Start of Darkness is a prequel story featuring the villains of The Order of the Stick (OotS) webcomic. It is the second “print-only” OotS book, featuring material not available on the website.
As with the other print-only collections, this trade is in greyscale due to cost concerns (except for a 9 page section in the middle).
Start of Darkness is 112 pages long, and features background on Xykon and Redcloak. It’s got light touches of humor, but is mostly a dark tale, as befits the embodiments of evil plaguing our heroes. Without going into spoilers, there is a TON of information here that gives great insight into the characters and their motivations.
Although I recommend reading all of the OotS books, I found On the Origin of PCs (Start of Darkness’s hero analog) enjoyable but not strictly necessary. In contrast, while like with Origin there’s nothing here vital to understanding the main story, there is great depth added to our villains here (particularly Redcloak) that shouldn’t be missed.
A fantastic side story to the central quest, Start of Darkness really is a must read if you’re following the main comic.
While the volume number -1 is appropriate from a “in-comic” time perspective, it doesn’t tell you when you should be reading this volume. As the author states in the introduction it can be read after Volume 2 without spoiling anything, but I’d recommend reading it between Volumes 3 and 4 (along with Origin, if you choose).
Choco Pro is a new effort from Gatoh Move’s Emi Sakura and DDT’s Antonio Honda to bring live wrestling from Ichigaya to fans all over the world.
The shows are streamed live from Ichigaya Chocolate Square with no crowd. As I like to explain to start my Gatoh Move reviews, the Ichigaya events are held in a small room with no ring. With no crowd the two large sliding windows on one wall which are left in, but opened as needed for some unique high risk maneuvers.
The card was announced the afternoon of the show, and looked quite interesting to say the least…
ChocoPro 3
As usual Baliyan Akki is helping with translation of Sakura’s opening remarks and Antonio Honda is behind the camera.
Sakura explains that matches that might be held off of in Gatoh Move for special cases will be done in ChocoPro without hesitation because they don’t know how long ChocoPro will last… and also they don’t have many wrestlers. I love her frankness. So dream matches galore.
1) Lulu Pencil vs Antonio Honda
Akki takes over camera and Sakura is ref.
The opening sequence where they trade hammerlocks and alternately dramatically start to say “give up” and say things like “give and take” and do Abraham Lincoln impressions instead might be an immediate indication if this particular match and style is for you.
Everything is over the top and ridiculous here. Honda does a Rambo impression and other silliness using the bands of Lulu’s suspenders, then brutally flicks her forehead to firmly establish control.
Honda teases a chair shot and instead sets it down, sits in it, and eats a banana as Lulu acts horrified and Akki calls it like Mankind vs Undertaker. Once Honda is done playing with the banana peel he once again sets it conspicuously on the window sill. Then he attacks Lulu with a bag of green vegetables. Lulu manages so sustained offense but going to the window for the Pencil Splash allows Honda to get the legs up and take over again.
Honda tries the windup for the Dusty elbow and they go back and forth, but when they’re both doing it and Honda is distracted with his own dancing Lulu disappears under the ChocoPro banner. Honda gets lonely and scared because her thinks she’s become a nobody like in the Ghibli film Spirited Away (no, I’m not making any of this up). She sneaks behind him and sings as a ghost. She applies a sleeper and Honda’s arm goes down twice before he powers up and tries the fox strike. Lulu knocks it away towards Emi, who pushes it towards Mei, who bumps it volleyball style to Mitsuru, who sets it to Lulu, who spikes it back on Honda himself. This is perhaps the oddest paragraph I’ve ever had to write reviewing a wrestling show, and I’ve watched everything from hot dog eating contest matches to UFO deathmatches.
Lulu goes to the window and this time it’s her who slips on the banana peel Honda tries to capatalize with a stretch which Lulu reverses into one of her own… but it’s Lulu so Honda simply stands up to counter and Lulu ends up tangled around him. Honda closes his hands together to apply pressure and Lulu has to tap.
There were some really cool moments in this and I appreciate them (and Akki) going full in on the concept. Some of Honda’s stuff gets on my nerves personally but I found it fun overall and it was extremely good for what it was.
Honda resumes camera duties afterwards.
2) Mitsuru Konno vs Yuna Mizumori
I always really enjoy when these two get to face off. This is one of the matches Sakura was talking about as being rare normally, so was really excited to see it on the card.
Yuna starts in a fun mood but Mitsuru takes exception to Yuna’s saying she’ll win and is all business. Her intensity quickly catches on with Yuna and they lay into each other.
This was full throttle all the way and they absolutely battled at an impressive pace and energy level for every last second of the ten minute time limit. There was some great use of the lack of crowd format, like Mitsuru directing Honda over to the side for a proper view of her posing submission, a super closeup of poor Yuna’s face later in another hold, and Yuna using the wrestlers on the sidelines for running momentum in places of ropes.
One great sequence saw Yuna struggle to complete the bridge out of a pin spot, fail to quite stand all the way up… and fall back onto Mitsuru for a fortuitous consequence.
They were both still going strong when time expired on them, leaving the match a draw. I want a rematch ASAP.
I absolutely loved this match. Well worth going out of your way to see.
3) Emi Sakura & Baliyan Akki vs Apple Calamari (Mei Suruga & Chris Brookes)
Mei & Chris is a hilariously awesome first time team here, as they’ve been constantly sniping at each other online and whenever they cross paths in Gatoh Move. So naturally Sakura pairs them up and puts herself opposite lol. 😉
Yuna takes over for Sakura as referee.
Chris says he came because he thought Masa would be there, and instead this.
Emi starts a Sakura chant among… well Mitsuru and Lulu. Mei tries to convince them to cheer for her instead, and when that doesn’t work attacks Sakura, which is probably more effective anyway.
Mei messes with Chris here and there. Early on she lets go of her opponent too soon while holding for a strike so Chris misses. When Honda & Emi have Chris immobilized and drag Mei on top for the pyramid pose she very quick gets over her surprise and goes along with it. Later Mei asks Chris to get in the window then goes into her rollup instead of holding Sakura in place for a strike. And so on. All it naturally folded into the match and executed without any loss of momentum or tension regarding two teams trying to win.
One really great part about Gatoh Move and ChocoPro in general is how seamlessly they can integrate story like that into matches without sacrificing pacing or action. This was on full display. Other examples include Mei panicking when getting on Chris’ shoulders for a double team because he’s so tall and has threatened to put her through the ceiling in the past, and Emi stoping for a moment to mock Mei’s height, Chris responding in kind, then Emi revealing she suckered them in just to elbow them both. It was all so well done.
The action was of course also top notch throughout, including really great spots with Emi and Akki grabbing Mei out of the air at points and a sweet doubleteam with Akki dropkicking Chris against the wall with Emi simultaneously splashing Mei at his feet.
Late in the match Chris repays Mei’s earlier antics by asking her to get in the window, then pushing her outside and closing it. I’m dying of laughter as Mei can be seen pressed against the window in the background trying to get in while Chris goes back to attack Akki.
The bickering pays off however when Akki goes to the other window for a splash and Mei is able to foil him from outside.
Mei & Chris keep pressing their advantage, leading to Mei going for the propeller clutch on Akki. Chris floats over into a jackknife for the double pin AND THEY WIN! Simply amazing.
During a post show chat with Chris and Akki, Akki says he’s been beating by Chris twice but is getting close and will win eventually. Chris says he’ll never get that close. Nice, good natured rivalry building.
Akki then turns to the team of Mei & Chris, and reveals a rumor that Chris actually requested the match. Chris claims maybe he and Mei got off on wrong foot and could get long better. Then presents Mei a gift… of a basketball, because he saw on her social media that she plays. Mei’s relly excited. Hmm, I was expecting a joke gift. Oh wait, they’re playing basketball with Chris as basket. Yep, there’s Mei hitting Chris in the face with the basketball. But they still seem ok. We’ll see how long it lasts.
We finish with A Chocolate Bit of Happiness Rock-Paper-Scissors Tourney 2! LULU WINS HER FIRST SINGLES MATCH EVER! Such as it is anyway. 😉 Then goes on to win the tournament!!! And devours her prize chocolate in short order. To the victor goes the spoils.
As I said before I’m really grateful for Sakura and the rest of Gatoh Move/ChocoPro to be doing so much to provide good natured content aimed connecting people in this time of isolation and bringing smiles to everyones faces. It’s much needed.
This was another really fun show in general, but also continues to show what makes ChocoPro unique even compared to Gatoh Move. They are really embracing the no audience format and the unique characteristics and advantages it offers. Creative window spots, running commentary from whoever’s behind the camera, and being unafraid to use dramatic close ups, etc all really enhance the experience. Bravo.
Don’t Split the Party is the fourth volume of The Order of the Stick (OotS) webcomic and contains strips #485-672, plus a number of new comics and author commentaries.
** Note: there are no spoilers for Don’t Split the Party in this review but are MAJOR spoilers for the first three OotS volumes. **
This being the fourth volume I am going to assume anyone reading this review is familiar with the basic concept of OotS. If you are not I highly recommend going back and starting with the first collection (Dungeon Crawling Fools).
The events of War and XPs cut our heroes to the bone (and further) and this volume picks up following their defeat at Azure City, with Haley and Belkar left hiding out in the city and Durkon, Elan and V having escaped with the paladin fleet (and Roy… well, you’ve read War and XPs. RIGHT?). Their stories move in parallel, highlighting the difficulties the Order has when forced apart and the toll events up to this point have taken on them. Some of the supporting cast grow into more prominent roles, and most of the Order have pivotal character moments within these pages.
Don’t Split the Party has a somewhat different feel than the rest of the strip up to this point, since the team is not working (nor even adventuring) together. This doesn’t hinder it though, as the personal journeys are important to the characters’ growth and their ability to function when rejoined, and as usual everything is OotS carefully lays groundwork for future events.
Familiarity with D&D will add depth, but is not necessary to read and enjoy. The humor grows fairly organically out of the characters and situations, and by this point readers should have an idea if it’s to their tastes.
As always OotS’s art uses “fleshed out” stick figures. See the cover for an example. This “simplified” art style is used to great effect and fits the comic perfectly, and even with this style you can see the evolution and refinement of the art as time progresses.
I highly recommend Order of the Stick in general, and Don’t Split the Party continues to reenforce it’s excellence.
On the Origin of PCs is a prequel story featuring the heroes of the Order of the Stick webcomic. It is the first “print-only” OotS book, featuring material not available on the website.
As with the other print-only collections, this trade is in greyscale due to cost concerns.
On the Origin of PCs is 72 pages long, and features a short tale (or two) about each of the members of the OotS, as well as their formation as a team and first mission together. It’s a well done, humorous set of stories, but there’s nothing here vital to understanding the main story (nor anything all that important or illuminating really). But the background for Roy, Durkon and Haley is interesting, the trade as a whole is enjoyable, and it introduces some characters that would later appear in the “proper” trades (ie the thieves guild).
All in all this is a solid and enjoyable, albeit not totally necessary, addition to the OotS library. I wouldn’t call it “only for completists,” but you could skip it without losing much if you were so inclined.
While the volume number 0 is appropriate from a “in-comic” time perspective, it doesn’t tell you when you should be reading this volume (although the author somewhat does, in the introduction). I’d recommend reading it between volumes 3 and 4. This will prevent anything here from spoiling elements of the main story, and will allow you to get to know the characters before learning about their backstories.
War and XPs is the third of The Order of the Stick (OotS) webcomic and contains strips #302-484, plus a number of new comics and author commentaries.
** Note: there are no spoilers for War and XPs in this review but are some for the first two OotS volumes. **
This being the third volume I am going to assume anyone reading this review is familiar with the basic concept of OotS. If you are not I highly recommend going back and starting with the first collection (Dungeon Crawling Fools).
Wars and XPs is, as the author relates in the forward, the first OotS book entirely plotted with the overarching story in mind. This really comes through in the pacing, ebbs and flows of the plot, and sense of scale present in the story across these strips.
We resume our tale in Azure City, and after the revelations from Shojo last volume Roy and company set out to find a new lead on Xykon. Other long running plot threads will also take center stage, including Haley’s speech impediment and the Linear Guild’s nefarious plans.
The story as a whole is magnificent in War and XPs. There are consequences for actions and oversights, well developed character arcs, and incredibly escalating stakes for our heroes.
Familiarity with D&D will add depth, but is not necessary to read and enjoy. The humor grows fairly organically out of the characters and situations, and by this point readers should have an idea if it’s to their tastes.
As always OotS’s art uses “fleshed out” stick figures. See the cover for an example. This “simplified” art style is used to great effect and fits the comic perfectly, and even with this style you can see the evolution and refinement of the art as time progresses.
I highly recommend The Order of the Stick in general, and War and XPs is where the comic truly begins to feel epic. An outstanding volume of an already impressive comic.
No Cure for the Paladin Blues is the second collection of The Order of the Stick (OotS) webcomic and contains strips #122-300, plus a number of new comics and author commentaries.
This being the second volume I am going to assume anyone reading this review is familiar with the basic concept of OotS. If you are not I highly recommend going back and starting with the first collection (Dungeon Crawling Fools).
Particularly since Paladin Blues is where our story starts really starts to build. While humor remains a vital (and generally excellent) part of the comic, there are less “D&D jokes for the sake of D&D jokes” than in volume 1 and the humor is intertwined more tightly with the escalating story. Volume 1 was a dungeon crawl, and while it had a decent progression it was in some ways a prologue. We’ve met the main players and now the Order leaves the dungeon and begins to face a much larger world (with much larger threats).
Roy has to find a reason to keep his party together now that they (incorrectly) think they’ve accomplished the task he hired them for, and various consequences from volume 1 will plague our heroes. This leads to Roy starting to learn what it really means to be a leader, as well as the expected rip-roaring adventures. The Order (and the readers) learn a great deal about their world, a major threat, and what their next mission should be.
We also see glimpses of other characters and forces putting their own plans into motion. The threads and conflicts that will be woven together in future volumes begin here.
Familiarity with D&D will add depth, but is not necessary to read and enjoy. D&D parody humor is still used, but less so than the first volume and the comedy grows more organically out of the characters and situations from here out.
As always OotS’s art uses “fleshed out” stick figures. See the cover for an example. This “simplified” art style is used to great effect and fits the comic perfectly, and even with this style you can see the evolution and refinement of the art compared to volume 1.
I highly recommend Order of the Stick in general, and No Cure for the Paladin Blues is an excellent follow up to Dungeon Crawling Fools that raises the stakes for our heroes considerably and gives the first glimpses of the sprawling epic it would become.
Dungeon Crawling Fools is the first collection of The Order of the Stick (OotS) webcomic and contains strips #1-120, plus 18 new comics and author commentaries.
OotS has become an epic tale and is the most consistently excellent webcomic there is. It features a group of adventures in a Dungeons and Dragons setting. Literally – these are the adventures of D&D characters who are self aware, and a lot of the comedy in this first volume revolves around the author’s skillful blending of game mechanics into his characters’ dialog and actions. The fourth wall is optional when it comes to the good of the comedy here, and in this case it’s a great choice.
Familiarity with D&D will add depth, and no doubt make some of the jokes funnier, but is not necessary to read and enjoy. D&D parody humor and stand alone jokes are particularly prevalent in this volume as Burlew starts to decide what direction to take with his comic, but grows more organically out of the characters and situations in later volumes. Even by the end of Dungeon Crawling Fools, the plot starts to coalesce and several twists and key confrontations have occurred.
OotS’s art uses “fleshed out” stick figures. See the cover for an example. This “simplified” art style is used to great effect and fits the comic perfectly.
I highly recommend Order of the Stick in general, and the beginning, of course, is the best place to start. Dungeon Crawling Fools itself is highly amusing and comprises a complete story arc, but still plants the seeds of future adventures.
Choco Pro is a new effort from Gatoh Move’s Emi Sakura and DDT’s Antonio Honda to bring live wrestling from Ichigaya to fans all over the world.
The shows are streamed live from Ichigaya Chocolate Square with no crowd. As I like to explain to start my Gatoh Move reviews, the Ichigaya events are held in a small room with no ring. With no crowd the two large sliding windows on one wall which are left in, but opened as needed for some unique high risk maneuvers.
There was a ton of immediate buzz and anticipation for the first event with the pre-announced participation of Minoru Suzuki!
ChocoPro 1
Baliyan Akki is helping with translation of Sakura’s opening remarks and Antonio Honda is behind the camera. There’s another angle being filmed from the side, which becomes an extremely fortuitous choice.
1) Emi Sakura vs Rin Rin
This immediately set the tone for ChocoPro as something fun and a bit unique, even compared to the shows Gatoh Move normally runs at Ichigaya. Sakura was playing quasi-heel, and little things like seeing booing in the YouTube comments for her dastardly actions made watching live particularly amusing. Good start to the show that saw a determined Rin Rin come up a bit short and lose to the Gatoh/Choco founder.
This was incredible. They kept it extremely fast paced and frantic to adjust for the lack of crowd and it came across really well. There were cool, creative double teams in abundance and I laughed out loud a few times in the ways Mitsuru used poor Lulu as a weapon. Want to see them team again. However things still aren’t quite going Lulu’s way and she ends up being pinned by Mizumori to give Yuna & Sayaka the victory.
3) Baliyan Akki vs Minoru Suzuki
What a fantastic opportunity for Akki and it’s so surreal (and awesome) to see Suzuki in Ichigaya. Akki had the homefield advantage as the rest of the roster was out and soundly on his side. Their cheering and Honda’s running commentary really made the atmosphere energetic (and I’m sure the small venue enhanced the effect.
They hit the hell out of each other, and this was a great match with awesome back and forth as Akki held his own against the imposing outsider. Highlights included a gorgeous splash by Akki from the windowsill and Minoru confronting (ok, so kind of terrorizing) the defiant Gatoh roster.
During the match the live feed cut out, then it happened again as soon as Suzuki won and mere notes of his music started. As such the replay up now, using footage from the previously mentioned second camera angle, has all the music silenced out.
That small technical hiccup aside, which isn’t an issue with the replay anyway, this was simply great.
Originally planned for the next day, ChocoPro’s second effort would be delayed just a little bit due to weather. In the meantime there was a watch party of the first event with Mei (who missed the first show due to commitments to wrestle at Sendai Girls), Akki, and Sakura, as well as broadcast of footage from Mei and Lulu’s trip to London for Pro-Wrestling Eve. Each was preceded by watching Mei cook dinner (yes, really) which was highly amusing with Emi and Akki goofing around a bit and providing commentary (and the food looked delicious too 😉 ).
I’m really grateful for Sakura and the rest of Gatoh Move/ChocoPro to be doing so much to provide good natured content aimed connecting people in this time of isolation and bringing smiles to everyones faces. 🙂 It’s much needed.
ChocoPro 2
Smaller crew this time around, with the participating wrestlers handling all the camera, refereeing, etc duties in turns. Akki once again translates Skura’s opening comments in a much appreciated touch, with Sakura tormenting him a bit by asking who was cuter between her and her opponent for today. The pre-show group exercise squats are done to the sound of Honda singing “Don’t Stop Me Now.”
1) Yuna Mizumori vs Antonio Honda
No music this time, so Yuna and Honda both sing their own entrances. Akki’s behind the camera (in place of Honda) and providing running commentary and Sakura is ref.
This was pretty standard Honda ridiculousness, which again fits with the nature of what ChocoPro is trying to accomplish. I was generally amused, and bigger fans of his style of comedy will get even more out of this. He did a particularly funny sequence playing around making faces with an immobilized Yuna’s hair (although he wasn’t breaking at the count of 4 so I’m glad Emi stopped counting at all because her having to artificially pause so she wouldn’t have to DQ him was annoying) and the banana stuff was inspired. Solid action between the nonsense too. Despite being in trouble late Honda persevered to win with a rollup.
2) An-Chamu vs Emi Sakura
Honda’s back behind the camera and Mei’s reffing.
Again, it’s nice to see An back regularly. Lots of posing from the gravure model to taunt Sakura and a bit of responding in kind here and there. Good match that kept picking up as it went leading to Sakura winning with La Magistral.
3) Ryo Mizunami & Mei Suruga vs Mitsuru Konno & Baliyan Akki
I can’t properly explain how happy I am to see Mizunami in Gatoh Move, and she of course fits right in. This was full speed ahead from the get-go, and a great main event. Mei and Akki taking advantage of having the windows in to try to crush each other is on cool, innovative example of how much thought is always being given to how to capitalize on the exact conditions of any given show.
Everyone was spot on here. Awesome to see Mitsuru continuing to evolve her sweet submission holds, as mentioned Mei and Akki were brining the creativity, and Mizunami barreling through everyone was a delight.
I correctly suspected I would have to see Mitsuru take the loss here, but the match was excellent and seeds were sown afterwards for her to use the loss as motivation for a singles match against Mizunami. YES PLEASE.
Akki translated after the show thoughts from Mitsuru and Miznami, and the latter’s miming of Akki’s translations was riot.
Things wrap up with a one-day rock-paper-scissors tournament. Sakura wins and throughly enjoys the piece of chocolate that is her prize. 🙂
——-
It’s amazing the atmosphere they created for the no crowd shows, enhanced by Honda’s energetic running commentary, cheering from the other wrestlers, and the wrestlers being aware of and playing to the camera without breaking the feeling that they were trying to win a match. Wonderfully done. As I said above I really enjoy and appreciate what ChocoPro is trying to do, and I can’t wait for more.
The Girl from the Other Side is a slice of life tale in a dark, fantastical world but also has significant overarching plot threads that are coming together in these recent volumes. Best to start reading with volume 1.
After the intense, dread filled tension of last volume things continue with a different kind of crisis. I continue to be amazed at the skill with which Nagabe continually weaves meaningful revelations large and small about both current and prior events seamlessly together without any unevenness in the pacing and presentation of his tale.
There’s a lot to this volume, and the emotional impacts can practically be felt. It’s packed with meaningful character moments and development while moving the plot along quite a bit and introducing new levels to ongoing mysteries. There’s enough here to feel satisfying while also greatly ratcheting up anticipation for the next installment. One of the best volumes so far. Going to be pondering the themes here for quite a while.
This is planned to be the penultimate volume of Hemlock, with significant reference to what’s come before. Don’t start reading here – go back to the beginning.
Lumi’s story is building to a crescendo and this volume shares a lot of context and insight into both the present and the past. Some things were easy to predict and others well done surprises, with it all developing in a natural feeling way. A bit of this feels like a breather after last volume’s developments and revelations, but done well without any loss of story momentum and while putting pieces in place for the finale. I have no real idea where it’s all leading, but there have been tons of little hints throughout all the books who’s significance I’m sure will continue to become clear.
Hemlock has been on hiatus for couple of years now, with no set timeframe for return. But Fenton has given updates and does still intend to complete the next (final) chapter at some point. Even with a rather harsh cliffhanger and the uncertainty behind of when this may continue, I’m still glad I revisited it and caught up. I find Hemlock extremely engaging, and I look forward to hopefully following Lumi’s tale through to the end.