Categories
Anime Film Reviews

Your Name. Review

“Who am I? No, who are YOU!”

Mitsuha and Taki are strangers living very different everyday lives that change dramatically when they start waking up in each others’ bodies at random intervals in dreams that are all too real. Getting to know each other by proxy the longer this goes on, something more is happening in the shadow of their strange situation.

 

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Your Name. is as striking and impactful as Makoto Shinkai’s previous works, with perhaps a touch more polish. As always the visuals are absolutely breathtaking, both in the gorgeous environments and backgrounds that bring the movie’s world to life and in engaging character animation that adds great emotional impact to the story through facial expressions and body language.

Such detail and precision to the animation is used to great effect to make the story engaging, which is particularly important in the body switching scenes. The film would not have the resonance it does if the audience couldn’t immediately tell the difference between Mitsuha and “Taki in Mitsuha’s body” and vice versa.

I found the pacing here interesting, with the first half of the movie having a tv feel to it. The opening sequence and certain montages particularly bring to mind the pacing and certain elements of a tv series rather than a movie. It’s executed well and works nicely to allow establishment of a specific atmosphere as the baseline of Shinkai’s tale.

Your Name. walks a fine line thematically, but does it well. It’s infused with Shinkai’s usual evocative, sometimes biting, observations of the human condition, but well balanced with light and heartwarming touches among an emotionally affecting journey. There’s of course more going on than it appears, but the story always remains strongly centered on the characters and grows from their desires and actions. Shinkai’s trademark ability to pull on his viewer’s heartstrings was also in full effect, and I certainly felt my emotions being played like a fiddle at moments (and I mean that in a positive way).

While I’ve been impressed with all of Shinkai’s movies, I’ve liked some much more than others. I feel this is one of his best, right up with Children Who Chase Lost Voices as my favorite. Add in the previously mentioned incredible animation, and Your Name. is well worth catching during its limited theater run.

 

 

Categories
Board Games Reviews

Daedalus Sentence Board Game Review (First Impressions)

 

Recently had a chance to try a fun co-op with an intricate setup and thematic elements of the minotaur’s labyrinth adapted into a sci-fi setting (a treat for a mythology buff like me).

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It starts with a great concept: players are captives of an alien race trying to perform a jail break and escape. All players must reach the exit (escape pod) at the same time to escape/win. The hook with Daedalus Sentence is the board comprised of concentric circles that rotate in between player turns. The mechanic is well implemented and nicely compliments independently moving guard patrols (including amusingly named/themed shock troops called Minotaurs) to really give the feeling of navigating a maze as players try to adapt. There’s an exploration aspect too, as the rooms start face down and have different powers available (and possibly extra guards to avoid) as the players reveal them.

The pace of the game really ramps up as players progress to each new ring and raise the game’s “alert level.” The higher the alert the more times the rings rotate and the guards move per turn. So at the beginning the players have some breathing room to plan a bit, but then things get extremely hectic. I liked the progression and the way the increasing pressure keeps the game engaging.

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It did seem like the game could bog down at the end as players have incentives to play things slow and safe though. The capture mechanic is also a mixed bag, as it makes a lot of sense thematically but having a player literally have nothing to do until someone comes all the way back to the beginning of the “maze” to get them can hurt the pacing.

I tried this with 2 players, and liked the game balance. I’m not sure about the scalability with more players, as it felt like I had the perfect number of actions to make my turns meaningful. I understand to keep the difficulty intact the players as a group need to be limited to a certain number of actions, but there’s a lot of upkeep between turns and with fewer actions per player I could see upkeep vs actual playing time (for each person) to skew in the wrong direction. Curious to find out.

There is a small amount of randomness in what rooms are used on the outer rings, but for the most part after a couple games you’ll know what you’re going to find on each level. Some extra exploration incentives (items to find, etc) would help replayability. It would also be nice to have ways to help people get back to cells, or something for captured players to do while they wait.

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Overall though while there’s room for improvement in Daedalus Sentence what is here is fairly innovative and a lot of fun. I can see myself playing several times before it felt “solved,” and having varying player powers to try also helps shake things up a bit from game to game.  While longevity could be an issue, the atmosphere is incredible and the game will be a blast for at the very least a few games.

 

Categories
Manga Reviews

Yamada-kun and the Seven Witches Volume 2 Review

The Supernatural Studies Club’s newest member is out to destroy Yamada over seeing him and Shiraishi in a compromising position. Even if he can stop her, the club has various other threats looming…

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I’ve described volume 1 of Yamada-kun and the Seven Witches as “surprisingly fun,” and that feeling continues to hold into this second volume.  The story is still in its early phases, with the titular “witches” concept not yet introduced, but the antics and mischief Yamada and friends get into with his power are amusing.

I do find things a little uneven and the school intrigue subplot is just so-so thus far, but it seems to be setting up the series’ backbone so I’ll give it some time. This manga’s greatest strength is its cast. The varied personalities mesh well and each has a touch of realism buried beneath a cliched exterior (I could admittedly do without the pervert though, who’s rather one note humor is already getting tiresome). Itou’s misguided earnestness makes her my favorite so far.

I’d like the central plot to start getting to the point soon, but regardless the first couple volumes of Yamada-kun and the Seven Witches have been quite enjoyable.

Categories
Manga Reviews

Today’s Cerberus Volume 2 Review

Chiaki’s getting used to life with his new companion / guard dog, but he doesn’t quite realize how much larger his world has really become. Nor what a tempting target his unique situation makes him to other supernatural beings.

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Volume 1 of Today’s Cerberus was a fun read that put just enough of a twist on established conventions and tropes to keep things amusing and interesting. Volume 2 is a strong sophomore effort that continues to expand the cast of characters and new world Chiaki finds himself a part of while spending a fair amount of time on character development and firmly establishing the emotional core of the story.

I like the particulars of each of Cerberus’s personalities, and there’s good foreshadowing of each’s motivations, short comings, and the reasons they act as they do. The facts that the dominant personality is isolated from the others in their subconscious and that the most powerful of the three is self limited are great little nuances that portend ominous yet intriguing future developments. I still find Roze the most compelling, but both Kuro and Shirogane also have a fair amount of depth and uniqueness to them. The growing supporting cast fits well and all nicely supplements the (current) main plot of Chiaki trying to be more social and learn to be happy despite what he’s missing.

I’m still finding Chiaki and Kuro’s adventures highly entertaining. Looking forward to reading more.

Categories
Art Japan Reviews

Serenity on Paper

In addition to the art gallery at Tenri Cultural Institute (which I’ve written about on several occasions), TCI hosts various other cultural events and classes.

I recently participated in a three day Shodo calligraphy course at TCI taught by Tomoko Furukawa. It was a particularly great opportunity to attend as it was Paris based Furukawa’s first class in the US.

 

 

Having never tried calligraphy before in any form it was  fascinating and enriching experience. Furukawa explained learning calligraphy is a hands on endeavor and all three classes were structured in a practice based manner, with her demonstrating the day’s techniques to open, creating guideline pages for us all to reference, and then offering guidance and suggestions as needed as we attempted what she showed us.

 

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My final attempt from class 1.

 

During the three two hour sessions we experimented with three different aspects of calligraphy. On the first day we practiced what is perhaps the first thing that comes to mind when calligraphy is discussed: stylized kanji. Furukawa demonstrated a line of four kanji (“flower,” “bird,” “wind,” and “moon”) in three different styles, then focused on one style for us to attempt ourselves throughout the session. One of the most interesting things was seeing the ways in which everyone’s results were individual and unique even with working off the same examples and writing the same kanji.

 

 

In the second class we learned about making Japanese Ryoshi paper, a technique of lightly decorating paper to be used for calligraphy. The concepts of using small amounts of color to accent etherial and similarly faint metallics really appeals to me, as does the idea of negative space. I had to leave this class a bit early so didn’t get to do as much of it as the other techniques, and would really like to revisit it in the future.

 

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One of my completed papers from class 2.

On the final day we tried creating patterns evocative of bamboo. This was perhaps the most difficult to get a handle on, between trying to capture the essence of bamboo in minimal representation while making the brush and ink do what you want them to.

 

 

Everything was “trial and error” to some degree, and of course nothing looks the way you want it to the first time.  In all three cases, even over the course of two short hours, I could see improvements in my (of course still rudimentary) efforts. It was quite satisfying, and the process itself relaxing and fun overall.

 

 

Furukawa provided a wonderful primer on several different nuances of calligraphy in the limited time we had. In addition to the basics of the techniques we were focusing on each class, she had us use different types of paper to see the ways in which different techniques are needed and the ink, brushes, etc all react differently and produce lines with different qualities.

She also touched on the importance of how each work is approached mentally, visualizing what you wish to create,  and the importance of negative space in the compositions. The breath of knowledge she shared and variety of topics covered while still spending the majority of class time letting us practice was quite impressive.

 

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My final bamboo attempt from class 3.

 

While I found some things difficult (as of course expected when beginning any new art), I thoroughly enjoyed my first foray into Shodo and greatly appreciate the time Furukawa spent teaching us. Thanks to both her and TCI for such a rewarding class.

Categories
Art Japan Reviews

A Million Colorful Threads

Tenri Cultural Institute, in addition to its language school, concerts, and various other cultural events, hosts an art gallery that is always home to a variety of incredible exhibitions ranging from demonstrations of traditional Japanese techniques to innovative displays of multinational modern art. I’ve spotlighted several past showings, including the multinational Ink Imagists exhibition and Chika MacDonald’s Mugen exhibit.

Here I’ll be sharing thoughts on the currently showing “12 Years” exhibit.

 

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Nobuko Tsuruta has been doing SAORI, a Japanese art that embraces irregularities and uniqueness of freestyle hand weaving, for the exhibition’s titular “12 Years.” There’s wonderful variety showcased in her art. From stark, striking black and whites to gloriously colorful compositions in forms ranging from traditional tapestries and clothing to more inventive and abstract pieces using a wide array of fibers and other materials.

 

 

Beyond the surface intricacies and beauty, an underlying contemplative aspect to Nobuko’s textiles that adds emotional impact to her pieces. In her candid and genuine profile, she shares fascinating insight into weaving as meditation and accepting all aspects of herself, including “negative thoughts” and her “own vanity, ego, competitiveness and pessimism,” into the creative process and her art.

 

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The centerpiece of 12 Years is a breathtaking floor to ceiling tapestry entitled “Requiem.” It’s absolutely gorgeous, with shimmering gold interwoven with splashes of vibrant colors. There’s something powerful and evocative beneath the surface, and a placard nearby explains the deep meaning behind it.

 

 

Requiem was created while a fellow member of Tsuruta’s Saroi studio was hospitalized and subsequently passed away due to terminal cancer. It’s “intended to connect the Heaven and Earth, a bridge connecting the spirit of the people who died to we, the living.”

Nobuko’s dedicated Requiem to lost loved ones, including Tenri Gallery’s curator Kazuko Takizawa, who also passed from cancer a month ago. Kazuko’s love of art and infectious enthusiasm were apparent every time I saw her, and Requiem is a wonderful tribute to someone greatly missed.

 

 

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Rounding out the exhibit are striking photographs of people wearing Nobuko’s creations. They provide a nice compliment to the pieces on display, and the entire exhibition makes great use of the gallery space to really highlight and heighten the visual impact of Nobuko’s work.

 

 

12 Years runs until Wednesday, March 29, and is another excellent exhibit at Tenri well worth going to see in person.

 

 

Categories
Japan Reviews Wrestling

Tokyo Joshi Pro 1/4/17 Live Thoughts

January 4, 2017 in Tokyo, Japan

Last year’s Tokyo Joshi Pro show I attended was admittedly my least favorite of the trip, with mediocre wrestling, poor pacing, and the general feeling that I was not their target audience. There were bright points and most of the crowd adored it, but I felt with some tweaks the show could have been significantly better without losing any of the appeal to their dedicated fanbase.

So my expectations weren’t high for this, but I was interested to see if there had been any growth in the promotion / performers.

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The undercard featured a nice assortment of match styles, including Nodoka Oneesan (who debuted in last year’s opener) opening against her trainer Cherry, a 3-way between Rika Tatsumi, Hyper Misao, and Maho Kurone, and Ai Shimizu & Laura James vs Azusa Takigawa & Nonoko with special guest referee Joey Ryan.

The opener was decent and while still developing Nodoka was clearly more comfortable in the ring than last year. The three way had a overriding story of super-creepy Maho Kurone going after TJP’s resident ring announcer Minami Momochi (who was seconding Misao) and Misao or Rika running interference. Maho’s vampire/zombie character, complete with a severed limb she wears around her neck to the ring and gnaws on,  is a great addition to the idol heavy promotion to provide a different feel. All story over action here, but fine for what it was.

The tag match was all comedy, but it was good comedy. The pairing of Azusa and Nonoko benefits both as they have good chemistry. 

Everything was absurd but entertaining. This match was the best Ai looked in the ring of the three times I saw her this trip.

A couple of matches in things paused for idol performances, with two different groups performing a couple of songs apiece. I actually liked isolating them instead of having the singing as part of certain wrestlers’ entrances like last year. It also allowed them to set up speakers/proper equipment in the ring for them (which is impractical when doing one song at a time throughout the show). I understand criticisms of this breaking the flow of the show, but I thought it was fine and fit well with TJP’s general theme/appeal.

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It also tied directly into a later match between two members of the respective groups as Reika Saiki faced Maki Itoh. I was familiar with Reika via social media but never saw her wrestle before. She’s got an incredible physique and uses the power to great effect in the ring, looking quite impressive in her victory over Itoh. It was kept pretty basic (understandable given both wrestlers debuted in 2016), but they put on quite a clean, solid match considering their experience level.

In a rematch of sorts of one of last year’s highlights, Candice LeRae faced Yuka Sakazaki’s “masked twin sister” Mil Clown. I absolutely LOVE the crazy clown gimmick. The mannerisms, moves, etc. were all pitch perfect. Another strong showing between the two, and a touch better than last year’s I think.  Mil gets a victory to avenge “her sister’s” loss last year.

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Saki Akai is clearly TJP’s star, and received the biggest reactions of the night by far. She was in full dominant heel mode, but still heartily cheered regardless as she faced Miyu Yamashita in the semi-main. Saki’s personal maid / manager / henchman played to the crowd a little too much when interfering, but Miyu did a decent job of trying to rally the fans behind her despite it being an uphill battle.

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I still kind of feel like Miyu’s capable of a bit more than I’ve seen from her, but she was good here regardless. Akai played the arrogant heel to the end, including mockingly offering a handshake after defeating Miyu only to pull it back and continue the abuse. I like the total commitment to the character she showed and that she didn’t let the cheers tempt her to play hero to the audience.

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The main event was quite an interesting matchup. Reigning and defending Tokyo Princess of Princess Champion Yu made her wrestling debut in the opener of last year’s show. In contrast, her opponent Shoko Nakajima wrestled in last year’s main event in the finals of the tournament to crown the first champion, coming up short against Miyu Yamashita.

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This started slow, but once they built momentum it turned into a nice example of a grapple heavy and judo influenced style I unfortunately didn’t really see otherwise this trip.

Shoko’s parallel challenge to last year added a bit of depth, and Yu looked natural as champion despite her short amount of experience. It ran a bit long and Shoko was clearly carrying things at times, but overall this had a strong story and good action and was a fitting main event.

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After Yu’s successful defense, Reika comes up to apparently stake her claim as the next challenger. Good choice I think. It’ll be interesting to see if the two relative rookies can elevate each others’ performances in a main event slot.

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I was pleasantly surprised to discover most of the issues I had last year had been addressed. While a lot of the action was still basic, significantly higher average in ring performances in terms of execution and a better array of stories and characters made this a vastly better show while keeping all of the elements that appeal to their core fanbase. The effort was strong up and down the card, paired competitors extremely well, and perhaps most importantly the pacing was much improved, with nothing really overstaying its welcome.

This is a very different product than the other promotions I watch, but it’s growing into its niche and I found this show quite enjoyable. Looking forward to seeing if they’ll continue in this vein going forward.

Categories
Board Games Reviews

Takenoko: Chibis Review (First Impressions)

Takenoko has become one of my go-to games for when I want to play something a little lighter while still enjoying a bit of strategy and depth. It’s easy to teach and fairly straightforward to play, but still has a good number of strategic choices and room for competitive play.

So I was quite excited about trying the expansion, hoping it would supplement and enhance the game without diluting it or making things too complicated. It did.

 

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This is a direct expansion, and as such requires the base game to play. It introduces a “Miss Panda” figure, new land types, additional goals for each of the three kinds, and baby panda tokens (3 for each bamboo color).

The new land types have a Miss Panda icon, which determines when she comes into play, additional movement, and is relevant for some goals. They also have various powers that activate when the gardener is moved to them such as growing bamboo on all irrigated plots of the same color anywhere on the board, one plot where players can chose to grow an color of bamboo, and a “gardener’s hut” tile that allows the player to look at the top card of each goal deck and choose one. All the tile abilities make sense and work well within the established gameplay framework.

 

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The baby panda tokens can be claimed for one piece of bamboo of the same color whenever a player moves Miss Panda to the location of the (original) Panda, and provide small immediate bonuses (including the new ability to exchange a goal card from your hand for a new one) as well as 2 points per token at the end of the game. They are well balanced and seem reasonable in terms of powers and point value.

 

 

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The new goal types are great natural extensions of the ones in the base game. New land goals include having a set number of a land type on the board and formations involving the Miss Panda symbol. The new panda goals are worth more points than the base game goals for the same color/number of bamboo, but can only be redeemed if the Panda is on a lake tile. The new gardener goals are perhaps the most interesting, involving having bamboo stalks of minimum height(instead of exact heights) as well as goals needing varying heights of the same type of bamboo. The point values seemed reasonable and the variety was nice.

 

 

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Overall the new rules expand the depth of Takenoko nicely without being overwhelming. However I would still introduce new players to base game first, if only because of the numerous new tiles with “powers” and the intricacies of having two pandas to move with different effects. The theme of the expansion is quite cute (although the thematic ties of mechanics had my group chuckling often) and it all fits well in the established framework.

Best of all there are small nuances added that increased depth without making things too complicate. Everything in here is integrated well and nothing felt extraneous or unneeded. Excellent expansion, and an easy recommendation if you like the base game.

 

 

 

Categories
Manga Reviews

Until Death Do Us Part Volume 4 Review

“Mamoru-san doesn’t need my help. ”

This collection contains volumes 7 and 8 of Until Death Do Us Part as originally published. Although heavy in action it also features a fairly intricate plot that builds from volume to volume. Best to start reading at the beginning.

 

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Volume 7 picks up right where volume 6 left off, with a key confrontation between characters who have been circling each other thus far in the series. Takashige is excellent at giving just enough to be satisfying while holding back for later developments. Nothing’s settled but a lot is established. Also, fights (and other events) unfold in ways that develop characters. It’s an important and masterful use of craft to keep the manga engaging without losing momentum.

Things later move into a nice spotlight on Haruka as she has an unexpected vision at school. It’s an important story that shows her having to rely on the lessons Mamoru’s been teaching her in unexpected ways.

Then the patient, brilliant Wiseman’s finally ready to make his move…

All arcs here are grounded in nuanced underlying emotions: Genda’s controlled, calculating rage, Haruka’s feelings of inadequacy, Mamoru’s (over)confidence, etc. Haruka’s actions towards the end lead to a heart wrenching situation that illustrates how far Mamoru and she still have to go in understanding each other.

There are also interesting yet logical twists, and having master strategists involved on both sides of every conflict makes the unfolding stories absolutely captivating.

 

Continually fantastic stuff with no signs of slowing down.

 

Categories
Manga Reviews

Until Death Do Us Part Volume 3 Review

“This means hired killers and mercenaries the world over will be racing to Japan to find him.”

This collection contains volumes 5 and 6 of Until Death Do Us Part as originally published. In addition to nuanced plot and characters, this book directly continues an arc started in the previous one. Best to start reading at the beginning.

 

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Until Death Do Us Part is rolling along nicely, with another book filled with both captivating action and compelling, deepening intrigue.

The entirety of volume 5 features the conclusion of an intense fight started last book. It illustrates just how dangerous and hard to control things have become, and raises the stakes drastically.

Volume 6 moves things forward with Blade tackling a new, troubling situation with head on escalation. His blunt nature creates a solid anchor for the chaos around him, and also allows room for the more level headed members of the cast to shine.

And shine they do. They flesh out the world nicely and as I’ve gushed about in every review so far the intertwining and conflicting agendas and points of view of everyone make the manga extremely engaging and compelling. Well developed characters form the heart of any great story, and Takashige’s are great. Certain members of “The Wall,” Detective Genda, and Haruka all get spotlights and important moments. There are also several introductions of characters that will obviously be important later by way of minor, superbly paced cameos.

Another thing that’s impressive Takashige and DOUBLE-S’s storytelling is the economy of information delivery they achieve. The significance and meaning accomplished with little looks, expressions, and careful composition add an incredible level of atmosphere and depth to the narrative.

The book ends with a nice pair of weighted confrontations / meetings that continue to complicate the situation in the best possible sense.  It’s wonderful foreshadowing of long term impending doom as well as leaving things on a mild cliffhanger in the short term.

Another excellent entry in this series.