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Reviews Wrestling

Shimmer Weekend November 2016: Day 2 Live Thoughts

November 12, 2016 in Chicago, IL

Coming off a Friday night show featuring the debuts of Mickie James and Hudson Envy as well as Kellie Skater gaining a pinfall over reigning Shimmer Champion Mercedes Martinez in tag team competition, Shimmer weekend continued with the taping of Volumes 87 and 88 on Saturday.

 

Before the main shows began there was a dark match involving participants of the previous Thursday’s Rise seminar. Kikyo Nakamura & Roni Nicole defeated Arianna & Savannah Evans in a fine match. Kikyo & Roni showed good chemistry as a team and could help flesh out Shimmer’s currently shallow tag division.

 

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Veda Scott‘s first match of the weekend opened Volume 87 as she faced one half of the Shimmer Tag Team Champions in Evie. Amusing pre-match moment saw Veda taking one look at returning referee Bryce Remsburg and asking “where’s Andy?” Good opener with Evie firing up the crowd in a win over Veda. I feel Veda’s improved a lot in the ring over the last couple of years and she held her own with Evie nicely here.

 

 

Jessica Havok came out to talk about her tainted loss to Tessa Blanchard on Shimmer 86. Tessa once again over-exaggerated her lack of need of Vanessa Kraven’s help and agreed to a rematch with Kraven banned from ringside for Volume 88.

 

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Taeler Hendrix made her Shimmer debut against Thunderkitty, defeating the wrestler with “over 50 years experience” through nefarious methods. Taeler has a striking look and gear and carries herself such that she was immediately established as a heel. I honestly didn’t think this match came together particularly well, but they told the story they needed to and set up for a rematch with Taeler’s cheating.

 

 

Leva Bates‘ match with Candice LeRae suffered a bit from a large portion of the crowd (including me) not getting the reference to Stranger Things of the character Leva was cosplaying. The telekinesis jokes were understandable regardless though, and with both wrestlers being fan favorites this was fairly well received.

 

 

The Rejected (Christina Von Eerie & Hudson Envy) faced BaleSpin (KC Spinelli & Xandra Bale) as a result of the post-match events following Envy vs Bale from Volume 86. As appropriate for the issues between the two teams BaleSpin forwent their usual entrance to rush the ring and start brawling. Rejected look good as a team and got a definitive victory here to seemingly start to establish them in Shimmer’s tag ranks.

 

 

Rhia O’Reilly continued her momentum from Volume 87 by defeating Cherry Bomb. Rhia and Cherry are two of the most consistent, and perhaps underrated, members of the Shimmer roster. They played off each other well for a solid match.

 

 

Cat Power also built off of her victory the previous night with a hard fought win over Mia Yim. This was one of the best of the day. Mia was impressive as always and Cat really knows how to work against quicker opponents.

 

 

Another big debut for the weekend saw Dulce Garcia (Sexy Star) wrestle in a Shimmer ring for the first time against mainstay LuFisto. Dulce was welcomed by the crowd and an increasingly aggressive Lufisto was a good choice for her initial opponent.

 

 

Shimmer has been doing a good job of putting fun mixes of wrestlers together into 4-way matches, and the first of the weekend saw Shayna Baszler (w/ Nicole Savoy) vs Vanessa Kraven (w/ Tessa Blanchard) vs Kay Lee Ray vs Heidi Lovelace. Amusing prematch moment saw one of MMA’s “Four Horsewomen” Baszler eyeball Tessa over her “Four Horsemen” association via her father. Tessa shied away from Baszler a bit and hid behind Kraven.

Good action all around here, with KLR and Heidi working together at times to counter their larger opponents and Kraven and Baszler showing having a fun “anything you can do…” competition in the middle of the match.  In the end Tessa helped Kraven to victory to both continue to highlight the various elements of their ongoing alliance and also to set up Kraven as a title challenger.

 

 

The crowd was chomping at the bit for unlikely face Saraya Knight to get her hands on Nicole Matthews, and their match here was simply and effectively set up to increase that emotion and build anticipation. This was short and the audience was given just a couple of moments to cheer before  the Kimber Bombs interfered to hand Matthews an opening and the victory. An effective tease of what was to come.

Matthews and the Bombs continue the assault after the match, which prompts Rhia to try the save. Numbers are still against them until Mickie James runs out. While Mickie, Saraya, and Rhia are perhaps the most unlikely alliance in Shimmer history, it’s a nice play off of her match the previous night with Matthews and sets up a big six-woman match for the next volume.

 

 

In the main event of Volume 87,  Mercedes Martinez defended her Shimmer Championship against Kellie Skater. Kellie earned this shot by pinning the champ in tag action at Shimmer 87. As expected from two athletes of their caliber, this was a solid match, but to be honest the crowd was a bit tepid since this really seemed like a foregone conclusion match to establish Mercedes reign. NO ONE expected her to lose the belt in her first defense, regardless of the opponent.

 

 

 

Things did pick up near the end as Shazza McKenzie came out to counter Trifecta’s interference and chased Baszler off with a pipe (swinging it in Baszler’s direction would have been better, but it played well enough). Left alone, Mercedes and Kellie traded finisher attempts until they became intertwined in a small package and rolled around for a LONG time as the crowd waited to see who would get control. Fantastic spot. It ended and a three count was made with some teasing of a double pin, but from my angle Kellie’s shoulders were clearly up and sure enough a NEW Shimmer Champion is announced!

The Shimmer faithful ADORE Kellie Skater and combined with the shock of ending Mercedes’ reign in her first defense the crowd explodes. Huge moment.

 

 

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During intermission the roster photo was taken for the weekend, then the wrestler’s all went out to the merchandise tables as usual to meet the fans and sell t-shirts and photos. Always a great atmosphere.

 

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WDSS!

 

Volume 88

 

Marti Belle returned to Shimmer after missing the June tapings and defeated KC Spinelli in the opening match of Volume 88.

Jessicka Havok’s rematch with Tessa Blanchard was next, and as expected it came down to the “banned from ringside” Kraven sneaking out anyway to give Tessa the victory (in this case by hitting Havok with a spare turnbuckle part). I like the dynamic between Tessa and Kraven, but that particular part of it is honestly getting old. Match was fine though and got the point across.

 

 

The middle of the show featured Mia Yim vs a returning NevaehAllysin Kay vs Candice LeRae, and Veda Scott vs Solo Darling. All were fine for what they were, with reasonable action and obvious outcomes. Nevaeh got an unusual face reaction for her return, and credit to both her and Mia for going with it and doing a mutual respect handshake after the match. Allysin Kay has become so crisp and smooth in the ring and is fully in command of her character, so it’s great to see her remaining a regular participant in Shimmer. Solo Darling’s act isn’t exactly my cup of tea, but it amuses most of the audience and her hiding from Veda in the front row here got a good reaction.

 

 

Mercedes Martinez snapped back after her title loss to Skater by defeating Nixon Newell in an excellent match. Mercedes did a good job playing off the crowd’s taunting chants of “where’s your title?” “Kellie’s got it.” Great showing for Newell, who plays the underdog role wonderfully. This may have been my favorite of the day.

 

 

The Rejected’s (Christina Von Eerie & Hudson Envy) victory over BaleSpin was apparently enough to earn them a shot at Slap Happy (Evie & Heidi Lovelace) for the SHIMMER Tag Team Championships. Really wish they had at least one more victory first. Just seemed way too soon for this as one win (over a team with only one win in Shimmer none-the-less) shouldn’t earn a title match.

That said, either way I was happy to see these teams face off, and this was a very good match with the Rejected given the champs a lot of trouble before Slap Happy persevered and retained.

 

 

Building off of Shazza McKenzie chasing Shayna Baszler away during Mercedes’ title defense on Volume 87, the two faced off in a grudge match of sorts. Baszler is amazing for her level of experience. Shazza looked good against her until the end, which I’ll have to talk about in some detail.

Baszler lost her temper while battling Shazza on the outside, wrapped the latter’s leg around the guardrail, and refused to let go until the ref was forced to disqualify her.

I was fine with this finish to continue their issue and set up a future match. The problem was as soon as the ref DQ’d Baszler and a bevy of officials pulled her off, Shazza sat up from her position on the rail and perched herself on the rail making “come and get me” hand motions at Baszler. Again – she BALANCED herself on the GUARDRAIL on her bad knee SECONDS after Baszler got DQ’d in uncontrolled rage showing a preference to do DAMAGE to Shazza’s knee rather than win.

They then did an admittedly intense pull apart brawl, but again Shazza ignored the leg. No limping, nothing. Look, credit where credit is due – Shazza’s good, showed appropriate intensity, and rose to the level the match needed (and just wait until we get to her gutsy performance on Volume 89). But to properly sell the story she shouldn’t have been standing/walking on the leg (at least not without showing difficulty), let alone perching on the guardrail. It made MMA trained Baszler’s offense look ineffective, and honestly made her look a bit stupid for getting DQ’d to do exactly ZERO damage.

Hot and well done angle otherwise, but if Shimmer’s going to continue to push Shazza at the upper-card level she really needs to pay better attention to her selling.

 

 

 

Next Cat Power continued her clear march to a Shimmer title shot by defeating Kay Lee Ray, and having Cat face another established, high energy opponent was a fantastic choice and led to another great match. Getting to see her face Nixon on Volume 87, Mia on Volume 88 and Kay Lee Ray here was a treat. Kay Lee Ray continues to be a workhorse for Shimmer, with this match being among the day’s best as well as being involved in the best from Friday and Sunday.

 

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Mickie James had her second and final match of the weekend as she teamed with Saraya Knight & Rhia O’Reilly against The Kimber Bombs (Cherry Bomb & Kimber Lee) & Nicole Matthews. Saraya started off with some great comedy moments involving her scaring the daylights out of the Bombs.

 

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Once the match settled down Rhia worked the majority for the “faces” and later Mickie ended up picking up the win for a crowd pleasing moment to see see her off with. Mickie’s two matches formed a decent little story and, while not being a weekend of dream matches per se, were a fine use of her in her Shimmer debut.

Also, things were set up well to again give a little taste of the Saraya / Matthews conflict without blowing it off yet.

 

 

In the main event Vanessa Kraven (w/Tessa Blanchard) challenged Kellie Skater for the SHIMMER Championship in a good first defense for Kellie. Kraven is of course physically imposing as well as a dominating wrestler which allowed Kellie to play a slight underdog role even as champion. Tessa eventually gets caught trying to interfere and ejected, and Kellie defeats Kraven to retain.

 

 

Decent shows overall from Shimmer on day 2 including a big, surprising development.

Day 3 thoughts to follow. 🙂 

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Always great to see Heart of Shimmer Champion Nicole Savoy and nice to meet the Queen of Spades Shayna Baszler. 
Categories
Reviews Wrestling

NXT at MSG 11/16/16 Live Thoughts

November 16, 2016 at Madison Square Garden in New York, NY

In addition to the general high quality of NXT’s in ring action, it is currently populated with numerous wrestlers I’ve followed for years before they came to NXT. Add in the fact that in all my time in the NYC area I’ve never been to a show at MSG, and I was beyond excited for NXT’s debut at The Theater at MSG.

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Just days away from NXT Takeover Toronto, WWE presented an NXT show that foreshadowed that event nicely and had great matchups that built throughout the night. The Theater is a good venue, with no bad seats and a fun feel.

The show opened with crowd favorite No Way Jose against Roderick Strong. As I’ll say about several others on this show, the crowd was obviously quite familiar with Roddy from his time at ROH, Evolve, etc. Jose has improved quite a bit since I first saw him, and had the crowd suitably fired up all match. These two had good chemistry and put on a fun opener leading to a feel good win for the crowd by Jose. Shane McMahon (who was watching from the front row) danced with Jose on his way out to a big pop.

Tag action from the women’s division was next as  Peyton Royce & Billie Kay faced Liv Morgan & Daria. I think the heel gimmick / persona is really working well for the former Jessie McKay. The Jersey team got a hometown-like reception (including to Liv coming out eating pizza), leading to good crowd involvement for this one. The more established heel duo picked up the win.

Elias Samson came out to sing and man did he get booed. Hard to tell if it was entirely “we want someone to come out and shut you up” heat or “we just want you to go away” heat, but I can see why NXT is trying to run with it. After a couple of verses insulting NY, he’s interrupted by Oney Lorcan to a big reaction. In addition to just wanting Samson shut down I again bet a good portion of the crowd was familiar with Lorcan from his indie days as Biff Busick.  Best match I’ve seen from Samson, as he and Lorcan had a decent, hard hitting encounter which the later come out on top of to please the crowd.

TM61 vs SAnitY (Alexander Wolfe and Sawyer Fulton). The SAnitY gimmick certainly has impact and presence. Not really familliar with Sawyer and Fulton, but they looked fine here as slightly psychotic bruisers. TM61 did some of their trademark high flying to keep the energy high here, and got a quick rollup in the end for the expected victory given they’re in the Dusty Classic finals.

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Eric Young joined his proteges for a beatdown of TM61 after the match, but was interrupted by Tye Dillinger making the save. The members of the tag match all bailed to the back while Young warned Tye about getting into their business and challenged him for “later tonight.” As the advertised lineup order would have it, Tye instead insisted it happen immediately.

Dillinger’s really coming along in refinement of both his ringwork and character and the audience was strongly behind him against SAnitY’s demented leader. The “10” chants were in full effect, including the audience taking over every count the ref did with “10” in place of whatever number was appropriate. I felt it was fine/amusing for this match, but when it continued later in the crowd it was wearing out its welcome. Like Daniel Bryan’s “Yes!” chants, when the crowd chants “10” when Tye’s not involved it could make it seem like the crowd likes only the chant, not Tye. Another feel good victory for the house show attendance here with Tye beating Eric.

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After intermission the show resumed with a surprise appearance by NXT General Manager William Regal who made a short statement thanking everyone for coming.

Cedric Alexander is a fantastic wrestler and received quite the ovation coming out, but it was admittedly dwarfed by the crowd’s explosion when the first notes of Bobby Roode’s theme hit. Roode’s act is odd, as he’s fantastic at making people boo during certain spots in his match with his commitment to his heel work, but at all other points in time the audience just eats his act up and cheers him like crazy.  A loud accompanying serenade of his theme from the crowd brought him to the ring, then in a … ahem… glorious moment when the song cut out just before the third repetition of the verses the crowd SANG THEM ANYWAY without the music. Roode was just looking around in wonder as our voices echoed through the venue.

The match itself was great, and right up with the two title matches for potential match of the night. Roode’s at his best with a fast, explosive babyface to play off of, and Cedric certainly fits the bill. Roode sneaks in a low blow before hitting his finisher to put away the upstart. Would love to see an extended program between these two at some point.

Asuka (c) defended her NXT Women’s Championship in a triple threat against Ember Moon and Nikki Cross. Always a joy to see my favorite wrestler ply her craft, and this was a particular treat as she faced two other Shimmer alumni in Athena (Moon) and Nikki Storm (Cross). Weird seeing Cross in a gimmick where she doesn’t speak much given her incredible promo skills, but she’s doing well giving an unhinged, dangerous vibe for her character. This was the expected solid work from the exceptional level of talent involved.

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The champion triumphant. Photo by David Powers.

Speaking of Shimmer, I coincidentally saw Asuka’s Takeover Toronto opponent Mickie James’ return to the ring the weekend right before this show at Shimmer 86. It will be an awesome end to the week to watch them face off after getting to see each live in preparation.

The main event was a star studded 6-man tag featuring Shinsuke Nakamura & DIY (Johnny Gargano & Tomasso Ciampa) vs Samoa Joe & The Revival (Dash Wilder & Scott Dawson). NYC loves it some Samoa Joe. Once the match started the crowd was firmly behind the babyfaces, but during entrances Joe got a pop equal to DIY and Nakamura. Speaking of entrances and Shinsuke, the audience did the Bobby Roode trick again and hummed Nakamura’s theme for another round after the music stopped.

All six men are excellent in their roles, and with “Johnny Wrestling’s” firm fanbase and Nakamura’s one of a kind presence this was an electric main event. Both pairs of Joe and Shinsuke and DIY and Revival interacted in ways that whet appetites for their big matches this Sat. The faces prevailed here to cap off the night on a high note. DIY doing Nakamura’s pose with him afterwards was highly amusing.

Overall

Really good, fun show from top to bottom. Hope they did well enough to run The Theater again sometime, because it provided a great atmosphere.

*Thanks to David Powers for additional photos as marked.

Categories
Board Games Reviews

Project Elite Review (First Impressions)

Project Elite is a game I backed on Kickstarter promising “an innovative real-time board game full of intense moments” with “highly detailed miniatures.” While they came nowhere near fulfilling the latter part, the minis are at least identifiable and fine to play with. As for the former statement, now that PE is finally in my hands I think in that respect they were quite successful.

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There is a non-trivial learning curve to start, as the players need to understand how everything works before even attempting the two minute real time sections that comprise the heart of the game. But it all meshes well once you start playing and the framework is really well designed so that players are concentrating on PLAYING while the clock is running, not rule clarifications.

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Having those previously mentioned rounds of real time play separated by untimed planning and alien upkeep periods is a great structure that balances all the needed elements of gameplay well. The players get a breather between rounds and all the things that take just a bit more time to set up properly and shouldn’t be rushed because of the clock aren’t.

Project Elite almost feels like a video game, in a good way. There’s a frantic pace and sense of urgency that only a few board games achieve, while retaining some elements unique to tabletop gaming.

My friend and I played a two player extermination game on easy difficulty. Our goal was to destroy three target tokens on the board and get back to base within eight rounds without ever letting any aliens get into our base.  We managed to win by skin of our teeth, which is about right for a first attempt played by regular gamers on easy difficulty level.

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The items and weapons are interesting and definitely have some effect on the strategy players will employ in pursuit of they’re objectives. Some of them seemed a little underpowered, but it could have just been beginner’s impression and/or poor luck rolling.

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Likewise the player powers all seem interesting. We made frequent use of the powers of the two characters we chose, and I imagine the game plays quite differently with different combinations.

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So far Project Elite seems like a great addition to my co-op collection. I’m definitely excited to play more in the future and in checking out how if feels at the various objectives, difficulties, and player counts.

Categories
Reviews Wrestling

Shimmer Weekend November 2016: Day 1 Live Thoughts

November 11, 2016 in Chicago, IL

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Like in June, Shimmer weekend kicked off with a Friday night show at Logan Square Auditorium. Logan Square is a nice contrast to Berwyn and I like having Friday and Saturday there and Sunday at the Eagles Club. The big points going into Friday night were Mickie James and Hudson Envy’s Shimmer debuts, Kellie Skater’s issues with the newly named Trifecta (Shimmer Champion Mercedes Martinez, Shayna Baszler, and Heart of Shimmer Champion Nicole Savoy), and possible new talent debuting as a result of Thursday night’s initial Rise show/seminar.

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The show opened with Rhia O’Reilly, who’s continuing to gain crowd sympathy and support, against Kimber Lee. Great way to start, as both wrestlers are exceptional and I think generally underrated. Rhia won to perhaps start a well deserved push, and Kimber is always impressive whoever she’s in the ring with.

The aforementioned potential new talent from Rise was featured in the following two matches, with Angel Dust vs Leva Bates and Shotzi Blackheart vs Melanie Cruise. Leva came out dressed as a Predator to the audience’s delight. I was previously unfamiliar with either Rise participant (and unfortunately missed the Rise show).  I personally would have preferred a different opponent for Dust given she was crowned Rise’s inaugural champion. Leva’s primarily a comedy wrestler in Shimmer (and as usual this match had humorous spots revolving around Leva’s choice of character) and if Rise’s champ had to lose her first Shimmer match a more serious competitor would’ve been more appropriate. The match was reasonably fun though and the crowd seemed impressed with Dust, so mission accomplished either way I suppose.

Shotzi got the “David vs Goliath” match as her debut against Melanie. Cruise pretty well destroyed her, but she showed fire and generated crowd sympathy, displaying good instincts and indicating she’d be a great regular member of the roster. I’d be happy to see both her and Angel Dust return.

Hudson Envy was impressive in her Shimmer debut against Xandra Bale. Envy has a unique look and strong character that makes her stand out and would be a good long term addition to Shimmer if possible. She continued to beat on Bale after the match ended, which prompted a save by Bale’s tag partner KC Spinelli. In response Christina Von Eerie made a surprise return to help Hudson, and the heels left Balespin laying to end the exchange.

Speaking of returns, with the announced Courtney Rush out with injury Shimmer brought back Cat Power as a last minute addition for the weekend. She has an EXTREMELY different look and gimmick since last we saw her, and it’s great. The self-proclaimed “Joshi Slayer” had a strong reintroduction to the Shimmer crowd as she defeated natural babyface underdog  Nixon Newell.

Tessa Blanchard and Vanessa Kraven continued their somewhat rocky but beneficial association as they helped each other to victories over Jessicka Havok and Candice LeRae respectively. Tessa vs Havok was a bit of a styles clash but turned out fine and was more about the angle of Vanessa once again handing Tessa a win anyway. I feel it’s getting a bit repetitive there, but Kraven is so good at playing condescendingly tolerant to Tessa’s treatment the dynamic is still amusing. The crowd is cheering Kraven nearly as a face, and is DYING to see her finally have enough of Tessa and reduce her to her constituent atoms. 

Kraven and LeRae had a good, competitive match with minimal interference from Tessa, continuing to subtly show Kraven as perhaps the more competent of the two. In addition to the crowd getting behind Kraven, they love LeRae too, so were into this. Kraven’s chokebomb finisher is great.

Slap Happy (Evie & Heidi Lovelace) defending their Shimmer Tag Team Championships against WDSS Flyin High (Mia Yim & Kay Lee Ray) was one of best matches of the entire weekend. These four are all high energy wrestlers who are sharp and crisp in everything they do, and the chemistry between them all both as teams and opponents is excellent.

Was a little bit of a shame that this was WDSS’s only tag match of the weekend, as they’re really hitting their stride as a duo, but on the other hand Mia and Kay Lee are equally great in singles so no real complaints.  

A week before her WWE return to face former Shimmer wrestler and current NXT Women’s Champion Asuka at NXT Takeover Toronto, Mickie James made her Shimmer debut against former Shimmer champion Nicole Matthews. Matthews is a well established veteran in her own right and a great choice as James’ first opponent. Their match was decent. It started strong and the first few minutes were exciting, then honestly they lost a lot of momentum and the match dragged a bit until the end. It wasn’t bad by any means, it just seemed that Mickie perhaps didn’t have the ring endurance she’s used to and had to slow things down significantly a couple minutes in. Still, a good return to the ring overall for James ahead of her high profile match at NXT. 

Mickie won when Nicole stole her belt and tried to use it to win the match. Saraya, who exchanged words online with Matthews regarding Matthews’ treatment of Saraya’s protege Rhia O’Reilly while Saraya was absent from Shimmer last June, stopped Nicole from using the belt and gave Mickie an opening to defeat her. Afterwards Matthews flipped out and called Saraya back to the ring, but bailed when her challenge was answered.

The main event saw Kellie Skater recruit Shazza McKenzie to face Trifecta (Shimmer Champion Mercedes Martinez & Shayna Baszler, w/ Heart of Shimmer Champion Nicole Savoy). I felt this was close to exactly what it should have been. Trifecta controlled until the end, just dominating the faces to establish them as a dangerous force. Finally Kellie got a surprise cradle pin on Mercedes, shocking the champ and setting up title match on the next volume.

I appreciate the idea of trying to elevate someone, but honestly while good Shazza is not quite at the same level as the other competitors here and it showed a bit. Also Kellie and Shazza could have used a few more hope spots to engage the crowd more. However, no one can fault the effort of any of the four and all in all this was a solid main event that kept several issues going and helped Trifecta to look like a strong, threatening unit despite the loss. 

Overall, Shimmer 86 was a solid show that set the tone for the weekend nicely. There were a bunch of good debuts and returns that helped compensate for the lack of Joshi and some of Shimmer’s regular stars like Eagles, Melissa, Savoy (in ring), Rush, etc (although honestly the absences were felt a bit).

Fun stuff. 🙂 Day 2 and 3 thoughts to follow.

Categories
Reviews Video Games

Last Window Review

It’s 1980, and Kyle Hyde is four years and a lot of miles from his past life as a NYC Police Detective, and a year removed from the events of Hotel Dusk.

Last Window sees Hyde in a state of unmotivated limbo after the revelations of his visit to Hotel Dusk, and he’s pushing the patience of his boss perhaps one time too many. Yet the job might not be done with Hyde yet, as he receives a mysterious request unusually delivered straight to him at home.

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I adored Hotel Dusk: Room 215, and a long while back I picked up the sequel, Last Window: The Secret of Cape West. Last Window was never released in the US, but was translated into English and released in the UK. While 3DS is region locked for 3DS games, it is NOT for DS games, and as such the European release of Last Window will play on my US 3DS. So I got it when it came out, and have finally gotten around to experiencing Kyle Hyde’s second (and by all appearances final) adventure.

Last Window has the same purposeful, noir sensibilities that were present in Hotel Dusk, and I love them just as much here. As I said about Hotel Dusk, Last Window knows exactly what it wants to be and sticks to that vision from start to finish. All the little immersive touches are back, including holding the DS like a book, an almost sketchy art style with varying degrees of limited color use depending on the situation, and a deliberate, tense atmosphere that surrounds the central mystery.

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The basics of story and gameplay are introduced with a strong, short prologue tutorial, which is followed with excellently paced first chapter to get things moving. A good portion of the cast is introduced pretty naturally in first chapter yet with surprising speed. Four minutes in I had met seven new characters and been reintroduced to three from Hotel Dusk, yet nothing felt rushed or overwhelming.

Kyle Hyde is a classic hard boiled detective protagonist: surly and blunt, but capable of compassion. He’s living in a soon-to-be-sold building called Cape West, formerly a hotel and rumored to be the site of mysterious crimes many years prior.

Like the titular Hotel Dusk from the first game, Cape West provides the entirety of the locales for gameplay. Unlike the hotel however, Kyle will occasionally leave his apartment building for story related reasons during cutscenes. Last Window also takes place over the course of days, not hours, which allows for much more natural story pacing and room for developments to breathe a bit. A couple of small but nice refinements to gameplay mechanics and a clever nod to Hotel Dusk in the extras that allows some fleshing out of story points do a good job of moving things forward as a series without losing what made Hotel Dusk great.

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I feel Last Window is tighter than Hotel Dusk overall. Outside of one rather HUGE one in the premise, there are fewer coincidences here in terms of timing and motivations. I understand that the tighter plot might leave some feeling things tie together too neatly in some respects, but I thought it was all within the realm of believability for the story being told and really liked the way things came together for the most part. The events of Hotel Dusk were referred to and important to Last Window in certain respects so I do highly recommend playing that first, but Last Window has its own story that’s fairly distinct and removed from Hyde’s quest in Hotel Dusk involving his past as a detective.

The self given “interactive mystery novel” is once again a perfect description for this series. There are puzzles, and they are integrated well, but everything is geared towards satisfying the mental itch that gets ahold of Hyde when things don’t quite make sense and piecing together connections and explanations for the mysterious happening surrounding him. Both the characters and plot are very well built and developed by the end, and I might have ended up liking this a touch better than Hotel Dusk overall.

The events in Last Window are appropriately tied up, but room was left for more adventures with Kyle Hyde. From the general direction of the story I was afraid things would feel forced, but I was pleasantly surprised that I found it fit together and unfolded well instead. Easter eggs are also plentiful for fans who’ve played the first game.

I’m as thrilled that Last Window turned out to be a more than worthy successor to Hotel Dusk as I am disappointed that it was never released in the US and that it was the end of Kyle Hyde’s stories. Mystery fans and retro-gamers should definitely seek this (as well as Hotel Dusk) out.

Categories
Art Japan Reviews

Mythical Dragons Captured on Cloth

In addition to Tenri Cultural Institute‘s language school and numerous cultural events,  it hosts an art gallery that is always home to a variety of wonderful exhibitions ranging from traditional Japanese techniques to innovative multinational displays of modern art. I previously shared my thoughts on the June 2016 exhibit, and the multinational Ink Imagists exhibition. Here I’ll be spotlighting the currently showing Mugen exhibit.

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The centerpieces of artist Chika MacDonald’s textile exhibit are her majestic dragons.

Inspired by a desire to convey feelings of support and hope in dark times in a way that also celebrated Japanese culture and heritage, she embraced the idea of creating art featuring dragons rising or lurking just below some sort of horizon as symbolic guides to a better future. Her dragons are all either looking or moving towards the sun or sky, or facing outward to engage the viewer directly as a reminder and challenge to live in the present while keeping hope for tomorrow.

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MacDonald’s first piece, showing a dragon guiding several monarch butterflies (that could be seen as representing souls) towards the heavens.

The vivd colors and images she achieves are just INCREDIBLE. A lot of her backgrounds are darker colors to both provide great contrast for the subject of the piece as well as represent her previously mentioned themes of hope in the face of despair, yet she still manages to give those dark colors phenomenal vibrance through eye-catching hues.

MacDonald’s dragons are wonderfully distinctive, with carefully done gradations of color in the dyeing and beautiful, intricate details and highlights often in striking metallics that give the tapestries an extra feeling of dimension when they catch the light. They stand out against her deeply colored backgrounds and the combinations come to life in a powerfully evocative way.

I had the privilege of being shown around the exhibit by MacDonald and having her explain various aspects of her art, including some of the details I’ve shared above concerning her inspiration and what she hopes to express through her works. She is extremely friendly and excited about her craft, and it was a joy to discuss it with her. I was quite surprised to discover this is her first exhibit, as the level of detail and vitality achieved in her work belies her level of experience.

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Another highlight Mugen is a gorgeous kimono, the last piece to be finished for this exhibit. It showcases a water element as appropriate to Japanese dragons and has a distinct, powerful horizon separating sea from sky to again emphasize the dragon’s positioning and alignment towards the heavens.

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Beyond just the obvious quality and how visually stunning MacDonald’s pieces are, the exhibit shows an impressive amount of diversity. Differing colors, compositions, and atmospheres highlight each and every piece on display. I love depictions of these types of dragons when done well, and MacDonald’s are fantastic.

In addition, Mugen contains several floral pieces by MacDonald that match the dragons in feel and style and integrate into the exhibit seamlessly. Several of them are done in limited color fashion, which works well in highlighting and conveying the delicate nature of the depicted flowers.

In a fantastic finishing touch, MacDonald decided to supplement her textiles and paintings by asking friends to develop complementary jewelry and scents. A few small vials with delicate scents are placed among the exhibit and can be smelled by visitors, and a pedestal in the center of the gallery show a variety of striking, intricately crafted dragon and floral bracelets and necklaces. These elements, along with a sense of connectivity and progression in MacDonald’s work, bring everything together and give Mugen a real feeling of being a cohesive, complete exhibit.

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Photo with artist Chika MacDonald in front of her (and my) favorite piece of the exhibit.

There is an opening reception tonight (Friday November 4) from 6 to 8pm, and the exhibit will be open until Tuesday November 8.

Definitely catch Mugen at Tenri Cultural Institute in NYC if you can. These works of art need to been seen in person to be properly appreciated, and MacDonald will be present for the entirety of the exhibition. I highly recommend taking advantage of the opportunities to not only see this phenomenal art on to display, but also to meet this gifted artist and gain some insight into her process.

Categories
Books Reviews

Triplet Review

Grad student Danae Panya’s has something beyond just her research project in mind when she applies to have Triplet’s most experienced Courier guide her through the highly restricted inner worlds and their respective environments of technology and magic. But any plans either of them have will have to adapt to conflicts from both the inhabitants and environments of their destinations.

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Timothy Zahn is my favorite author, and it’s nice to have a chance to check out works from early in his career that I have not yet read.

I’ve repeatedly praised Zahn’s touch regarding how much detail to provide to make his setting’s come alive without overwhelming the reader or slowing the pace too much, and the world-building here is phenomenal. The worlds of Triplet and the unique natures of each are quite imaginative and intriguing. I actually wanted even more information about the workings and “rules” of each place, but there were reasons for some of the ambiguities.  Experiencing Shamsheer and Karyx along with Danae was thoroughly engaging and fascinating.

Unfortunately while Danae and Ravagin start out equally intriguing to Zahn’s worlds, neither they nor the story quite reach their full potential. About midway through the book the slow building suspense and atmosphere give way to a rather by the numbers action/adventure tale. It’s good, but more events driven than character driven which makes things feel just a little shallow by the end. Zahn would become masterful at balancing plot and twists with character development in later novels.

There are also characterization issues, as I feel Danae in particular never got her due in terms of growth or having her motivations given proper weight. She wasn’t quite as selfish or naive as the narrative needed her to be for certain exchanges to feel right, so the resolutions between her and other characters struck me as a bit forced.

To be clear, I enjoyed Triplet overall and do recommend Zahn fans check it out. It’s just that the sense of wonder and engrossing edge to the tale dips a bit in the second half (where it really should have been ramping up), causing this not to reach the heights it seems like it could have.

 

 

Categories
Board Games Reviews

Ravens of Thri Sahashri Beginner’s Guide

As I mentioned in my review of Raven’s of Thri Sahashri, while I thoroughly enjoyed it the learning curve is sizable. The two player roles are quite different, and with unique gameplay revolving around non-verbal communication strategies for neither role are immediately apparent nor intuitive.

This is not meant as a complete substitute for the rulebook, but hopefully will be a useful gameplay guide to help make the complicated rule structure more accessible and supply a few strategy hints to help new players from feeling too overwhelmed.

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Overview

Each round (“Dream”) of RoTS has two goals that must be satisfied to win:

  1. The four rows in front of the Ren player (ie Ren’s “Poem”) must reach specific totals (7-7-7-5).
  2. The only card colors that can be visible in the central area (“Atman”) are the colors of the four cards Ren started the Dream with.

A game of RoTS consists of three consecutive Dreams (rounds), and the players win the game if they win all three Dreams.

Game End

Players lose RoTS if

  1. All five Raven cards are in Raven row.
  2. The draw deck is empty at the start of Feth’s turn.
  3.  Feth cannot add at least one card to the Atman on his turn
  4. The Atman runs out of cards.

There are special rules for the third/final dream, which I’ll discuss later.

Setup

  1. Choose which player will play Ren and which will play Feth.
  2. Deal four cards to Ren.
    • These are not to be revealed to Feth.
    • There must not be any Ravens among these cards.
    • These are Ren’s “Heart cards” for the Dream, and determine which colors are allowed in the Atman at Dream’s end.
  3. Ren places the four cards face down in front of her, establishing four rows to be completed.
  4. Feth deals a single card in the center of the table to start the Atman.
    • Must be non-Raven.

Each Dream starts with Feth, and then turns alternate.

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Example of the game area after setup.

I’m going to concentrate on rules and strategy for things that happen within a single dream first for each player, then talk about rules and notes for a full three Dream game.

Feth’s Turn

  1. Feth deals as many cards as he wants into a “Memory Row” in front of him.
  2. Whenever he decides he is done, he moves any revealed Ravens directly below Memory Row into a “Raven Row.”
  3. Feth then plays as many cards as he wants from Memory row into the Atman.
  4. Feth’s turn then ends, and any cards left in Memory Row are discarded.

At any point during his turn, Feth may use the powers listed on any face up cards in Ren’s Poem.

Key rules for Feth

  1. Cards added to the Atman must:
    • be in the same orientation as cards already in the Atman.
    • overlap at least one shaded area with a card already in the Atman.
    • have any sections that overlap with cards already in the Atman be of like type (shaded vs clear).
    • not directly completely cover another card.
    • In the above pictures, after Feth adds the purple 5 to the Atman the green 3 is completely covered, and thus does not count as part of the Atman until/unless it is later uncovered again.
  2. If ever all five Ravens are in Raven Row, the game ends immediately.
  3. Whenever cards are discarded, if they match the color of a Raven in Ravens Row, they go underneath that Raven instead of into the discard pile.
    • Exception to the above: any cards in Memory Row directly above a Raven already in Raven Row are “safe.” Safe cards go to the discard pile regardless of color when discarded, and safe Ravens get discarded instead of moving into Raven’s Row.
    • img_3107Example of Fen’s play area. If his turn ended like this, the red 5 would be “safe” and would go to the discard pile (with the purple 5). The yellow 1 is not “safe,” and would be placed under the yellow Raven.
  4. When Feth uses a card from Ren’s Poem, that card is turned sideways and cannot be used again (unless refreshed).
  5. If a card in the Atman is completely covered, it no longer counts as being part of the Atman unless/until it is visible again.
  6. Reliving Memories (important): whenever Feth manages to play cards to the Atman such that an uninterrupted group of cards of the same color totaling exactly 7 is formed, he “relives one of Ren’s memories.”
    • The matching colored Raven is chased away from Raven Row (if there) for the rest of the Dream. Any cards under the Raven move to the discard pile.
    • Ren reveals one Heart card that matches the color of the relived memory.
      1. If she does, all cards in that row are “refreshed” (turned vertical) and Feth can use their powers again.
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Example of a “relived memory.” Even through the purple 5 is covering part of the blue 4, it is not in between any of the blue cards forming a group that total 7.

Beginning strategy notes for Feth

  1. Balance drawing enough cards to provide Ren with good options to complete her poem, and being wary of drawing all five Ravens or emptying the deck.
  2. Make sure he can always play at least one card to the Atman.
  3. Pay attention to Ren’s clues, and as the dream progresses try to guess which colors should be present in the Atman and which colors he should be trying not to play and/or covering up.

Ren’s Turn

Mechanically Ren’s turns are much simper than Feth’s

  1. Ren draws any one visible card from the Atman and either adds it to the current row of her poem or discards it. That’s it.

Key rules for Ren

  1. Ren is trying to add cards to the rows of her Poem such that the totals are 7-7-7-5.
    • Totals include Ren’s Heart cards.
    • Rows must be completed in order.
      1. For example, to begin the Dream Ren can only play cards she draws from the Atman to the first row of her Poem.
      2. Once she plays a card to that first row that brings the sum of all card values in that row to 7, one the following turn she will start playing cards to the second row of her Poem.
    •  If Ren adds a card to a row that matches the color of the Heart card for that row, the Heart card is revealed to Feth.
    •  Whenever a row is completed, Ren informs the Feth player of that fact.
      1. When the fourth row is completed, Ren tells Feth whether the Dream is over or not ( depending on whether or not the Atman only shows colors in her Heart cards).
      2. If not, play continues until the players accomplish that second goal or until a loss condition is met.
  2. Partially covered cards are fine to draw. Any cards over or under it remain in position, and any previously hidden cards uncovered by Ren’s draw are now considered part of the Atman again.
  3. Cards Ren discards that match the color of a Raven in Raven Row go underneath the Raven as normal.
  4. If Ren chooses to draw a card that can be played to the current line of her Poem, she must play it there (and cannot discard it).
  5. Whenever the Atman is “split,” Ren is the one who decides which part(s) of the Atman are discarded, regardless of whose turn it happens on.
    • The Atman is split when it consists of more than one section that are not visibly connected by any overlapping cards.
    • Ren chooses one section to keep, and all others are discarded (cards are placed under Ravens as normal).
    • Remember – cards not visible are not considered part of the Atman, so there may be hidden cards underneath those being discarded that will remain on the table / become part of the Atman once the discarded sections have been removed.

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Example pic of a simple Atman that could be split – if Ren draws the blue 4, the purple 5 and blue 1 will be unconnected. Ren will then choose one to discard.

Beginning strategy notes for Ren

With Feth, a player need to be mindful of several options and rules and focus on aiding Ren. In contrast, Ren’s role is to make the most out of removing a single card from the Atman each turn, both in terms of progressing towards their goals and in providing as much information to Feth as possible.

  1. Removing cards from the Atman primarily of colors that aren’t in Ren’s Heart is a good way to clue Feth in about what colors can’t be in the Atman at the end of the Dream.
  2. Removing/discarding high value cards from the Atman can help indicate what value(s) are need for the current row of the Poem.
    • For example, if the Atman only shows values of 3 and higher, and Ren draws and discards a 3, the Feth player knows she couldn’t play the 3 in her row because the total of the row would go over 7. That also means she can’t play any of the 4s or 5s in the current row.

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Example of part of Ren’s Poem during game. From the above pic Feth knows:

  1. The first Heart card is not yellow or green, and the second is not yellow.
  2. The Heart card for the first row must be a 1.
  3. If Ren has not announced the second row is complete, that heart card must also be a 1. If she has said it’s complete, the Heart card must be a 2.

The game beyond finishing the first dream

In between Dreams

When the players successfully complete a Dream, three key things happen:

  1. Any cards underneath Ravens in Raven rows are “eaten” (removed from the game), and the players will not have use of them for the remaining Dreams.
  2. Any Ravens chased away by Feth “reliving a memory” return to Raven Row.
    • If this causes all five Ravens to be in the row, the players have lost.
  3. Any of Ren’s Heart cards that were revealed by Feth “reliving a memory” (NOT those revealed by Ren playing a card of the same color to that Heart card’s row) go into a “score pile” that is set aside until the final Dream.

As such Feth’s deck generally decreases in size from Dream to Dream, increasing the difficulty as the game goes on.

Final Dream

The players’ last attempt to complete Ren’s Poem and match the Atman to the colors of her Heart has additional challenges and advantages for the players. When learning the game I’d recommend not worrying about this section too much until you get there, except to understanding adding some cards to Ren’s score pile throughout the game is important.

Restrictions:

  1. Ren must complete a line of her Poem on EVERY TURN, or the players lose.
  2. The Atman colors must match the colors of Ren’s Heart cards at the end of Ren’s fourth turn, as the players will get no additional turns to accomplish that.

Extra abilities:

  1. In addition to drawing a card from the Atman and playing it on her turn, Ren may play as many cards from her score pile as she wants to help her complete the row.
  2. Cards under any Ravens Feth chases away during this Dream go into Ren’s score pile instead of the discard pile.

Hopefully this will be a useful reference. Feel free to let me know in the comments if anything is unclear.

Categories
Manga Reviews

Shoulder-a-Coffin Kuro Volume 5 Review

Shoulder-a-Coffin Kuro is a dense, gradually unfolding story that has open story threads tracing all the way back to volume 1. Best to start reading there.

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Kuro’s travels with Ninjuku, Sanju, and Sen continue as Kuro remains on the trail of the witch Hifumi.

Wow. Just wow. Given how impressive the series has been up to this point, I’m continually amazed at Kiyuduki’s ability to push things even further. The stories here are all firmly focused on Kuro and/or the witch she’s tracking, with significant insight into both. Kuro’s entourage and the various people they meet along the way are of course present and important, but this time they’re there specifically to help shine the spotlight on the stories of the manga’s main protagonist and antagonist rather than bask in it themselves.

It’s a nice payoff for the readers who have been patiently waiting for more background on that key relationship, and is the perfect time to share some of it.  As always every answered question requires a lot of effort to fully process as well as raising even more mysteries, but my goodness do we get some huge reveals in this volume. I am literally having to force myself to withhold further detail to avoid spoilers because there is so much to talk about here.

I’ve waited nearly two years for this newest volume of Kuro’s adventures, and am pleased to say it was more than worth it. Kiyuduki’s enigmatic, multi-layered tale makes the reader work to fully appreciate it, but rewards those who do with a fascinating world filled with compelling characters and evolving mysteries that provide enough to satisfy while always teasing the next surprise and providing enticement to continue along. I hope the next installment comes quicker, but let’s be honest: I’m happy to wait as long as it takes without complaint for this level of excellence.

Categories
Comics Reviews

Gotham Academy Volume 2 Review

Gotham Academy is not a normal school, and even there Olive Silverlock is not a normal student. But with a like minded group of inquisitive misfits, Olive investigates secrets regarding both the school and her own past.

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There’s no way around this: volume 2 of Gotham Academy was quite disappointing. After six atmospheric and fun issues in volume 1 that established a cast of quirky characters and several intriguing mysteries, the pacing just completely falls apart in this installment and the story collapses under its own weight.

The phenomenal cliffhanger from the end of volume 1 is blown off in a single issue with the featured hero acting incredibly out of character and ham-handedly isolated to interacting with just a single member of GA’s established core cast. I actually expected it to be revealed as an imaginary sequence and would have preferred that given the tone and characterization inconsistencies. So much potential wasted.

After that we properly refocus on Olive, but the tension and slow build of the first six issues are replaced with reveal after reveal with no lead up and far too little explanation. The developments are interesting, but everything from secrets about Olive’s past to relationship developments and conflicts among the cast to various secret agendas and schemes are all thrown at the reader too quickly for any real emotional impact or for anything to truly click and resonate. Even with my extensive familiarity of Batman mythos it was a chore to follow all the implications and name-drops, and someone reading GA in isolation would be totally lost.

It’s a shame because Olive and her struggles are intriguing hooks to the book, and other things ranging from the diverse personalities of the support cast to the vivd yet atmospheric art all make me want to like this more than I do. But in a single volume the comic has gone from a mysterious, foreboding adventure with touches of humor and a pace that fosters reader curiosity to crash-TV style “shock of the month” storytelling that doesn’t allow anything to fully develop and feels like a couple of years worth of plots and twists have been stuffed into six issues.

What a reversal. I still love the concept and some of the characters, and “Calamity” isn’t horrible by any means, but neither is this even remotely the same comic I started reading in “Welcome to Gotham Academy.” Don’t know if I’m up to continuing, as while I am still interested in seeing how things turn out for Olive I don’t feel I know enough detail about what happened during this volume, let alone having the framework to process the next batch of info dumps. We’ll see I guess.