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Japan Reviews Wrestling

Ice Ribbon Vol. 698 DVD Review

December 19, 2015 in Tokyo, Japan

This was the first show I saw live during my Japan trip, and my first exposure to Ice Ribbon. My initial impression of the show can be read here. Will be interesting to revisit.

The dvd opens with a rundown of the entire card with a couple of highlights running in the background. Nice touch. Entrances are generally not shown for the participants before each match, but there’s a “title card” type listing that serves the purpose of breaking up things for pacing so it doesn’t feel too awkward not having them.

1) The Lovely Butchers (Hamuko Hoshi and Mochi Miyagi) and Pantera Rosa vs. Akane Fujita, 235 and Kyuri ***

I remember this being fun live. I was previously unfamiliar with all six wrestlers. Pantera Rosa clearly has some history with her opponents, as they jump her team in lieu of handshakes, knock the Butchers out of the ring, then take turns attacking Rosa. She plays them against each other with some quick dodges though and takes over in short order. Ice Ribbon doesn’t really have what I’d think of as traditional full blown heels in general (outside of Miyako, who plays it for comedy), so Pantera’s act stands out. The Butchers are kind of in between here, still playing to the crowd at points but utilizing heel tactics in conjunction with their partner. It’s odd but suits the match I guess. I’m personally not a big fan of the Butchers’ belly based offense or random “come hither” poses either.

Kyuri shows a lot of resiliency and fire fighting back against her larger opponents in the early going. Mochi seems quick for her size and I like her rapid repeated Earthquake splashes. After numerous attempts and reversals of offensive advantage Kyuri hits Mochi with a Fisherman’s Suplex, which looks crazy given Kyuri’s diminutive size. She’s a great underdog.

235 gets the tag and comes in angry, showing her strength by slamming Mochi then demanding Rosa comes in. Continuing the grating, dismissive attitude towards her opponents Rosa simply turns her back and drops from the apron. Mochi up and she fires back a bit, but 235 gets the better of a strike exchange and unloads with forearms until hitting a (slightly sloppy) step up legdrop to the back of Mochi’s head. TEN running crossbodies follow (with Mochi trying to stand between each and both showing building exertion as they go) to the crowd’s delight. 235 back to the corner and with a battle cry to psych herself up again, but her eleventh crossbody attempt is caught and Mochi spins her into a sideslam.

Pantera comes in to take advantage of the downed 235 and wastes no time mocking kicking her in the head then knocking her partners off the apron. She grabs her chain from her corner, wraps it around 235’s neck, then drags her around the ring with it while the ref argues with Akane and Kyuri. 235 thrown over the ropes and is now being hung by the chain. Ref turns around and catches Rosa, but simply applies a 5-count. From what I’ve been told automatic DQ’s are practically non-existent in Japan. Took some getting used to. 235 on the floor, still wrapped in the chain, as Rosa nonchalantly waits in the ring. 235 with a burst of adrenaline when she rolls in though and catches Rosa napping, charging in and laying into her with about twenty forearms. Akane comes in for a double suplex, then drags the spent 235 to the corner and tags herself in. I love that spot, as it shows the intelligence to help your partner out of trouble, rather than just attacking your opponent.

Akane takes her frustration out on Rosa with power moves until Rosa sneaks behind and shoves her into the ref. She grabs handcuffs this time, and uses them like brass knuckles to repeatedly punch Akane down. Ref revived by the seconds on the outside so she drops the cuffs and tries a hold, but when Kyuri and 235 come in to help Rosa just grabs the cuffs again and knocks them both out of the ring with them. Arm bar on Akane, but they’ve all finally had enough of Rosa and 235 grabs her own chain and nails her in the back. Arm drag by Kyuri, whip into a double boot in the corner by 235 that becomes a tornado DDT, then a power back body drop by Akane. Nice bit of revenge on Rosa.

Akane goes for the mask, but the Butcher come in to save. Rosa takes advantage of the confusion with a crucifix style rollup for a close 2, then tags out. Hammy in and Akane looks like a beast trading shoulder tackles and forearms with her. Butchers with a double splash then Hammy picks up Mochi and dumps her on Akane for 2. Hammy up top, but Kyuri saves. Akane throws Hammy down, 235 with a crossbody from the opposite turnbuckle, Kyuri with one of her own, then Akane powers Hammy up for a powerslam for 2. Great sequence. Mochi saves her partner from a single arm stranglehold, and Akane and Hammy trade strikes again. Akane with the advantage, but Rosa with a chain shot to the back from outside and the Butchers hit their running belly strikes to Akane’s face (as ridiculous as it sounds).

Everyone’s in and Rosa knocks 235 and Kyuri back out. X-Factor from Mochi sets up a top rope splash by Hammy for the win. This played just as well taped as live. Nice exchanges, a strong heel, some high points for the faces before they lost, and good effort all around. Akane was in a few different roles in here various matches I saw, and I liked her here best as a wrecking ball. I hope she keeps to this power wrestling in the future because it suits her well.

2) Miyako Matsumoto and Maruko Nagasaki vs Azure Revolution (Risa Sera and Maya Yukihi) ***1/2

This was also my first time seeing any of these wrestlers, although I had heard a lot about Risa ahead of time. She was as good as advertised, but Miyako stole my attention here. I adore her act. To me she’s the epitome of “comedy wrestling can be great when done well.” The humor is based in the wrestling and the match, as well as her wonderfully shameless heel character. More on that as we go through the match.

Maruko and Maya start, trading headlocks and until they back into the corner and Risa comes in to knock Miyako off the apron and help Maya with Maruko. In the US that would be an extremely heelish move, but seems to be played off as a normal part of the match, as Risa’s definitely a face here. Double running elbow in the corner to Maruko, THEN a tag to bring Risa in legally (why not reverse those?). Risa locks in a high angle Boston Crab and Maruko crawls all the way across the ring to reach the ropes, delighting the crowd with her fortitude. Miyako (who IS a heel and totally acts it) was awesomely using all her weight to push the rope inward for her partner to grab. An annoyed Risa chases her off the apron again.

Tag and Maya comes in. Couple of hard snapmares, some kicks and a cover for 2 then tag back out to Risa. Odd that AR has only double teamed illegally so far, and not after any of their actual tags. Boston Crab setup again, but this time Risa grabs the arms, lifts Maruko, and does her awesome hanging/shaking version. Dismissive/mocking “kicks” to the head of the beaten down Maruko and I’m beginning to wonder if I’ve missed a storyline reason for AR acting quasi-heelish here. Risa hits the ropes and Miyako cheap shots her with a kick to the back to cheers. Screw it, I’m accepting this as a Bizzaro World match and moving on.

Miyako in to help and her and Maruko whip Risa into the ropes only to eat a double shoulder block by Risa. Miyako rolls out, tag to Maya, and Maruko’s still in major trouble. She loses a forearm exchange, but then hits a running dropkick to a pop to turn the tide. After a second one she tags out and Miyako’s in legally for the first time. She fires her self up excessively and hits a running double chop, but Risa in to attack from behind. AR whips Miyako into the ropes, which she tries to counter with a cross body, but they catch her and the fun truly begins as Miyako decides this would be a good time to pose dramatically likes she’s winning (while still being held midair by her opponents). AR with a disbelieving look and they just unceremoniously drop her mid-pose. They hit the ropes but Miyako rolls towards them to trip them and hits a double faceplant.

Risa out and Miyako fires up the crowd and gets them clapping, then ties Maya up in the ropes for some forearms. When she hits the far rope however Maya frees herself and levels Miyako with a shoulder block. Miyako’s got a natural charisma to everything she does, no matter how ridiculous, that’s highly amusing and engages the crowd. Tag to Risa and she hits her running knees to Miyako’s back numerous times for 2. In the corner and Miyako makes some sort of whining comment that makes people laugh. Whip to the opposite corner and Risa follows with an elbow, then Miyako drops down, and Risa runs back to the far corner then back again with more double knees. Risa got impressive speed on both running moves and they looked great.

Risa attempts what looks like a belly-to-back suplex, but Miyako blocks midair for more posing, then swings around Risa to go into a crucifix-type rollup for 2. Capitalizing on the moment, she kicks Risa, knocks Maya off the apron and calls Maruko into the ring. They attempt a double whip on Risa again, with Miyako seeming like she has a plan. Risa comes off with the shoulder block again, but Miyako pushes Maruko in the way (to boos) and her expression indicates it worked perfectly because she wasn’t hit. She forces Risa to do Miyako’s trademark pose, then dumps her into a splash onto Maruko (which is supposed to hurt Risa too somehow?), and rolls Risa over for a cover while kicking her partner out of the way. I adore her shameless, self-serving antics.

She hits another running double chop then sells exhaustion and fatigue and crawls to her corner to tag Maruko (who is still selling from the damage Miyako caused her). But Maruko good naturedly takes the tag and comes in for the benefit of her team. The “face teaming with selfish heel” dynamic here reminds me of El Generico and Steen. Maruko and Risa trade some dropkicks then go into a forearm exchange, with Risa essentially laughing off Maruko’s attempts and showing her what real forearms are. Her confidence backfires though when Maruko reverses a whip into the corner and hits another running dropkick.

Miyako in and cuts off Maya, then excitedly gets Maruko to do the full Mama Mia pose procession. Risa is on the mat calmly (and obviously) watching them the whole time, and when they finally go for the double splash she raises her feet to kick both with a big smile on her face. Nice touch.

Miyako rolls out and Risa seems lost for a second, then fights over slam attempts with Maruko until Risa reverses one into a swinging side slam. Miyako saves and again pays the price of Risa beating her back out of the ring. Tag to Maya and she wears Maruko down with strikes and holds until Miyako saves again, and again Risa chases her away.

Maruko reverses a whip into a running dropkick and Miyako comes in to press the gained advantage. Double whip, and since it’s on Maya this time they successfully hit a running double chop/elbow combination. Miyako celebrates by kicking her partner to double her over then essentially hitting Angel’s Wings on Maruko onto Maya as an offensive move. She pulls the near dead Maruko onto Maya for 2. Maruko pulls herself together for an uranage that only gets 2 when Risa gets by Miyako and saves. Miyako chases her out and Maya fights off another uranage, only to suffer a close 2 when Maruko ducks a clothesline and applies a backslide.

Maruko with another duck into a close rollup, but then Maya kind of hits a leg lariat for 2 of her own. Risa in and a double whip on Maruko into the corner. Maya with a running elbow, then drops down so Risa can launch off her into a flying double knee. Chokeslam by Maya but Miyako saves. Superkick for a very close 2 and the crowd applauds Maruko’s tenacity. Maya signals for the end, and hits her Snow Tone Bomb (sitout slam) for 3 while Risa holds off Miyako. Unfortunately the post-match where Miyako attacks Maruko for having the nerve to lose is cut from the dvd. Likely just some added amusement/character antics for the live crowd.

This played a little better live, where I didn’t have time to notice things like double teaming never taking place off of actual tags or slight heel mannerisms from AR, but those are likely just differences between Joshi wrestling norms and those in the US that I need to get used to and this was still a ton of fun taped once it got going. Maruko is another great babyface underdog and her pairing with the selfish Miyako was fantastic. The latter became an instant favorite of mine here. She’s not a technical wizard in the ring, but she’s solid and her act is pitch perfect. Her antics flow from the wrestling and her character and thus add humor to the match without detracting from it.

3) Aoi Kizuki and Tsukushi vs Yuuka and Hamuko Hoshi ***1/2

This is Hoshi’s second match of the night, this time opposite her opponent for her upcoming title match against champion Aoi Kazuki. Tsukushi and Yuuka start.  Interesting match up: while the wrestlers are around the same age (18 and 17, respectively), Tsukushi has three times the amount of experience of her slightly larger opponent (6 yrs vs 2 yrs). A little bit of nice chain wrestling and counters to start leads to a stalemate, and fairly quick tags to bring in the champ and her impending challenger, who waste no time rushing at each other with some shoulder blocks. Neither goes down, which spotlights Aoi since Hoshi has a lot of size on her. Aoi with a flurry of double windmill chops then hits another running shoulder block, but Hoshi bounces off the ropes with one of her own and finally takes Aoi down. Aoi rolls outside and Hoshi’s left in the ring to do her ridiculous poses.

She ambushes Aoi on the way back in and it’s belly based offense time. I really hate this gimmick. Yuuka in but Aoi cartwheels through a double clothesline attempt and hits a double crossbody. She slams Yuuka onto Hoshi and calls Tsukushi in for Aoi’s trademark pose while standing on their opponents. Hoshi rolls out and leaves Aoi with Yuuka. No actual tag there, which Aoi confirms with the ref. Hoshi now on the apron and Aoi goes for her. Yuuka tries a surprise rollup, but Aoi holds her ground, stays standing, and goes back to a forearm exchange with Hoshi as the ref explains to Yuuka that she’s not legal.

Yuuka clues in, gives up the rollup attempt and goes outside, indicating to Hoshi that she needs to either get in the ring or tag. Awkward sequence, particularly from Hoshi who took far too long to figure out what was going on, but nice focus from Aoi and the ref to fix it. Tsukushi had a completely deadpan expression on for the whole thing in the opposite corner.

Aoi with some machine gun chops on Hoshi in the corner to get us back on track, then Hoshi responds with a slam and splash for 1. NOW we get a tag to Yuuka. She comes in pumped up, but Aoi easliy blocks her suplex attempt with clubbing blows to the back then single-legs Yuuka into a toehold. Yuuka escapes and tries to block a Boston Crab attempt, but Aoi calmly points out that her shoulders are down, then finishes the Boston Crab when Yuuka’s forced to kick out of the refs count. Yuuka’s screaming and really selling well as Tsukushi comes out of the corner slightly to watch for a possible Hoshi save. Aoi transitions into a facelock combination, then rolls out and hits double knees to Yuuka’s back followed by a pair of running sentons then a twist splash for 2.

Tag to Tsukushi, who knocks Hoshi off the apron and then Aoi and Tsukushi take turns doing Tsukushi’s “run on opponent’s back repeatedly” spot until Tsukushi tires of Aoi’s contribution and pushes her away to finish Yuuka’s abuse herself. She directs the champ out of the ring, to which Aoi complies smiling. Tsukushi fires up the crowd and fights for a surfboard, finally applying it by rolling FORWARD in a cool variation. She releases it after a few seconds and ties Yuuka up in the ropes and pulls back on her nose for some mocking.

Tsukushi then signals for a running strike, but behind her Yuuka is nearly free and has an awesome “I’m one step ahead” expression on as she follows Tsukushi in and nails her with a forearm as soon as Tsukushi bounces off the far rope. Nice running forearm, but as she goes for another Tsukushi stays down and kicks up at Yuuka with both feet (looked a little awkward since Yuuka couldn’t possibly have hit anything herself from her position once Tsukushi didn’t get up). Yuuka seated in the corner and Tsukushi hits a beautiful crossbody in the corner a la Misaki Ohata.

Yuuka showing fire and comes out for a forearm exchange, which looks great as both are laying it in. Tsukushi gets the advantage but Yuuka counters a whip into the corner with a great step up crossbody. Tag to Hoshi, who tries to ambush Aoi but the champ avoids the charge by moving behind the ringpost. Shows of intelligence make me happy. Running splash on Tsukushi, butt blocks (imagine a kind of shoulder block done turned around with one’s posterior), and a bulldog for 2. Boston Crab by Hoshi and she turns so she can taunt Aoi while applying the hold. Aoi yelling in her face as Tsukushi struggles, then comes in and slaps at Hoshi until she releases. Hoshi knocks her out of the ring with a forearm and turns to Tsukushi.

After a little back and forth Tsukushi hits her forward rollup into a double stomp, knocks Yuuka down, and WAYLAYS a seated Hoshi with a dropkick against the ropes. Up top for a missile dropkick for 2. Tag and Aoi with a crossbody from the top, followed by one to Hoshi’s midsection with Hoshi standing in the corner. Fires up the crowd, trips Hoshi, then goes up, but Hoshi stops Aoi and gets her on Hoshi’s shoulders. Aoi escapes and they go into another intense forearm exchange. Aoi tries to end it with an STO, but Hoshi’s too strong, reverses the position and pushes Aoi down across her knee for a brief submission hold. Running belly to the face for 2.

Aoi reverses a whip into a German suplex (!!!), but sends Hoshi right into her corner for a tag. Yuuka comes in hot and hits a running dropkick in the corner and a tornado DDT for 2. They jockey for control and Aoi applies a STF. Can’t help but think about how awful Cena’s looks every time I see anyone else do one. Aoi taunting Yuuka to give up while the latter screams and struggles until Hoshi gets by Tsukushi and breaks the hold. Northern Lights suplex by Aoi countered into a backslide attempt which is countered into a whip and a flying clothesline.

Single leg by Aoi sets up a top rope double stomp by Tsukushi followed by Aoi’s Snow Blow (horizontal half turn in the air into a spalsh) for 2 after a Hoshi save. Hoshi nails both her opponents with clotheslines, then brawls with Aoi allowing Yuuka to sneak in with her bridging backslide. It’s like I’ve seen Amber O’Neal do, but Yuuka releases her opponents arms as she bridges, and as a result gets a better bridge and actually has her opponent’s shoulders on the mat. Aoi escapes at 2 but Yuuka pushes her into a missle dropkick from Hoshi. Crosslegged cradle suplex for 2 on the champ.

Aoi reverses a whip into a stunner and Northen Lights suplex for 2. They kind of whiff a crucifix bomb as Yuuka doesn’t go backward enough and comes down on Aoi. Aoi holds on and pulls her over into a cover. Save by Hoshi. Tsukushi takes Hoshi out with a dropkick and Aoi plants Yuuka with a slam. She then goes up and hits her awesome spinning splash (Happiness Splash)  for the win.

This was great when it was in gear, with numerous saves and nearfalls emphasizing the will of both teams to win. A few miscues here and there hurt a little, but everyone was good about keeping it all together and minimizing the effects.

Yuuka’s excellent for her experience level, and Tsukushi was smooth in everything and makes herself a believable threat despite her small size. I adore Aoi. She does little things that enhance her matches a lot and I find her offense (particularly the top rope stuff) unique and exciting. Hoshi isn’t bad, but she was a bit outshone by the others and made some mistakes I wouldn’t expect from someone of her experience (beyond “everyone has off moments” stuff). I also personally don’t enjoy her gimmick or trademark moves. On the other hand the most important thing is that her effort (as well as everyone else’s) was good, and she did make her opponent’s offense look impressive.

 

4) Triangle Ribbon Title Match:  Neko Nitta (c) vs Tsukasa Fujimoto vs Kyuri ****

This was shortly before Neko’s retirement, and it was a privilege to get to see her last matches live. This was stated as the final time she would defend her Triangle Championship, so it seemed likely that it could change hands. Tsukka is the ace of the company and could conceivably add it to her list of accolades, and Kyuri is the plucky up and comer, seemingly groomed for this belt. Fantastic choice of challengers. I’d seen Tsukka wrestle before in Shimmer and am convinced she’s one of the best there is.

Kyuri will have the uphill battle here, being not only the least experienced of the three but also the only one to have wrestled earlier on the card. Show of respect all around, although the handshake was tentative between Neko and Tsukka. All guarded as they do a three-way lockup, then Tsukka immediately steps over to break her connection with Neko and puts an arm wringer on Kyuri. Neko let’s go of Kyuri and goes over to grab Tsukka’s arm, which frees Kyuri to put a headlock on Neko. Tsukka rolls out of Neko’s grip and applies her own headlock on Kyuri (who’s still holding Neko). They take a couple turns escaping the end of the chain and applying new headlocks to the beginning, then Tsukka and Kyuri transition into simultaneous arm wringers on Neko. Long sequence of simple moves done in ways unique to the three person format to get things going nicely.

Neko rolls out, tossing both her opponents forward, but then runs into a double dropkick as they recover. They team on the champ a bit, including alternating kicks to her back and a simultaneous figure four by Kyuri and double chicken wing by Tsukka, followed by tying her up in the ropes and taking turns raking her back and dropkicking her. From what I understand Neko’s been a strong champ in this format so this strategy makes sense.

Boston Crab by Tsukka is transitioned into a half crab while Kyuri applies a Camel Clutch and they’ve been in complete control of the champ for quite a while. Neko turns the tide by reversing a whip and sends both into a corner, but Tsukka slides outside when she cahrges, so only Kyuri is hit by Neko’s running forearm. Tsukka takes advantage with a crossbody off the top, then trips Neko while she’s trying to whip Kyuri to essentially force Neko to armdrag Kyuri. She then capitalizes with a flash rollup for a close two on the champ. Great showcase of Tsukka’s speed, ring awareness, and veteran instincts.

Dropkick to Neko in the corner seems to set up a running version, but Kyuri intercepts and knocks Tsukka down. She then slams Neko in the center and hits a cartwheel splash for 2, wonderfully holding on to Neko’s arm for a Fujiwara attempt as Neko kicks out. Neko rolls out but Kyuri holds on again for a cross armbreaker. Tsukka tries to kick Kyuri in the head to break, but Kyuri ducks without losing the hold, grabs Tsukka, and puts them BOTH in the cross armbreaker simultaneously. Wonderful sequence. Neko and Tsukka sell like their arms are being ripped out once it’s fully locked and quickly get their feet on the bottom rope to break.

Neko regains the advantage with a side slam on Kyuri, then when Tsukka swipes at her she ducks and hits a lungblower on Tsukka so that she lands on Kyuri. Middle rope shotgun dropkick to Tsukka, followed by a missile variation for 2. Up for a moonsault in the opposite corner, but Kyuri grabs her leg. Tsukka gets up, knocks Kyuri off the apron, and sets up the Ocean Cyclone Suplex, but Kyuri small packages them both from that position for 2. The constant interceptions/reversals and unique uses of having three competitors in the match are great.

Tsukka has clearly had enough, as she snapmares both her opponents into seated positions and just brutalizes their backs with kicks for a while. Slam to Kyuri and she goes up top, hitting a missile dropkick on Neko while splashing Kyuri. I love that type of spot. Kyuri kicks out at 2 and Tsukka turns to a seated Neko with a running dropkick in the corner, followed by a hard slam for 2 then a Japanese stranglehold. Kyuri comes back in for some revenge with a vicious kick of her own to Tsukka’s exposed back, then hooks everyone’s arms with her feet and flips them both over for another double 2 count.

Kyuri ties them both up in suplex position (under the same arm), looking for a double Fisherman’s suplex. She gets them off the ground to the crowd’s awe, but can’t convert. However after she releases them they rush her in sequence and each get a snap version for their trouble. She holds on to Neko after hitting it for 2. Whip to the rope and Neko jumps up to hit a springboard elblow, catching both opponents then rolling them up in a double crucifix for a double 2 count.

Flurry of strikes by Tsukka on Neko, countered with a palm strike, but Kyuri then catches Neko with a small package for 2. Spinning tail shot to Kyuri’s face only seems to anger her, as she responds with a big right hand and the Fisherman’s suplex again. Neko kicks out at 1 however, and hits an Asai moonsault. She pulls Kyuri in position for the top rope moonsault, but Tsukka attacks. Neko knocks her down with a headbutt, then catches a recovered and charging Kyuri and side slams her off the middle rope. Pinfall is interrupted when Tsukka hits a dropkick right to Neko’s face. Ouch.

Another Ocean Cyclone Suplex attempt on Neko is countered into a rollup for a very close 2, then Tsukka gets one of her own off a hurricarana. The crowd is electric for these nearfalls. Neko ducks a kick to the head and catches Tsukka’s foot, then grabs Tsukka’s arms as well for a modified backslide (pumping her legs for all she was worth for leverage)… for the win! Great, unexpected finish, with Neko retiring the championship she’s known for and pinning the more experienced (and thus seemingly less like to take the fall) opponent. Kyuri put up a good fight and is set up to be a part of reintroducing the belt after Neko leaves.

 

The “roundtable” interviews where the roster comes out to the ring after the show and take turns speaking about the show and what comes next are included. Not speaking Japanese I obviously didn’t get much out of this, but it is a nice way for them to emphasize the stories and set up future events, and it feels appropriate for the promotion and its overall presentation. Neko writing down her comments and gesturing and having Mochi read/relate them (since Neko only speaks in “Nyahs”) was amusing.

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While some things play better live and I heartily recommend seeing IR in person if at all possible, even on dvd this was a fun show with lots of fantastic wrestling. The dojo shows like this one run an hour (not counting the roundtable), which may seem short compared to US shows. But these are the small, shorter shows for the company, and as my ridiculously long recap (don’t know if I’ll be able to keep up play-by-play for these) illustrates, that hour is all ring time and completely action packed. These shows are also often two to a dvd. I’m guessing Neko’s last title defense might be the reason for this getting its own release. No complaints here as long as the quality of the show is high, which it is. I loved this show live as my introduction to Ice Ribbon and it was awesome to rewatch. Great stuff.

Categories
Comics Reviews

Monstress #1 Review

Maika Halfwolf has entered the lair of the enemy, choosing to venture inside the wall that keeps two formerly warring cultures separate and brave a city where her people are used as slaves and for experimentation. Is what she’s after worth the risk?

monstress1

This triple sized first issue is a strong introduction to Maika and her world. The comic doesn’t shy away from uncomfortable topics or depictions, and is blunt in its approach to horrific actions and attitudes from the very start.  The nonchalant way certain things are discussed immediately establishes the uncomfortable status quo and the moral depravity of the Cumaea, a ruling coven of sorts experimenting on Maika’s race, the Arcanic. Their obviously just scratching the surface here, but there’s already nice themes of class warfare, racial tensions, and the prices of power building.

The art is excellent and highly detailed, nicely bringing Liu’s vision to life. The comic has a steampunk aesthetic but the world is just as infused with magical and spiritual elements as technological ones. It’s a fascinating mix so far.

Monstress is off to a powerful start with a gritty presentation, an intriguing background world, and a compelling main character. Will be interesting to see how the story grows from here.

Categories
Reviews Wrestling

Evolve 57 ippv Review

March 20, 2016 in Brooklyn, NY

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1) “All Ego” Ethan Page vs Fred Yehi **

On the short side, basically establishing Yehi as a threat to the larger opponent for a while then moving into endgame. Page’s moral journey continues as he offers a handshake several times mid-match to cops in response. Another win though for Page with the package piledriver as his quest for redemption starts to get some traction. Respect show after the match but Nese attacks Page (and then gets cheered for his crack about Page’s weight). He does turn up the heel heat after that. Konley out to send Nese home and with Andrea not there Konley will apparently be going alone later tonight in his title match.

 

2) TJ Perkins vs Tomaso Ciampa ***1/2

Tomaso Ciampa is replacing “Speedball” Mike Bailey, who had travel issues that ended up with him barred from the US for 5 years. Nice reception for Ciampa. Perkins is in his normal gear, with nothing tying himself to Catch Point. He gets big cheers and chants to open. Lenny does a good job of trying to smooth it over on commentary, but Perkins (and really all of Catch Point) needs to play the heel better. On the subject, the whole angle / stable would benefit from being more consistent about supporting each other as a ringside entourage. TJP (and later Riddle) being out alone is odd given the gimmick.

Ciampa knows how to work and pop a crowd. His sequence of destroying TJP’s cap was great. Just the right amount of comedy then back then back to action. Good back and forth as the match goes on, and it’s nice to see some extended offense from Ciampa. These two have good chemistry and I enjoyed this much more than other recent TJP matches.  Insane spot from Ciampa where he catches TJP on his back with one arm, climbs the turnbuckles, and hits an Air Raid Crash. Project Ciampa near the end for two, which seemed unnecessary and undercuts his finisher. TJ Clutch for the submission win as TJP’s push continues. He gets a hero’s ovation for the win. Ugh. Good match though.

 

3) Matt Riddle vs Chris Hero ****1/2

Odd this is on so early – could have easily been the semi-main. Crowd’s firmly on Hero’s side. Show of respect to start. Double ugh. Why the hell is the cocky, back-stabbing, detested Riddle shaking hands?

Like the previous night night the crowd is completely obsessed  with Riddle’s lack of footwear. Hero eventually attacks the exposed foot and makes it the focus of his offense to the crowd’s delight. Riddle’s coming along extremely well in a short period of time and does a great job looking like a legitimate threat to the larger man.

That said, as the match goes on Hero puts him in the most trouble he’s seen so far in Evolve. Hero’s strikes are incredible and look absolutely brutal. It makes Riddle get more and more serious as they progress, including pulling out a sweet fisherman buster. Riddle’s lip is bloody from Hero’s elbows. Hero regains control and Riddle looks to be out after a pile driver, but Hero goes for Death by Elbow. Riddle kicks out, shocking the crowd. Gotch Piledriver attempt is beautifully countered into a triangle, then converted into a vicious arm bar for the victory! Riddle still needs to work on late match selling of early legwork, but overall he’s great from his experience level. Excellent match, and a big win for Riddle that’s properly driven home by the commentary.

Galloway’s delayed this time, so the tag title match will be on later. Konley jumps Gargano then demands Thatcher comes out immediately for his championship match. As Thatcher complies, Callihan lays him out from behind. Way too few actual faces in this promotion.

 

4) Evolve Title Match: Timothy Thatcher (c) vs Caleb Konley ***1/4

Konley tries a quick pin to steal the title after Callihan’s attack. Thatcher fights back despite the cheap shot and we go back and forth for a while. Konley tries to go toe to toe with Thatcher in holds, leading to several great, innovative counters from Thatcher. He escapes the O-Face with kicks to the head. “Take it home” chants from a few unappreciative fans. I adore Thatcher style personally, but he is polarizing and has trouble engaging portions of the fanbase.

Late in the match Thatcher’s shoved into the ref after they fight on the top rope. Surprising no one, Andrea is indeed here and runs out to help. She hits a kick and Konley follows with a double jump moonsault, teasing the finish that worked the night before. Thatcher kicks out and is PISSED. Konley distracts the ref and Andrea slaps Thatcher, only to eat a headbutt. Fujiwara armbar, goodnight Konley. Fine match with an awesome show of fortitude from Thatcher, but the shenanigans detracted a bit.

Riddle’s out to challenge Thatcher to a rematch in Dallas. “You’re trash bro, just like the rest of these people.” Thatcher accepts, then after claiming to be upstanding and above cheap shots, nails Thatcher with one in the form of a jumping knee, knocking him out. NOW he’s acting like a heel. Bravo.

 

5) Sami Callihan vs Tracy Williams ***

Aggressive start for Williams, which sets the stage nicely. Callihan tries to slow things down, but Williams gets the better of the grappling. Williams begins to get on a roll so Callihan bailing to stall makes sense, but he does it too much and really disrupts the flow of his matches. Once things settle down Williams gets a long offensive advantage targeting Callihan’s arm. Williams has looked great recently and I enjoy his work.

Nearing the end, and the Cuerno Killer gets one(?!). I understand this makes Williams look like a beast, but I have an issue with using any sort of “spike” tombstone piledriver for a nearfall. It’s a move that should be treated like a career threatening experience. Williams with a nice counter to the stretch muffler for a nearfall, but Callihan hits the Cinder Block for the victory. He needed the win desperately given his building feud with Thatcher, but I was pulling for Williams.

 

6) Best in the World Challenge Series: Zack Sabre Jr. vs Drew Gulak ****

“This is awesome” chant from the crowd in anticipation of the lockup. Evenly matched in the early going, fluidly trading fantastic holds and counters. As I mentioned before, one thing I love about Sabre’s style (and Thatcher’s) is that he’s ALWAYS fighting and gives the impression he’s trying to win every second he’s in there. Gulak matches that feel well here and it’s impressive to watch them go hold for hold throughout the match, peppered with equally impressive strikes and throws.

Sabre’s ankle in trouble later on and Gulak completely picks it apart. One simply but incredibly effective sequence saw Gulak slam Sabre repeatedly making sure his injured ankle hit the ropes each time. Sabre trying to keep Gulak at bay and away from the ankle with palm strikes. They go into a series of rollups and reversals, which ends with Gulak in a seat position with Sabre essentially sitting on his neck facing the opposite direction. Zach gets a wild look, grabs Gulak’s arms and leans back into a crazy submission hold for the win. I find Gulak hit or miss, but he was totally on tonight and had a great contest with Sabre here.

Hero comes out to taunt Sabre. He name drops several people who’ve been called the Best in the World, and says he beat them all. Says he’s beyond that, and is instead the Greatest of All Time. “You haven’t beat me.” “You’re right. But I’ll see you in Dallas.” Gulak gets in Hero’s face after Sabre leaves and tells him he should be more worried about his unfinished business with Catch Point. Face promo from Gulak and the crowd chants for him appropriately. Forgive my harping, but CATCH POINT ARE HEELS. Sigh.

 

7) Evolve Tag Team Title Match: Johnny Gargano and Drew Galloway (c) vs Team Tremendous (Dan Barry and Bill Carr) ***1/4

Heel tendencies showing from Galloway, as he ends a pre-match promo joking about just making it on time and changing in the back of the cab with a cheap shot on Dan Barry to jumpstart the match. Team Tremendous won the Second Chance portion of the tag title tournament, resulting in this opportunity. Odd choice, as they aren’t Evolve regulars, lost their match the previous night, and weren’t scheduled for the subsequent Wrestlemania weekend shows in Dallas. They’re a good team that are well loved by the crowd, and Evolve at least tried to cover by stating they be added to the Dallas shows if they won the titles, but this has a total foregone conclusion feel. Shame Galloway’s delay made it the main event.

That said they put up a nice fight against the super-team of Gargano and Galloway. They have great chemistry as a team and displayed some innovative double teams. Things wrap up when Galloway nails Barry with a kick to interrupt a springboard moonsault in midair then scoops him up for the Futureshock DDT. Decent main event, but Team Tremendous never felt like serious threats to Gargano and Galloway’s reign and it never quite reached the levels it felt like it could have.

 

Overall

I’m growing increasingly frustrated with the lack of good face/heel definition in Evolve, leading to muddled angles and very few people to really get behind to cheer. But the ideas behind the rivalries are good and the action is top-notch as always. This show was great despite its missteps and Hero vs Riddle is easily Riddle’s best match so far and well worth seeking out.

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Manga Reviews

Dimension W Volume 1 Review

“He lives in the past, and he will die in the past.”

Dimension W springs from the always intriguing idea that a world is defined by its power source. It’s 2072 AD and “coils” based on the work of Nicholas Tesla provide near unlimited power, but are strictly controlled. Dimension W follows a bounty hunter of sorts (called collectors) who retrieve illegal coils, as well as a robot who may be more than she seems.

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Dimension W presents a captivating world and is dripping with potential. The main character is stuck in the past but capable of operating in the current environment, which provides a nice contrast and a great lens through which to view the unfolding events. Using skewers as his weapon of choice is offbeat and defines his character instantly.

With a compelling main character and a wonderfully imaginative world, Dimension W is set up well to present its story, which is already layered with interesting themes about the nature of A.I. and robots as well as the lengths of price of “keeping order” and how far it can be pushed. I’m excited to see how it all goes as the series builds momentum in future volumes.

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Reviews Wrestling

WWE Extreme Rules 2016 Live Thoughts

May 22, 2016 in Newark, NJ

WWE came to the Prudential Center in Newark for Extreme Rules this year, and while I haven’t been enamored with their direction recently, I like enough of the roster individually to give it a shot and attend my first live WWE pay-per-view (strange as that seems). I unfortunately ended up having to leave a bit early and missed the last two matches. Of course I will only be talking about what I saw. Shame missing Styles, but I have seen him live before and I had no illusions that he would be winning anyway.

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Decent view of the ring for not having a floor seat, but there was no indication when I got the ticket that I was behind the set and wouldn’t be able to see the entrances (and because of the “entrance videos” playing wrestler entrances aren’t shown on the screens either). A bit disappointing considering how much time is devoted to them. I’ve never been to any type of event before where there was an obstructed view of part of the show and it wasn’t marked when purchasing the ticket. They get away with it by claiming only the ring matters, but it’s still sketchy. Oh well. As I said I could see the ring fine, so good enough I suppose, and I’ll know better next time.

The first pre-show happenings featured The Dudleys came out to fire up the crowd by playing off ECW nostalgia then turn them on a dime with insults. I have to say, from about 30 ft away and without being able to see the entrance and thus having no warning, their pyro was INSANELY loud and startling. As the Dudleys run down the crowd Enzo and Cass’s music hit and the everyone goes nuts for Big Cass. He does a strong promo overall where he mixes admittedly hokey insults with Enzo’s usual intro for them. The Dudleys jump him but he gets the better of them and does his sing-a-long to finish the segment. Fine to rile the crowd up, although I don’t know why this couldn’t have resulted in a match between Cass and one of them instead and accomplished all the same things (and more) in a more logical way.

Baron Corbin vs Dolph Ziggler suffered a bit from the stipulation, as they did NOTHING no-DQ until the finish. So the audience was just waiting for the ballshot all match. Big win for Corbin regardless, hopefully he’s on to other things now.

Still surreal seeing Anderson and Gallows as The Club in WWE. They faced the Usos in the opener for the PPV proper. Not sure these teams have the chemistry against each other they need for this extended feud, but there were a couple nice spots and the right team went over.

US Champion Kalisto has been booked extremely weak since winning the belt, and his challenger Rusev is one of the only wrestler in recent memory to have a dominant reign, so the cheering dynamic was quite “backwards” here. Rusev dominated and took back his  US Title with a nasty new Accolade variation to a hero’s ovation from the crowd. Accomplished what it needed to.

 

Man, Newark loves itself some New Day. They get crazy cheers for any and every thing they do. Xavier and Big E defended against The Vaudvillains in a fairly straightforward victory for the champs. The Vaudvillains still haven’t gotten much heat with the crowd, and given New Day gets cheered for heel tactics it’s hard to establish heels against them. I adore the shining wizard though, so Xavier’s finish gets bonus points.

Miz defending his Intercontinental Championship against Sami Zayn, Kevin Owens, and Cesaro was the match I went to see. Miz has gotten a lot better recently and is really finding the right character now, but the draw was the three challengers. I’ve watched them all before WWE, have been thrilled to see them continue to evolve and improve, and it was a treat seeing them go all out against each other for a title on a WWE PPV.

The crowd was super-hot throughout this match. As far as we were concerned Owens was as much a face as Zayn and Claudio. Although he did get some massive heat for interrupting a tower-of-doom spot. They all used the 4-way format to its fullest, with several great multi-person spots and believable near-falls. The latter was particularly impressive – there were numerous places where the match could have ended and felt natural that were broken up by another of the participants. It really worked the crowd into a frenzy.

While I understand the storyline advantages of Miz stealing a win and retaining, the crowd was ready for a face victory and Cesaro is eating far too many pins after his white-hot return. Minor point in the grand scheme of things though, as the match was fantastic regardless.

Tough spot for these Dean Ambrose and Chris Jericho having to follow that with their Asylum match. Not just because of the quality of the proceeding match topped with the Miz’s victory punching the wind out of the crowd a bit, but given the Asylum format no one believed the match would end before they cycled through all the weapons. So everyone sat on their hands for half the match.

I enjoyed parts of the match, such as a visually awesome fire extinguisher spot and their use of the thumbtacks, but this really dragged as they claimed the weapons one by one. The attempted straightjacket strapping also broke up the flow of the match. And I have no idea why the ONLY weapon not used was the one they centered the buildup around and that everyone was waiting to see used.

 

Overall

The IC match knocking it out of the park, nothing being actively bad, and some nice highlights throughout the night made my evening enjoyable despite not seeing the whole show. But as usual lately with the WWE, this could have been a LOT better with just some minor tweaks, which is a bit frustrating.

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Books Reviews

Dust in the Desert Review

“Every action has endless ripples no one can see.”

This is Starla Huchton’s fourth “Flipped Fairy Tale.” Each book has a different classic fairy tale as inspiration and stands on its own as a complete story, but this one does heavily reference events and characters from the third book. Better not to start reading here.

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The Flipped Fairy Tales series presents imaginative retellings of well known fairy tale stories. The signature gender-swapping of the main characters is more than just a hook: it’s a strong springboard that provides great opportunity to explore these stories in new ways.  The way everything is coming together in Huchton’s world is incredible, and her smooth, evocative writing style makes it easy to get caught up in it all. The descriptions of everything from the world around them to action as it happens are captivating.

Dust in the Desert tells the story of a character introduced in book 3, Ride the Wind. It’s nice to see the little hints provided there expanded on, and as expected Alida is our Aladdin analogue. She’s simultaneously desperate and honorable, which is a powerful mix that makes her adventure enthralling.

What makes this book (and the whole series) so special is the depth of character and motivation the cast has. They feel like real people struggling through unreal situations, and it’s easy to empathize with them. Huchton makes each fairy tale fit seamlessly into her established universe while preserving its proper feel, and make clever tweaks and changes that make them feel fresh without losing the core elements readers expect.

I’m not going to get into further detail to avoid spoiling the enjoyment of discovering for yourself the wonderful spin Huchton’s put on Alida’s story, but I highly recommend taking the journey with her.

Categories
Comics Film Reviews

“Take your glow stick and go home.”

Justice League: War is based of the first story arc of the New 52 Justice League reboot, and features the first meetings and teaming of these reimagined versions of DCs biggest heroes

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The New 52 was at best a mixed bag, and a lot of what I didn’t like about it was on display here. The heroes don’t have the complexity or appeal of the previous versions, and several of them have been made more bloodthirsty and violent. In some cases, like Wonder Woman, it fits and is a natural direction for the character. It most others it just makes them grating and unlikable. The dialogue and character interactions are often downright painful, particularly those featuring Shazam. Superman is a complete cipher, just there to expedite the plot and get into the expected scuffles. Speaking of which, the conflicts between heroes are extremely contrived, and could have been resolved in seconds with a little talk and a lot of Green Lantern not being an ass.

There is some fun to be had here though. As much as I dislike this take on Green Lantern and his attitude, seeing Batman interact with him and put him in his place (repeatedly) is hilarious. While I find the underlying reasons behind the fights and the strategies employed flimsy, the action is quite well done and exciting to watch. And the movie is true to the source material, adapting the comic faithfully and making it work in a different format.

Overall I don’t have a lot of fondness for Justice League: War because the New 52 approach isn’t to my tastes, but there are some highlights and for viewers who do like these versions of DC’s heroes this is a strong adaptation.

Categories
Comics Film Reviews

Son of Batman Review

“The psychos just keep getting younger.”

Batman’s about to meet the son he never knew he had, but things are bound to be rocky considering Damian’s been raised by assassins since birth.

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Damian is a hit or miss character for me, but wow did they nail him here and use him as the center of a great story. The conflict between who he was raised to be and his father’s ideals and methods is balanced perfectly and an extremely compelling hook for the movie. The plot carries things well with clever twists and well developed, logical complications. It’s supported by incredible action and a formidable villain to bring everything together.

One of the things that’s vital for my enjoyment of a story are characters who are flawed without being artificially stupid to advance the plot. The cast here all have diverse motivations and personalities that reflect directly in their actions. When mistakes are made, they’re logical and believable extensions of the characters’ mindsets. This is so important to immersion and is done very well here. I also love the dialogue and character interactions, which beyond being entertaining do an excellent job of conveying the aforementioned personalities and motivations. Seeing all featured heroes acting like the detectives they are at various points is another highlight.

Son of Batman is much better than I expected going in and one of the best DC animated features I’ve seen in quite a while.

Categories
Books Reviews

Ride the Wind Review

“I was not raised to believe in second chances, but, for the first time, I saw their importance.”

This is Starla Huchton’s third “Flipped Fairy Tale.” Each book has a different classic fairy tale as inspiration and stands on its own as a complete story, so reading the previous two first is not necessary to enjoy this one. However they take place in a shared universe, so doing so will give certain characters and events much more significance and context.

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The Flipped Fairy Tales series presents wonderful re-imaginings of well known fairy tale stories. In addition to the interesting hook of gender-swapping the familiar characters to provide a new perspective, it’s Huchton’s deft, evocative touch towards world-building and character development that makes these versions special.

Ride the Wind is the first of these books to feature a fairy tale I wasn’t previously familiar with, but that didn’t hamper my enjoyment of Lukas’ adventure at all. The core premise seemed a little run of the mill, but the details greatly elevated it to another appropriately captivating entry in this series. I particularly liked the connections and further explorations of characters previously introduced in Shadows on Snow. The greater world these tales inhabit is developing nicely from book to book, and I like the apparent foreshadowing and hints towards what’s to come.

Little by little Flipped Fairy Tales has become one of my favorite variations that plays with established fables and legends. They’re a fun, fresh take on the stories and overflow with imagination and depth.

Categories
Anime Film Reviews

Project Itoh: Harmony Review

“Does humanity have a place in a perfect world?”

Harmony presents a wonderfully intriguing dystopian concept, namely that of a utopia. An obsession with good health has lead to a society where no one dies and everyone strives to support each other, and Tuan hates it for the loss of personal control over one’s own body that comes with it. With a past haunted by loss and a failed attempt at the ultimate act of rebellion, Tuan will face her own beliefs and doubts when someone else decides to shake up the “perfect society.”

 

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Once I’ve decided I’m going to see a movie I generally don’t do much research ahead of time. Having now seen Harmony I went back and read Funimation’s summary. I highly recommend avoiding it if you haven’t read it yet, as in my opinion it spoils some key plot reveals that were a surprise as I was watching.

Harmony raises numerous philosophical questions, and has interesting things to say about them. Concepts ranging from the natures of consciousness and happiness to what an ideal society really is are explored. The central plot and action are decent, but let’s be honest: it’s all a vehicle for the philosophical dilemmas and messages. I found it engaging, but even I disagree with a lot of the conclusions it seems to draw, and some viewers may find them off putting. And one of the twists with the most potential turned out to be largely a throwaway to set up something else.

Still, the moral and philosophical issues raised are thought provoking and will stay with me for a long while. Overall while Harmony could have been much more what’s here is good enough and it’s worth checking out.