Board Games Reviews

The Mind Game Review (First Impressions)

Note: The rules treat the main aspect of how the game is played as a spoiler, which is beyond ridiculous but consider this a “warning” that going by the rulebook my discussion starting below the box image includes “spoilers.”

Welcome to “waiting: the game.” In The Mind players try to play cards of increasingly large hands drawn from a deck numbered 1 to 100 in order without sharing any information or signals about what cards they have.

So the communication becomes “teasing” playing cards and how long you wait to play. They dress this up with a “vitally important” phase where all players put a hand on the table and concentrate on the level they’re about to play (no, I’m not joking) and other mumbo jumbo about being in tune with the flow of time.

Some will get into the window dressing. Personally I wish that effort went into adding something to the actual game instead. It was a curious experience for a couple of rounds, but seems way overrated to me.

I’m a mathematician, and this largely bored me. This game is simply subconsciously playing the deck odds (which is a pure crapshoot with few cards in hand) and guessing how long a pause is appropriate (which is close to a pure crapshoot with many cards in hand). I felt no real engagement or investment in whether or not I can guess with no contextual info whether my fellow player was holding a card between the one I just played and the ones left in mind hand nor felt much of anything but annoyance when we lost a life because he happened to be holding say a 71 instead of 73 when I played a 72. There’s no “better move” to have been made there, nothing to be learned or refined.

Put another way, I could simply count to myself and play my cards as I reach it’s number (without telling the others players that what I was doing, because it would be cheating otherwise) and achieve roughly the same level of success. The only way to get better at this game is subconsciously learning how long my friends mentally wait to signal a jump in numeric value of 25 vs a jump of 10, etc and that just holds no interest for me whatsoever.

So as the meaningful experience the instruction book (jokingly?) implies this falls flat. As a filler game it’s just feel so slow (the main mechanic is *waiting* after all) not matter how short the rounds are and I have a closetful that are more interesting and fun. For games that do no talking / contextual info only better I have things like Magic Maze, Ravens of Thri Sahashri, etc. Kudos for trying something different and to each their own, but this was a big miss for me.

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