Children of Arkham jumps right in to deal with the bombshell unleashed at the end of (episode 1 – see my review of that for general gameplay information). It’s an unexpected direction for a Batman story, and the implications are quite interesting. Telltale is providing extremely different takes on some familiar characters, which gives the story a lot of freedom. But they’re also doing a great job of preserving core elements so the mythos and overall atmosphere still feel like a true Batman story. The focus continues to be split between the Batman and Wayne personas, making the plot nicely character driven.
At first the previous choices didn’t seem to be having much effect, but there are some huge ones in this episode that seem like they could have far reaching consequences. Very curious to see if that potential’s followed through on in later episodes. There are a fair number of shocks and twists here too, including an event that comic fans have been expecting, and I really like the way all the intrigue and mysteries are building. Wayne has significant ethical and moral dilemmas to deal with in addition to physical and societal dangers.
There are a few spots where I feel the quick time events are a little too unforgiving (specifically the ones where the right thumbstick and a target are involved), but they’re doable and the resulting instant deaths don’t rewind things too much.
The graphical environment continue to impress, particularly in the attention to details like the light marks from Catwoman’s swipe to Bruce’s chin from last episode staying visible on the character model. Little consistencies like that improve immersion greatly.
There’s a good amount of story and things to do in each episode to feel like a solid installment while building the overarching plot in a logical manner and providing clues and cliffhangers to keep anticipation high going forward. Really enjoying this series so far.