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Board Games Reviews

Top Ten “New to Me” Games early-2019

As in the past, I’d again like to look at some of the best games that I’ve tried for the first time (relatively) recently.

 

Ground rules:

  • The only qualification for this list is that I personally played the game for the first time since my late-2017 list.
  • It’s been over a year since my last list, so I’m doing a top 10 this time instead of 5, and there are STILL great games that didn’t make the cut. Honorable Mentions include, but aren’t limited to Argoat, Dark Moon, and Herbalism.

 

Special mention: Trickerion has been featured here before, but I played it for the first time with more than 2 players recently and really loved it in that manner as well, so wanted to give it another shout out.

 

 

10. Sentient

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Sentient perhaps looks a little more complicated than it is at first glance (and sadly any use of mathematical symbols immediately scares away some players). The mechanics are actually really straightforward and clever, with chosen cards changing the dice values on a player’s mat when played and the final values of the dice determining points scored based on the formulas on the cards. The balancing act gives rise to interesting choices in this unique, great little game.

Further thoughts here.

 

 

9. Gloomhaven

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Gloomhaven has massive setup and a million bits and pieces, but it all allows for a level of flexibility and depth that make it an extremely compelling dungeon crawler. It’s a bit cumbersome, but really well done and engrossing overall.

 

 

8. Unicornus Knights

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Unicornus Knights is a cooperative game with a wonderfully ridiculous premise. A “throw-caution-to-the-wind” princess wants to reclaim her lost kingdom, and the players are the various knights and retainers trying to keep her alive as she marches straight towards her goal. It’s hampered a bit by a rather poor rulebook and some odd graphic design choices made when bringing the game to the US, but once everything is sorted and settled this is a unique, highly engaging group game.

 

 

7. Spirit Island

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Spirit Island is a challenging co-op with a real sense of entropy and things getting out of hand as players take the role of spirits trying to protect/reclaim their island from colonists building towns and cities. The mechanics that govern the progression of what players are fighting against are ingenious, including an interesting, natural mechanic where the victory condition gets less stringent as the game goes on. This is something that really feels different among all the games I play, to great effect.

 

 

6. Raiders of the North Sea

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Raiders of the North Sea is a highly thematic game that captures a nice rhythm of building up in preparation for a specific action (in this case making raids of the surrounding area), executing, then doing it again, all without things ever feeling stagnant. I’ve only played with two players so far and there are aspects I think might be better with more players, but overall I really enjoyed this.

Further thoughts here.

 

 

5. Minerva

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I didn’t know anything about this before my friend brought it to the table, and it ended up being a wonderful surprise. It’s the first tile laying game in ages I’ve gotten excited about, with an interesting and unique activation mechanic that leads to meaningful choices with an eye towards balancing needing straight lines for optimal use of tile abilities with “blocks” for maximum scoring. This is a great game that made an excellent first impression and is something I anticipate adding to my collection in the future.

 

 

4. Shadows in Kyoto

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Shadows in Kyoto is a two player game of hidden information and strategic movement. The imaginative new take it brings to classic gameplay elements seen in games like Stratego and the depth arising from the hand management and asymmetric power aspects combine to something really fun and engaging. I loved this accessible, intriguing game immediately.

Full review.

 

 

3. Exit: Sinister Mansion, Dead Man on the Orient Express

 

It’s hard to know how to treat the Exit series in lists like this, as the new installments aren’t expansions or remakes but are generally similar enough to be treated as such. But I felt these two pushed new boundaries with the format and puzzle types and they are perhaps my two favorite of the entire series. So I’m featuring/recommending them both in this single entry.

More thoughts on the series.

 

 

2. Watson & Holmes

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Watson & Holmes is kind of a competitive, tighter version of things like Sherlock Holmes: Consulting Detective. The structure and gameplay elements are incredibly well integrated with the mystery solving aspect as players visit different location cards and take notes on the information they find trying to answer three key questions asked at the start of each case. The overall balance and way all the various elements come together is fantastic, and I loved the two games of this I’ve played thus far.

(Review to follow.)

 

1. Detective

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Simply incredible. Full review on the way once I get to finish up with the final case, but Detective is a wonderfully compelling cooperative campaign game that feels like doing actual detective work in a fun and captivating way. Each session/case does require a bit of time (~3 hrs each), but it doesn’t feel it at all. The way information is gathered is key, and between the decisions on what leads to follow, incorporation of a special website, and historical connotations this really knocks things out of the park in terms of creating an engrossing experience.

 

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That’s it for now. It continues to be a great time for gaming, and everything here is well worth at least giving a try.

What are everyone else’s new favorites?

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