Walking in Burano, Chronicles of Crime, and Planet Game Reviews (Quick Thoughts)

A brief look at some games I got to try out (somewhat) recently.

 

Walking in Burano

burano

Walking in Burano is a spacial card game in which players choose building sections to add to their area under ascetic and other point related restrictions. There’s an interesting balance created by the different sections needed for building, elements on cards that lead to scoring, placement restrictions, and the cost of taking actions. It all gives a nice layer of depth here. Subtle aspects of needed strategy might not be immediately obvious, but the gameplay itself is easy enough to jump into.

I’ve only played this 2 player thus far, and there’s a mechanic specific to that version that really makes long term strategy difficult in how quickly cards disappear. I imagine it will be a VERY different game with more players because of this. Still enjoyed it quite a bit though and look forward to playing again. 

 

Chronicles of Crime

chronicles

Here’s another game to join things like Watson & Holmes and Detective  right in my sweet spot of providing decent mystery complexity in a way that’s still accessible and fun. This is incredibly application heavy, needing use of a phone to analyze clues, check answers, and even look around crime scenes. But it’s extremely well done and integrated. Excited to continue to progress with this one.

 

Planet

IMG_5877

Planet provides an interesting variation on tile placement games as players fill in the twelve sides of their planet trying to maximize sections of their secret land type collected while satisfying certain conditions to claim animal cards (both of which provide victory points at game end).

The gimmick is a fine one, although the all important magnets that secure tiles in place should be stronger. It’s much too easy to knock off a piece accidentally when turning the planets around or otherwise handling them, which is pretty much what the whole game is based on doing. 

The variation of goals and rules surrounding them is reasonable, as is the drafting aspect that governs who gets what tile. It feels like there could have been a little more to this, although I’ll admit I’m not sure in what respect. Decent, quick playing, reasonably unique game none-the-less.   

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