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Reviews Video Games

Hotel Dusk: Room 215 Review

It’s 1979,  and Kyle Hyde is three years and a lot of miles from his past life as a NYC Police Detective. But when his new job sends him to an odd hotel in the middle of nowhere, he’ll find significantly more than a quiet night’s rest.

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Hotel Dusk is an old favorite of mine, which I hadn’t played in years. As I seem to finally have an opportunity to get around to playing the sequel, I decided to revisit Kyle Hyde’s original adventure first. I’m surprised at how much I’d forgotten, as entire sections of the game seemed new to me.

This is a game that knows exactly what it wants to be and gives no quarter. It’s an old-fashioned hard-boiled mystery with a down-on-his-luck protagonist and a bunch of odd people and happenings his mind just can’t let go of. As such, the pace is appropriately deliberate as Hyde pokes around Hotel Dusk and pieces everything together. The journey is well worth it, but this is a story that unfolds gradually and requires some patience. The game’s self description of being an “interactive mystery novel” is spot on.

Aiding in the immersion as the player guides Hyde through a tangle of misfits with hidden secrets is a fantastic artistic style and some unique elements both in presentation and gameplay. The “hand drawn” feel to the character portraits and the way color is sparingly used on and of in them contrasts nicely with the more traditionally drawn backgrounds. This not only let’s the characters stand out, but keeps the backgrounds simple and clear so searching for things and solving puzzles isn’t unnecessarily complicated by the art. Even little touches, like requiring the DS be held sideways to resemble a book while playing or having a virtual notebook you can hand write notes in, add to the experience.

The puzzles are fine overall. They tend to be reasonably engaging and as well incorporated as can be. Some are a little shoehorned in, but nothing seems terribly out of place or breaks immersion enough to be a problem. A couple of mini-games/puzzles were particularly clever, and effort was taken to make use of the DS’s features. The mystery elements are the focus though, and a majority of the game is walking around gathering information and talking to various people to unravel all the odd things going on at the hotel.

Hyde is generally a smart protagonist, and there were only a couple times where I was ahead of him enough to get a little impatient. Not bad at all for such a long game. There’s a good mix of (semi) reasonable red herrings and interwoven backstories for the various characters. There are of course some coincidences in this kind of tale, but they are relatively minimal and blend in fairly seamlessly overall. Everything ties up fairly nicely at the end, although a few minor lingering questions remain involving some of the supporting cast. The main story threads are resolved to satisfaction while leaving room for certain things to be expanded on in the sequel, although I don’t know if they were (to my knowledge sequel is largely separate/stand alone even though it features same main character).

Perhaps most importantly at this point is that I find Hotel Dusk: Room 215 holds up well compared to when I first played it and I thoroughly enjoyed my replay. The heavy narrative focus, as well as little things like not being able to speed up the text display, will make this a slog for some players, but those with the patience to wander through a solid, old school noir-ish mystery will still find this to be a gem among the DS’s expansive library.

 

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Reviews Video Games

Zero Escape: Virtue’s Last Reward Review

The Nonary Game returns…

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I loved 999, but hadn’t played this sequel yet due to glitching issues with the 3DS version. With the third game out and me now having a Vita, I decided to go back to this to finish the trilogy in order.

The general setup is largely the same, with nine people kidnapped and forced to play a life and death game at the whim of their captor, who is hinted to be posing as one of the nine. Once again the game is a combination of almost visual novel type story sections and adventure game style puzzle sections. There’s a very different feel to this versus 999, but the atmosphere is still appropriately dark and foreboding and things come together pretty well. The puzzles are good, the characters nicely varied and reasonably engaging, and the narrative compelling. When the game first came out I wasn’t a fan of the change in visual style from the first game, but I found now I barely even noticed. The game looked good and the graphics were appropriate.

The plot is intriguing, and makes good use of the branching aspect. I found the philosophical incorporations of both the Prisoner’s Dilemma and Schrodinger’s Cat quite interesting, but I’ll admit I’m a sucker for that kind of stuff in general. There’s a TON going on as things progress. Magnitudes more so than in 999. It leads to an end with almost too many twists, but I was fine with it overall (although I have mixed feelings about what this all means as a follow up to 999). The parallel branching nature does undermine some of the drama, as the Ally/Betray choices don’t have the same kind of impact when you eventually have to go back and choose the other.

There were a couple instances of “carrying the idiot ball,” but otherwise the characters’ reactions and motivations fit well among branches. A couple of things (mostly related to game’s workings) were left implied when they should have been made explicit, which is kind of surprising given all the exposition in parts. There were also a few instances of wasted potential, such as a clever development that should have had big implications but is instead used only when it’s introduced and never mentioned again, and a character who oddly fades into the background at points where they could/should have been important.

While not being quite as tight as 999 nor reaching the same heights, Virtue’s Last Reward is an excellent sequel that is more ambitious than its predecessor and largely succeeds on the grander scale. I don’t know that I entirely like where this is all going story-wise, but I am definitely fully invested in seeing how it turns out. Bring on Zero Time Dilemma.

 

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Reviews Video Games

Life is Strange Episode 5 Review: Consequences

With just as many questions remaining as answered, Max must face both the impending catastrophe her powers foretold and escalating danger of a much more personal nature.

I’ll try to stay as spoiler free as possible, but will be sharing some thoughts about the series as a whole and how it all came together.

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Episode 5 picks up right where the gut punch finale of episode 4 left off. The villain’s motivations are relayed by an admitted bit of “monologuing,” but it fits the character to want to gloat / explain as well as the situation Max is in. What follows are some interesting illustrations of the complications and limitations of Max’s powers, with a couple extremely clever complications. It was also nice to see choices from previous episodes remain somewhat relevant during these sections. I appreciate what they tried to do here, and was fairly riveted for the first half of the episode.

I became much less enamored once the stealth sections began. The intent for symbolism and atmosphere was good, but the execution was not. I couldn’t wait for this part of the game to be over.

I had a good guess about where all of this was going, and I’m not sure how I feel about it. There’s a lot of discussion to be had about the possible endings, but without getting into specifics I’ll say the finale is both fitting and a little disappointing. Certain things left in mystery were more interesting to me than some of the story threads heavily focused on, and there were definitely some convenient oversights made for the sake of plot progression. Also after an entire series of doing the “player’s choices have effects” thing better than I’ve EVER seen before, a single choice ends up mattering more than all the others.

All that said, there was internal logic to the crescendo and decision point, and the drama and emotional tension was sufficiently built to present a heart wrenching moment.

Life is Strange as a whole is something I’m glad I played and would readily recommend. It’s not perfect and the ending(s) will be off putting for some, but those same endings and the events that precede them are well done and thought provoking. There was more potential to Life is Strange than what was realized, but what’s here is still extremely good.

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Reviews Video Games

Life is Strange Episode 4 Review: Omens and Revelations

Impending disaster still looms over Arcadia, but Max has more immediate concerns building off the huge cliffhanger that ended episode 3.

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Several long running story lines reach culmination here, with a number of strong, impactful reveals and surprises.  Given the nature of where Episode 3 left off, I can’t talk about any details without major spoilers. The plot is building extremely well though.

The gameplay is again solid here. The immersion is as good as ever with the atmosphere getting creepier and and more intense. One of the biggest mysteries is largely wrapped up here, which is a good move because it let it get focus here while leaving the other major mystery to hopefully come to the front in the final episode. There were a couple of points where the characters made poor choices for the sake of the plot, but it can reasonably be chalked up to the emotional turmoil they’re going through.

The puzzles were fine, but the story and dialog choices are the big draw here. The important choices have much less of a “no right answer” feel then in previous episodes, but I guess that’s a bit inevitable as the series comes to a close. Choices from previous episodes still matter a great deal in terms of dialog choices and certain scenes, which is something that is usually weak in these types of games and the thing I love most about this series.

Dark Room cranks up the tension and emotional impact to fitting levels for the penultimate episode of Life is Strange. I’m a little worried about how much is left to address and explain with only one episode left, but at the same time I’m looking forward to it as overall I’ve enjoyed the series thus far.

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Models Reviews Video Games

EO IV Archer Model: Great recreation of a beautifully designed character.

I recently put together my first plastic model: an excellent piece depicting an archer from Etrian Odyssey IV. It was an interesting diversion, and with some effort went together fairly quickly and easily.

 

The pictorial instructions were easy to follow and the pieces well identified and labeled. I was never confused as to what went where despite not being able to read the text notes (which are in Japanese).

Some of the components are admittedly TINY and hard to put together, but overall everything fit nicely. Joints are a little loose and come apart when trying to pose, but once in place and balance they hold well.

There a couple of different hairpieces and faces to fine tune the look you want. Although in this case I had a hard time telling the difference between the faces – seems to be very slight eye variations only.

I love the color scheme they chose and it looks just like the character. It won’t come as a surprise to anyone familiar with these types of models, but the use of various colored pieces to provide a complete, good looking model without painting is fantastic.

Some painting will be required to get it to look just like the box/picture, but again it looks great as is and there is a painting color guide provided for those who wish to “finish” the model.

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I might paint it eventually but am very happy with how it came out it as is. Highly recommended.

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Mystery Boxes Reviews Video Games

Arcade Block December 2015 Review

December 2015’s Arcade Block is here, as always in its awesome retro NES style box.

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The product of the month is a Titans figure set from The Last of Us. I haven’t played it so this does nothing for me, but they look good and will make a nice gift. The Pirate Cats in Space mini-notebook is an amusing novelty.

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Now we get into the stuff that wowed me personally. I’m a huge retro fan and the Space Invaders Tin Bank in the shape of an old style arcade cabinet is exactly the type of thing I love to see in these boxes. The Street Fighter V patch is another nice inclusion.

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The real centerpiece this month though is Classic Console Casino Cards. This is a great deck with the Mario themed Arcade Block logo on the backs, four classic properties chosen for the suits with great art on the ace and face cards, and a fifth classic favorite used for the jokers.

The T-Shirt this month is a nice design for Just Cause 3.

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Conclusion

Arcade Block continues to knock it out of the park month after month both in terms of quality and variety. This easily remains my favorite mystery box.

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Mystery Boxes Reviews Video Games

Arcade Block November 2015 Review

November’s 2015’s Arcade Block is here, as always in its awesome retro NES style box.

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The advertised property for this month was Uncharted, and the product of the month is a titans figure of Drake himself. Pretty “big name” an inclusion, and it doesn’t slow down from there. Since we’re close to the end of the year we get another 2016 mini-calendar, this time featuring Halo 5.

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One of the strangest items I’ve seen in one of these yet is The Master Cork: A Drink to the Past exclusive. It’s a novelty cork in the style of a sword from Legend of Zelda. Completely absurd, and I love it. Another exclusive is one of four possible Mansion Keys. Is a decent little trinket that really appeals to me as a collector of keychains and the like. I got the one with a knight’s helmet.

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I’m not opening my mystery pack containing an Angry Birds K.Nex mini-figure, as I have a nephew who collects them and will flip over getting a sealed pack to open. The T-Shirt this month is a wonderful “Christmas sweater” style design featuring Yarn Yoshi.

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Conclusion

Another month, another wonderful and varied batch of goodies from Arcade Block. This easily remains my favorite mystery box.

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Reviews Video Games

Life is Strange Episode 3 Review: That Next Step is a Doozy

Things have certainly changed in the five years since Max left her hometown, and her return hasn’t exactly been a stellar success. She’s running into the limits of her unexplained and unbelievable new powers, and an impending disaster looms over Arcadia, but the biggest threats may just be more human and personal in nature.

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While Episode 2 of Life is Strange dragged a bit in the gameplay department, it ended with a pair of huge developments that affected a large portion of the cast. I was very anxious to see if the player’s choices and these results would continue to be carried over and well integrated, and I was pleasantly surprised and how often they were referenced and how it all actually affected the dialog and character interactions. Without getting into spoilers, the big event and Max’s subsequent accusations at the end of Episode 2 are not forgotten or mitigated in the least, and the consistency from episode to episode is one of the things I like best about this series.

The gameplay is solid here, with everything very atmospheric and foreboding, which helps the immersion. The puzzles tend towards the easy side but they’re still well done and fit the narrative. The big choices continue to have a “no right answer” feel, which is a wonderful touch in a game like this. There’s an underlying unease that builds and builds as more clues about what’s going on slowly unravel. I’m extremely curious to see how it all fits together. We end with a huge shake up to the status quo, providing an irresistible cliffhanger going into Episode 4.

Overall Chaos Theory was a great installment of Life is Strange and generates a lot of momentum going into the back half of the series.

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Mystery Boxes Reviews Video Games

Arcade Block October 2015 Review

October 2015’s Arcade Block is here, as always in its awesome retro NES style box.

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The advertised exclusive for this month was a physical version of Retro City Rampage, complete with SNES style box. A code for the downloadable version is also included. Fun old-school style game and a great inclusion. Another nod to the retro crowd is a fantastic baseball cap with the Atari logo and a breakout background.

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The toys this month are a fun pair. Never played Fallout but it’s instantly identifiable an I like the mini-figure I pulled from the blind box. We also get a Titanfall K’Nex set, which is aweseme.

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The T-Shirt this month is a striking Call of Duty Black Ops III design from ShirtPunch.

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Conclusion

More great variety and value from Arcade Block. This is easily my favorite mystery box subscription of all I’ve seen/tried.

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Mystery Boxes Reviews Video Games

Arcade Block September 2015 Review

September 2015’s Arcade Block is here, as always in its awesome retro NES style box.

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The advertised theme for this month was The Legend of Zelda, and it’s the one of the most thoroughly integrated theme I’ve seen yet for a mystery box. 4 of the 6 included items were Zelda related. The “Product of the Month” this time around is the monthly t-shirt, sporting a good looking Wind Waker design. Next is a Springz Chicken (nice pun) accessory, a silly little amusement that’s has an extra layer of meaning if you know the connection.

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One of my favorites this month is a canvas print called The Hero’s Triumph. It’s a great piece of art that’s distinctly Zelda, but subtly so and non-gamers will appreciate it even without knowing the context. The last Zelda item is a nice keychain of Link’s shield.

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The music item this month is a little different – a 7″ record(?!) featuring two tracks from Galak-Z. Not familiar with the game or its music, but this is a neat, unusual type of thing to include. Finally each box comes with a 5″ Boo or Goomba plush from the Super Mario games. Timeless characters make this a fantastic addition. I got Boo, which was my slight preference.

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Conclusion

I love the variety of items even when keeping to a theme, and despite not being a huge Zelda fan those items were all appreciated. Throw in a classic plush and a unique collectible and the result is pretty much the best box I’ve gotten yet. Arcade Block continues to be my favorite and most recommended of the mystery box craze.