Montague Island Mysteries is a collection of logic puzzles thematically presented as a series of visits to a remote island. Your hosts, as well as the fellow guests, are fellow puzzle enthusiasts who gather at the island for twelve weekend visits, during each of which a mystery puzzle is presented along with several ancillary ones. The theme is used nicely as the reader will be determining things like the guests’ backgrounds, what room everyone’s in, further details about the island, etc.
Of course with a book like this the quality of the puzzles is paramount, and in this respect MIM is spot on. Classic grid based logic puzzles are mixed in with a nice variety of spacial reasoning, unique visualizations, etc. The mystery puzzles feature a mechanic I particularly adore that involves the “culprit” secretly being among the guests and giving statements that might or might not be true. It provides a nice twist and was used with just about the right frequency (although a few more in this style would have been great).
There are a couple of minor missteps. A few puzzles are based on every attendee, including the player, being given two cards or something similar with the instructions “don’t show them to anyone else” and the solution based on determining who has what. But the reader’s own cards are not revealed, their persona just presents statements that may or may not be true like everyone else. This does not affect solving the puzzle, but is thematically awkward given the presentation and a bit of a missed opportunity as well.
Some of the puzzles were too long and/or required too much brute force for me, although given the scope and variation of what’s presented a few puzzles not being to my particular tastes is no big deal. One pushed mathematical logic versus linguistic logic a bit far for my liking, but again that’s personal preference.
Overall Montague Island Mysteries is a wonderful collection of puzzles with a solid connecting theme. I enjoyed this book quite a bit and look forward to checking out the sequel.
DASH Chisako opened with an apology that she would miss her first Sendai show in her career due to injury. She had a mild concussion, and has thankfully since recovered and returned.
1) Mikoto Shindo vs Manami
Mikoto is from Marvelous and one of a trio of rookies there that have been making a strong impression as they wrestle for a variety of different companies gaining experience. Manami’s been honing her own skills here in Sendai Girls, and the two proved nicely complimentary foils for each other. Solid match between two rookies that should both have bright futures ahead.
2) Hiroyo Matsumoto vs Hikaru Shida vs KAORU
This was a fun triple threat, with good action and underlying issues playing up having Dash’s two regular partners against each other (she teams with Karou in Marvelous as Riot Crown and Hiroyo elsewhere as Reiwa Utima Powers). Dash was ringside and involved in some of the antics as much as she was able, which was nice to see.
The match ended with a really cool double pin on Karou (Hiroyo in sunset flip position on Karou while Shida small packaged her). The ref awarded match to Shida, over Hiroyo’s protests.
3) Sakura Hirota vs Alex Lee
Hirota, in honor of Dash, tried to be hardcore here. That worked about as well as one might expect. Alex picked up the eventual win in a fine for what it was encounter.
4) MeikoMei (Meiko Satormua & Mei Suruga) vs Sareee & Yuu
I was excited about just about every aspect of this encounter: my first time seeing MeikoMei team, wrestling’s biggest rising star against one of its greatest established veterans AND one of its brightest rookies, another chance to see how Yuu is evolving her craft since going freelance, etc. This is exactly the type of unusual mix of wrestlers and styles I hope to see with all the cross promotion that has been happening lately.
And for a full twenty minutes they delivered. Everyone was one point, every matchup was different and interesting, and this was a thoroughly enjoyable, hard hitting affair right up until the time limit expired and the match was declared a draw. Would love to get to see any pairing of these four as a singles contest sometime.
5) Beauty Bear (Chihiro Hashimoto & Mika Iwata) vs Medusa Complex (Millie McKenzie & Charli Evans)
I was previously familiar with and a fan of both Millie (from Sendai’s 1/6/19 show) and Charli (from Shimmer), but this was my first time seeing them as a team. Side note: I adore their team name.
Big match for them in the main event against Sendai mainstays and reigning tag team champions Mika & Chihiro (who was also Sendai’s reiging world champion). Solid tag team wrestling all around and a good main event. Medusa Complex’s (upset) victory in this non-title encounter and a resulting challenge set up Beauty Bear’s first title defense at a future date (despite holding the belts for over a year).
I always enjoy Sendai Girls, and this was certainly no exception. While I did miss seeing Dash in the ring I’m glad she took the time she needed to recover and am happy it wasn’t serious in the end. Really good show overall.
” Even if it’s meaningless… sometimes, nice things happen.”
Tales of two girls and a small tank climbing what’s left of civilization, and there isn’t much…
I’ll be sharing thoughts on the entire series (volumes 1-6) as a whole here, but it will be kept as spoiler free as possible.
Girls’ Last Tour is a dystopian slice of life story, following a gradual journey through the remains of a futuristic world gone to ruin. I found it atmospheric and engaging, being drawn in bit by bit as our protagonists make their way.
It could have been something very different, and while I enjoyed this for what it was I certainly understand if some readers wanted something different. This is rather light for a post-apocalyptic tale in many respects, and more about Chito and Yuuri’s wandering and the occasional philosophical question than their survival in a harsh landscape or other natural directions the story easily could have veered into.
There are a lot of questions left unanswered, particularly about the world before it collapsed and the particulars of the collapse itself. To be honest not much of anything is explained, and I’m not sure the sparse tantalizing clues presented add up to much of a whole. But while they would have been nice to have those details are in some sense beyond the point of the story, and I found the slowly unfolding themes, ruminations, and details that were present interesting enough.
Girl’s Last Tour admittedly had more potential lurking beneath it than what was realized, but for me it was a compelling, great little read overall regardless.
Note: The rules treat the main aspect of how the game is played as a spoiler, which is beyond ridiculous but consider this a “warning” that going by the rulebook my discussion starting below the box image includes “spoilers.”
Welcome to “waiting: the game.” In The Mind players try to play cards of increasingly large hands drawn from a deck numbered 1 to 100 in order without sharing any information or signals about what cards they have.
So the communication becomes “teasing” playing cards and how long you wait to play. They dress this up with a “vitally important” phase where all players put a hand on the table and concentrate on the level they’re about to play (no, I’m not joking) and other mumbo jumbo about being in tune with the flow of time.
Some will get into the window dressing. Personally I wish that effort went into adding something to the actual game instead. It was a curious experience for a couple of rounds, but seems way overrated to me.
I’m a mathematician, and this largely bored me. This game is simply subconsciously playing the deck odds (which is a pure crapshoot with few cards in hand) and guessing how long a pause is appropriate (which is close to a pure crapshoot with many cards in hand). I felt no real engagement or investment in whether or not I can guess with no contextual info whether my fellow player was holding a card between the one I just played and the ones left in mind hand nor felt much of anything but annoyance when we lost a life because he happened to be holding say a 71 instead of 73 when I played a 72. There’s no “better move” to have been made there, nothing to be learned or refined.
Put another way, I could simply count to myself and play my cards as I reach it’s number (without telling the others players that what I was doing, because it would be cheating otherwise) and achieve roughly the same level of success. The only way to get better at this game is subconsciously learning how long my friends mentally wait to signal a jump in numeric value of 25 vs a jump of 10, etc and that just holds no interest for me whatsoever.
So as the meaningful experience the instruction book (jokingly?) implies this falls flat. As a filler game it’s just feel so slow (the main mechanic is *waiting* after all) not matter how short the rounds are and I have a closetful that are more interesting and fun. For games that do no talking / contextual info only better I have things like Magic Maze, Ravens of Thri Sahashri, etc. Kudos for trying something different and to each their own, but this was a big miss for me.
In the aftermath of Riho, Gatoh Move’s ace since their inception, going freelance the company is refocusing a bit. The “Japan Tour” numbering has now finished and the August 28th show will relaunch things simply as Gatoh Move #1 (subtitled Gatoh Move Juice 100%).
In addition, things have evolved to the point where it is even more of a new beginning for the company. The core roster size will be DOUBLED, with six trainees debuting to join Gatoh’s remaining five wrestlers. Gatoh Move #1 will be a show made up entirely of debut matches:
(Edit 9/3/2019: Gatoh Move has shared all six debut matches from the show discussed above on their YouTube channel! So I have updated the listed card above with links to the matches)
In anticipation for this event, profiles of all eleven wrestlers have recently been shared on the company’s Twitter account. Presented here (and in Gatoh Move 2.0: The Present) is an attempted translation of those profiles. I am not fluent in Japanese and these translations were done with heavy reliance on translation software and a LOT of help and clarification from my friend Kaori (who I can’t thank enough).
So I apologize for any awkwardness or inaccuracies but hope I’ve captured the essence and that this is somewhat useful as an English intro to the wrestlers of Gatoh Move.
This time we’ll be looking at the six debuting trainees (all of which started through Gatoh Move’s informal training program DareJyo) :
Tokiko Kirihara
Birthplace: Ibaraki Prefecture, who loves natto
Birthday: November 4
Debut: August 28, 2019
Height: 5’5″
Weight: 128 lbs
Professional Skill: Cobra twist
Favorite Food: Red bean paste (Koshian person)
Most Charming Feature: Making myself up to look younger
Self Introduction: 44 years old and still evolving!
Hobby: Going for walks
Special Skill: Quick change of clothes
Common Saying: Okay, okay
Personality: Don’t think deeply
Motto: Reflection, but without regret.
Thoughts on 8/28: 44 years old seems to be the oldest debut in joshi prowrestling history. Please watch a mature lady’s aggressive fight!
Birthplace: Kanagawa Prefecture that looks like an animal
Birthday: November 21
Debut: August 28, 2019
Professional Skill: sickle firming, cross arm-lock hold
Favorite Food: sebon star, Twinkies, educational confectionery, pigeon sable (I will use a container as a weapon someday), oblate (Anpan man gumi), avocado, soy-milk skin, MacDonald’s French fries, all fruit
Most Charming Feature: Useless long eyelashes
Self Introduction: Forget as soon as you sleep
Hobby: Communicating with the Universe, helping insects
Special Skill: Guitar, making dried fish, sing a song of Takasu Clinic and Shiromoto Clinic
For a sneak peek, check out Gatoh Move’s YouTube channel for some of their trainee exhibition matches. Best of luck to all six in their official. debuts! Can’t wait to see what the future has in store for them.
In the aftermath of Riho, Gatoh Move’s ace since their inception, going freelance the company is refocusing a bit. The “Japan Tour” numbering has now finished and the August 28th show will relaunch things simply as Gatoh Move #1 (subtitled Gatoh Move Juice 100%).
In addition, things have evolved to the point where it is even more of a new beginning for the company. The core roster size will be DOUBLED, with six trainees debuting to join Gatoh’s remaining five wrestlers. Gatoh Move #1 will be a show made up entirely of debut matches:
(Edit 9/3/2019: Gatoh Move has shared all six debut matches from the show discussed above on their YouTube channel! So I have updated the listed card above with links to the matches)
In anticipation for this event, profiles of all eleven wrestlers have recently been shared on the company’s Twitter account. Presented here is an attempted translation of those profiles. I am not fluent in Japanese and these translations were done with heavy reliance on translation software and a LOT of help and clarification from my friend Kaori (who I can’t thank enough).
So I apologize for any awkwardness or inaccuracies but hope I’ve captured the essence and that this is somewhat useful as an English intro to the wrestlers of Gatoh Move.
First up is the current Gatoh Move roster, itself already a deep and impressive mix of styles, personalities, and experience levels:
Also see my thoughts on films from prior years’ festivals (list and links at the end of this article).
My final film for this year’s festival was a fascinating documentary following the journey of blind musician Hideyuki Kato’s efforts to direct a short film (a science fiction story told using several disparate techniques called Ghost Vision).
At 2 hours and 25 minutes, Night Cruising admittedly feels its length in parts. It presents a bit of a conundrum: while I feel like it could have and perhaps should have been a touch shorter I can’t really point to anything to be left out. The short film in question is “shown” twice (once at the beginning and again towards the end) for important reasons and the creation of each section of the film is highlighted in between. Rounding out the documentary is personal perspective on Kato’s journey, which is of course is most important of all. So everything’s appropriate and in some sense needed, but none the less it does feel a bit of an endurance effort at times.
That said, this is a engrossing film overall. Among all the many points of interest along Kato’s captivating journey, the most fascinating section is where he learns about color via an ingenious method of explanation of the color wheel and gradation through a physical model he can feel and color patches containing braille-like identifiers. It’s these numerous insights into the process of a blind director creating art in a visual medium that make Night Cruising something special.
As alluded to above, one of most intriguing things about the “movie within the movie” Ghost Vision is the variety of techniques used. Each of the six sections is done in a different way, from models to live action to anime, etc. To be honest I’m not sure it 100% comes together, but it’s mostly there, it’s really creative and interesting both as a project and in the story and themes of Kato’s vision, and is definitely an impressive achievement.
An curious byproduct of the unique nature of the documentary and its subject is that in at least one section watching it as an international viewer alters the intended experience. The documentary opens with a presentation of Kato’s film as he himself would experience it – sound only with the audience looking at a blank screen. It’s a bold and meaningful choice and even more striking in retrospect when the full short is shared later. But for an audience that does not understand Japanese, translation is of course needed and provided. I found myself wishing I could understand what was said though, so that the stark subtitles against the black screen weren’t there. For me, even as someone who watches subtitled movies all the time without distraction, it was distracting here. It’s a small and unavoidable thing but particularly when discussing a documentary which is largely about sensory perception I thought this consequence of presentation worth discussing.
Ghost Vision was a wonderfully ambitious project of personal growth and determination for Kato, and following along via the efforts of Night Cruising’s director Makoto Sasaki was certainly worthwhile.
It’s going to be impossible to talk about this show without addressing the atmosphere, so let’s start there. There was a trio of loud, obnoxious foreign fans being rather disruptive throughout. Among other things, they were CONSTANTLY trying to start American style chants, which really aren’t done in Japan. I understand wanting to have fun and be a fan in your own way, but there is a level of respect that needs to be given to the fact that we are visitors in another culture with different norms and expectations. The problem was how incessantly they were doing it and the complete lack of awareness (or caring) that they were disturbing other fans (not to mention the wrestlers). After the first few times of literally no one in the arena joining in one would think they would have stopped, but instead they got increasingly louder.
Summarizing the whole fiasco was their insistence afterwards (when people tried to point out how poorly received their behavior was) that “the wrestlers loved us” and “what we were doing wasn’t illegal.” Yeah, they literally argued if they couldn’t get arrested then their actions must be ok. They actually were annoying enough to make a Japanese veteran wrestler pause in her post show comments to tell them to shut up, which is kind of insane given the culture over there.
I hate having to bring all this up at all, but it did impact the show so is unfortunately highly relevant.
1- Beyond the Sea Tag Title: Arisa Nakajima & Sae (c) vs Miyuki Takase & Himeka Arita
Ok, on to the wrestling. This was a fine opener, shining whenever Arisa was in. To be honest Sae just isn’t at the level of the others (including Himeka, who similarly has only been wrestling about a year and a half) and it did show at times. It was also tough to get into things here with the aforementioned disruptive fans at their worst, literally unsuccessfully trying to start “Let’s Go Arisa” chants TWENTY TIMES IN A TEN MINUTE MATCH. The wrestlers did their best to overcome it though and this ended up a nicely energetic opener, featuring what felt like a big title change. Takase has gotten incredibly good really quickly.
2- High Speed Match: Mei Hoshizuki vs Amazon vs Tsukushi
Ice Ribbon’s super-brat was in her element here, creating chaos and eventually settling on a shared victory with Mei as they double pinned their larger opponent (which liberal involvement from referee Natsuki). Perfectly acceptable in a high speed match, and a good way to keep Amazon looking like a threat even in defeat. These high speed triple threats tend to be quite enjoyable in general, and this one was no exception.
Mei had some of the coolest moments in the match, and how impressive she and her compatriot Marvelous rookies always are is definitely going to be a recurring theme in my reviews.
Amazon was decent here and utilized her size and power advantages well. She was a little off at times but actually noticeably evolved and improved over the course of the different shows I saw her at in the short time I was there, which was actually really cool to see. She’s got a lot of potential.
3- Best Friends (Arisa & Tsukasa Fujimoto) & Takumi Iroha vs Lovely Butchers (Hamuko Hoshi & Mochi Miyagi) & Yoshiko
Just a ton of fun all around with this one. Yoshiko did the full dancing Butchers entrance with her teammates, and after teasing reluctance Iroha sang along with Best Friends during theirs.
It’s always a treat to see Best Friends together, and everyone was on point in a high octane, exciting contest. Neck and neck with the main for best of the night, with Arisa and team proving victorious to make her 1-1 for the night going into the main event.
4- Tequila Saya & Mima Shimoda vs Maria & Tomoko Watanabe
I’m a big fan of both Saya and Maria and their sections against each other were a treat. Would love a singles match down the line. Fine but somewhat unmemorable match otherwise, with Shimoda & Saya picking up the win at the rookie’s expense.
Main Event- Nanae Takahashi vs Arisa Nakajima
SEAdLINNNG owner Nanae was their top singles champion at the time, but this was non-title. I have mixed feelings on her in general (both in and out of the ring), but she’s certainly capable of great matches and this was an excellent, hard hitting war.
My instinct is that she honestly didn’t need to go over Arisa here, and a time limit draw would have served better in a variety of ways, but it was Arisa’s third match of the night and again Nanae was the reigning champ so I do understand the decision. Great match to end the show with.
Outside factors aside this was a really good show overall, and kudos to the wrestlers for performing at a high level regardless and constantly reengaging the crowd.
Japan Society’s annual Japan Cuts Film Festival for 2019 started on July 19th and is running through today, July 28th. My thoughts on films from 2015’s festival can be read starting here, 2016’s starting here, 2017’s starting here, and last year’s starting here.
“If you can’t kill, your sword is useless.”
This year’s centerpiece was my second film of the festival and interestingly both were samurai films. That’s entirely the end of the similarities however, as whereSamurai Shiftersis a full blown comedy Killing is a incredibly harsh yet thoughtful expression of fear and frustration with the state of the world told through the lens of a historical period.
Killing is tense, unsettling, and violent. This is completely intentional on the part of director (and one of the lead actors) Shinya Tsukamoto, who didn’t want the fights to be things of beauty but instead realistic, uncomfortable experiences that made his film leave a strong impression on its viewers. He certainly succeeded, as the impact of the movie lingers long after its end. In fact I found the effects actually strengthened after the viewing, with things coming into focus more as I pondered what was presented.
During the movie I was increasingly enthralled by the choices Tsukamoto and his actors made and the way everything unfolded, but the frantic, headache inducing cutting of the fights, extremely graphic violence (made more stark by the frequent matter of fact nature of its delivery), and other aspects made it hard to process as I was watching. These aren’t criticisms per se though, as again it was all an intentional part of what Tsukamoto wanted the film to be and instrumental in achieving the right atmosphere and feeling. The more I think about this after the fact the more I come to grips with it and the more impressed I am.
Tsukamoto was in attendance, and received this year’s Cut Above Award for Outstanding Performance in Film before the screening. His Q&A after the movie was an excellent. The provided insightful look into what he hoped to accomplish and convey with the film was fascinating and added layers of context to help unravel all the themes and implications swirling around beneath the surface.
The approach taken makes it tough to generally recommend Killing, as there’s a lot in this film that will be too much for many viewers. But that’s the entire point, and there’s meaning to every artistic choice made supporting a stunning emotional core to the film. There’s an escalating madness lurking inside Killing that both arises naturally and seems to have no true reason behind it, and that achievement alone makes this challenging, compelling drama well worth the effort.
My thoughts on films from 2015’s festival can be read starting here, 2016’s starting here, 2017’s starting here, and last year’s starting here.
That feeling when hard work and a stroke of luck is about to pay off with a possible promotion and you have to chase a hypnotist across the country to reverse a suggestion that makes you break into song and dance at the slightly hint of music.
I wasn’t able to make it to this year’s opening screening, so was really pleased to have an encore was added that gave me a chance to see one of this Japan Cuts 2019’s most anticipated films.
Dance With Me’s silly premise and willingness to poke fun at the very genre it encapsulates is its greatest strength. It’s at its best when it fully embraces its concept and subverts genre expectations, with absurd surprises are every corner and main character Shizuka is joyfully dancing across the screen despite herself.
In contrast it does lull a bit the couple times it instead falls into the very genre trappings it tries so hard to subvert, and the story framework doesn’t quite support the weight of the film when time for thought to settle is allowed. There are tiny disconnects between the themes the filmmakers seem to be trying to let creep in and the actual zany happenings of Shizuka’s adventure at the exact points everything needs to come together into a cohesive whole.
But there isn’t anything wrong per se in a movie like this with the background setup existing solely to give rise to the entertaining, madcap weirdness that is the whole point of the film. The detail needed to properly explain my small criticisms above might give the impression that they are bigger issues than they actually are. In fact it’s just a little bit of background noise that keeps this “only” in the realm of being excellent instead of the masterpiece it seemed on the edge of becoming.
The movie is hilarious overall with strong acting surrounding and supporting an excellent, anchoring performance by Ayaka Miyoshi (as Shizuka). There were several genuinely captivating twists as Shizuka’s journey kept escalating into higher and higher levels of wonderful ridiculousness.
Dance With Me has a joy to it that’s infectious, always simmering beneath the surface waiting for the right times to burst out. I found it impossible not to smile during this movie, and really enjoyed it overall even if it was best to turn my brain off just a little at times. Highly recommended.