A senator’s daughter has died mysteriously in prison, and you’re the lucky one in charge of figuring out what happened before giving a press conference to a gaggle of reporters after a long night of investigation.

The Guilty series is a new entry into the ever expanding genre of games that try to capture full fledged mystery investigations in board game form. The short, short version is it’s got the weight of a Detective case in a box closer to the size of the Exit series.
The setting is perfect for this type of game: it’s within a contained area of investigation with believable constraints and reasons for time pressure. The atmosphere is well developed, and the economical descriptions befitting a game confined to cards are on point. The box advertises the game as “immersive,” and I agree wholeheartedly. More than any other mystery game I’ve played that doesn’t use external elements this really felt like conducting an investigation the players are in control of.
The time deck mechanic is really well done. Cards are flipped from a separate deck representing the passage of time as the player chooses which leads to investigate. At different points in the deck game affecting events happen. It presents ongoing pressure and twists without making the game feel too short and is really well implemented.
Guilty thrives via its design and setup. The board that grounds the display and organizes the numerous investigative choices available really helps present the overwhelming options in an accessible manner. The progression of the investigation is completely open. The player is in control, and most uncovered cards/information feel interesting if not always vital.
This game consists of one case, but it’s a DENSE, meaty one. This takes 3-4 hours and as mentioned feels more equivalent to a round of Detective than other stand alone mystery games or even a round of Suspects (which I found weighty and challenging itself, but this is on a different level). That they accomplished this with a system that’s completely contained in the box (ie no internet component like Detective, etc has) is impressive.
There’s an overload of information to sift through throughout, but it’s by no means a negative. The case is compelling and it was extremely engrossing. There are important minute details, so players should be ready to read and observe carefully. However there really wasn’t one key piece of information that derails everything if missed. This has a mix of several visual and textual clues and figuring out how it all comes together is the goal.
Two players is probably the sweet spot for this series. Even for veteran gamers be at peak concentration level when soloing. I overlooked a couple vital points and was a bit off in my solution. That said in was still a blast as a solo experience.
The scoring system is a little odd, but good enough. It’s forgiving in a way I didn’t expect. I didn’t really solve the case (I got twisted around in my own head and picked the wrong killer), but figured out enough of everything else to get best evaluation. I have mixed feelings on that, as on one hand it seems like getting the criminal wrong should be disqualifying but on the other being recognized for solving a majority of the questions and piecing together all the other details is nice. Like I said: a bit odd but still fine.
There were a couple of red herrings I found mildly frustrating, but most of them connect to ancillary things to figure out if you dig enough so it’s not the issue it could be.
Nothing gets destroyed so the game is resettable and can be passed on to other players (the box insert isn’t great for storing the cards once they’ve been unwrapped, but that’s a minor quibble).
Overall this was excellent, and one of the best of this type of game I’ve played. Looking forward to future entries in the series.
Thanks to everyone who’s given this a read. 2024 was a sporadic return for this blog and I hope to have more regular updates going forward in 2025. Derailments of Thought currently updates on Wednesday and Saturday.
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