Categories
Food Japan Mystery Boxes Reviews

Japan Crate November 2015 Review

November’s here and so is my box of varied and unique snacks from Japan.

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As usual Japan Crate includes a mini-manga that explains what each item is, has instructions for the DIY kit, and various additional context, pictures and promotion. The bonus item for the Premium Crate this month isn’t food, but a Naruto Blind Box Mini-Figure. Good inclusion to capitalize on the popular anime. One of the items listed in the book (Fujiya Lollipop Bag) wasn’t available in time, so an email was sent out explaining that it would be in next time and that two snacks had been added in its place. Nice touch.

So let’s look at the edibles.

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The Excellent

Both replacements were from Glico, and the Cookies & Cream pejoy ended up being my favorite snack of the month. Kind of a “reverse pocky,” these vanilla cream filled chocolate cookie sticks were delicious. The chocolate items were a big hit with me in general, as the Bar-None-like Black Thunder candy bars were fantastic.  The other replacement was also great: Hot Chili Salad Flavored Pretz, nicely seasoned pretzel sticks with a decent dose of spice.

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The Decent

This month’s Premium Crate’s drink is Chunosuke Water. I got the Apple flavor, and it’s a nice lightly flavored drink. Superstring Q is also a Premium exclusive, and is a 50 inch gummy string with two different types of grape flavored sections. It was decent, although I while I could tell the difference in taste between the two types it was more “sweet and different sweet” than “sweet and sour.”

Meiji Dice Caramel and Glico Man Caramel & Toy are both amusingly packaged caramel candies. They were fun inclusions and the caramel was decent, but in both cases it was a bit too sweet for me.

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The DIY kit this month was Funassyi Furi-Furi Shake DIY Kit, which is intended to create a sweet pear flavored milkshake by adding milk and an ice cube to the provided powder. I got almost more of a banana flavor from it personally, but it mixed to a nice consistency and was decent for what it was. “Add milk and ice and shake” is also far and away the least work required for one of these so far.

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Another Premium exclusive, Parchishuwa Grape Soda Mix, is one of the most unique candies I’ve tried yet. It’s like a bit a pop rocks mixed in with a powder that fizzes a bit and some chewy pieces for texture. The book describes it as “exactly what grape soda would be like if you could eat it instead of drink it,” and they’re right.

Uranai-KKO Bubble Gum is a nice recreation of fortune sticks. The gum itself is decent and seemed to have a slight cola flavor. The book and blog provide a little to help try to translate the fortunes, but it’s not nearly enough and I found the most I could determine on the sticks I got was good or bad luck.  Spy vs Spy Sour Gum contained two identical looking soft sticks of lemon gum, with one much more sour than the other. This was one of the Premium Crate exclusives and I enjoyed both versions.

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The Meh

Fluffy Long Neck Marshmallow is a twisted rainbow marshmallow stick. It’s fine for what it is, but a marshmallow doesn’t impress me. I wanted to like the Purple Sweet Potato Sticks, which taste as advertised, but I really didn’t for some reason. So it goes.

Conclusion

This was the weakest Japan Crate so far for my personal tastes, but I still appreciate the chance to try all of these unique snacks. The Premium exclusives continue to provide some of my favorites, and the upgrade is easily worth the additional $5. Despite less to love than usual there wasn’t a lot I severely disliked either, there were still high points,  and I continue to be impressed with the variety of selections, not only within each box but across the shipments I’ve received.

Categories
Board Games Reviews

My Top Ten Favorite Games (Nov 2015)

I’ve been wanting to do a rundown of my favorite games, but it’s always a bit odd as the list is ever changing as I play new things. I recently came across a wonderful blog entry by Jamey Stegmaier embracing that change and periodically updating his personal list. So I’m adopting his great idea and will likely be checking in every so often with updates to the below.

Ground rules:

  • This reflects my favorite things to play right now. I love everything on this list. Order is pure personal preference and whole list HIGHLY subject to change, as ten is a small number to cover all the great games I’ve played and something’s bound to be missing.
  • I need to have played something at least twice for it to be eligible. I think something has to hold up to at least a second play to be considered a favorite. So Imperial Assault, Suburbia, Tragedy Looper, and Impulse (and several others) all get automatic honorable mentions. I expect these the first two, at the very least, to jump into the list next time. I also have several interesting looking games I’ve never played in the waiting pile. Should be fun. 🙂
  • Expansions I have are considered with the base game and won’t be listed separately.

10. Alhambra

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A point that will pop up several times in this list is that I love games that are both accessible and deep. Alhambra shines in these respects. The basic mechanics of purchasing tiles and placing them in your own area with the player with the most of each type scoring points is easy to grasp, but the differing distributions and changing costs of tiles keeps things varied and challenging. There are numerous expansions containing several modules that can be swapped in and out to customize things even more exactly to your group’s particular preferences. This is one of my go-to gateway games.

9. Castles of Burgundy

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Castles of Burgundy is unlike any other game I’ve played, and it shines in the unusual way uses dice to determine both which tiles a player can buy and which purchased tiles can be placed on their personal player boards. There are a lot of “moving parts” and things to keep track of, but it’s all logically laid out and intuitive once you get the hang of it. There’s tons of replayability and different viable strategies, even before considering the numerous different player boards available.

8. Pillars of the Earth

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Pillars of the Earth is one of those games that looks VASTLY more complicated than it is. There are a lot of components and mechanics, but it all fits together seamlessly and makes sense. The use of worker cards and execution of resource management is perfectly balanced and well constructed within the theme. Pillars also has the best expansion I’ve ever seen for any game. It adds depth and challenge to the game without losing anything and makes every aspect it touches better. This is always a big hit with my groups and one of the first “heavier” board games we introduce people to.

7. Euphoria

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Stonemaier Games’ second offering, a fantastic dice-as-workers game with an incredibly unique theme of trying to achieve prestige and status in a dystopian world. Little touches like artifact cards depicting objects from today’s world and trying to keep your workers happy and stupid bring the theme to life and it’s very well intertwined with gameplay. Also, the production quality is absolutely unreal, with realistic resources, wooden commodity pieces, wonderful art, etc all making this as great to look at as it is to play.

6. Anima

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It can be hard to capture the feeling of exploration and combat in a card game without getting too bogged down or complicated. Anima and its expansions walk the line perfectly, creating a framework where you’re leveling up your team, gradually facing tougher monsters and opponents, and preparing to defeat the great evil and win the game in a natural progression without needing 100+ page rulebooks. This is the best “simplified” role playing experience I’ve found, and I continue to adore this game years and years after my first play.

5. La Citta

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La Citta is fifteen years old and feels so timeless and classic I’m actually surprised it’s not older. Wonderfully thematic game that combines tile laying and resource management as players try to build the most attractive cities and lure the greatest population (the game’s victory points) to them. Details like needing water sources to grow beyond a certain point, having to produce enough food to feed your population, and a changing priority system signifying what people value most in their cities each round make this a fantastically deep, balanced game.

4. Viticulture

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The debut game from Stonemaier, which instantly made them one of my favorite publishers. Beautifully realized worker placement game that is just completely infused with the unlikely theme of winemaking. The Tuscany expansion adds several great aspects that make it even more amazing, and the game scales incredibly well and feels like the same game no matter the player count. As usual with Stonemaier the production quality is absolutely unreal, with individually shaped building pieces and gorgeous art elevating the immersion.

3. Ghost Stories

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Fantastic co-op game that’s fairly easy to teach but has a lot of variation and depth. Best on its own or with Ghost Moon (Black Secret has fallen flat with my group so far). Notorious for its difficulty, but we’ve found it challenging rather than frustrating. The changing board, player powers and enemy cards make every game significantly different, which greatly aids its longevity. It’s also great to have a go to co-op game on hand, as many of my “non-gamer” friends have really enjoyed trying something that has them working with, rather than against, the rest of the group.

2. The Duke

Game in progress.

I amazed how quick this skyrocketed up my list. The Duke is an incredible two player game with elements of chess reworked into a much more accessible and variable experience. The vast number of movement patterns allows for deep gameplay, yet the smaller board and limited starting pieces keeps things manageable. The combination of each piece having its movement grid printed on it and the fact that the pattern is different on each side is just fantastic, and makes this both incredibly new player friendly and deep.

1. Princes of Florence

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Despite tough competition, Princes of Florence is still my favorite game of all time. It incorporates what’s usually one of my least favorite mechanics (the auction) in a quick and enjoyable way that enhances the balance of differing strategies greatly. The combination of resource management, strategic choices and maximizing opportunities is just perfect and I could (and probably will) play this a million times.

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And that’s a wrap. Will be interesting to track how this list changes in the future. What are everyone else’s favorites?

Categories
Board Games Reviews

Looking Ahead: New and Different Board Games

Having too many awesome games to play and try out is a good problem to have. Here are a few games I’m anxiously awaiting an opportunity to try. Each of these has some new twists on established mechanics that seems extremely interesting.

Between Two Cities

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Stonemaier Games previous two games (Viticulture and Euphoria) instantly became favorites of mine, and despite being the first of their games not designed by their founder Between Two Cities looks to keep up their extremely impressive track record. It combines tile laying and drafting, but the real innovation is a concept of “competitive co-op.” Each turn you choose two tiles from your hand and will play one into each city on each side of you. Your opponents will do the same, so you are cooperating with those players to build the cities. There is only one winner however and your score at the end of the game is that of your LEAST valuable city, so balancing things is key.

The idea is fantastic and playtesting feedback and early reviews are very positive about how well it was executed. The fact that other players will always be placing tiles to “your” areas at the same time you do brings discussion and bargaining into the game, which should be a refreshing additional element.

Dark Moon

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I’m a big fan of co-op games with hidden traitor roles, although they can be tough to balance. In addition to having a great, atmospheric sci-fi theme, Dark Moon plays around with different elements of such games in ways I haven’t really seen before. The “uninfected” players are trying to survive through a certain number of game events. The secretly “infected” players are trying to destroy the outpost and doom the crew. When there are more than 1 infected players, they won’t know who each other are. This brings up interesting possibilities of deception and/or working at cross purposes.

But the really interesting part of Dark Moon is that the “voting” system consists of contributing dice to attempt to complete actions or quarantine suspected players. Dice are rolled in secret, but the one you choose to contribute is always public information. This seems to provide a lot more to go on when trying to identify the traitors than normal games of this type, and I’m excited to see how it plays.

Mysterium

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Mysterium is a co-op centered around a group of psychics trying to solve a murder and set a wandering ghost’s soul to rest. All of the co-op games I’ve played so far have either been symmetric (outside of individual player powers) or asymmetric with one player being the villain or game master and the rest working against that player. This is a completely cooperative asymmetric game. There are no traitors, villains or gamemasters among the players, but one player will be the ghost of the departed and is trying to provide clues to the psychics to help them solve the mystery. The theme and setup of the game sound great and I adore the unique take on asymmetry game roles here. Really looking forward to trying it out in both roles.

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Just a quick look at some innovative and intriguing games in the pile. Hope to be back with reviews in the not too distant future. 🙂

Categories
Board Games Reviews

Suburbia Board Game First Impressions

I recently picked up Suburbia based on strong reviews and good word of mouth, but didn’t know a lot of details about it going into my first game. We tried it with three players, and all found it as accessible yet satisfying as advertised.

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Suburbia is one of those games that might look daunting at first given the numerous components but is quite straightforward at its core and easy to pick up once you start playing. Nearly every turn consists of picking a tile from the current real estate market (or taking one of three always available basic tiles) and placing it in your play area. That simple. The depth and appeal of the game  come from balancing the benefits and drawbacks of each tile, along with the changing cost as they move along the real estate market track. Wait a bit and you could get a great deal on a powerful tile, but you’ll miss out on it if an opponent decides it’s worth the extra cost.

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Different buildings affect your “income” and “reputation,” which both affect your ability to grow your suburb. All of this combines to draw people in, and “population” is the victory point system for the game. The theme is extremely well integrated and fairly intuitive. For example, airports provide greater income the more airport there are in play, but will “upset residents” and damage your reputation if you place them next to living areas. It’s a nice touch that makes it easier to really get sucked into the game.

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In addition to using the buildings as is, there a couple more options. For just the cost on the real estate track (not paying the base cost of the building) you can take a tile to use as a lake. All tiles have lakes on their backs and all lakes are identical – it gives $2 per adjacent building (other lakes don’t count). Not only is this an interesting strategic income choice, it allows players to “pass” in a way if they need to or potentially block an opponent from getting a valuable building. Each player also has three investment markers to use during the game, which can double the effects of one of their buildings.

The game plays until a certain tile, always placed towards the middle of the final stack, is flipped. When that happens the current round finishes and then everyone gets one more turn. So everyone gets a chance to make a play once they know the game is ending, and all players end up with the same numbers of turns. The number of tiles used varies depending on the number of players. There are also both public and secret bonuses for achieving certain things at the end of the game, like lowest income, most blue buildings, etc. Highest population wins.

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I’m glossing over some details in the mechanics, but I’ve hit the gist. I loved the balance and the strategic choices present while still having some chance involved that forces adaptability. Having some buildings depend on the total number of similar buildings in play, including in your opponents areas, makes you focus on what they’re doing as much as what you’re building. The combination of tile laying and resource management really worked for me, and I can’t wait to play this one again.

Categories
Art Wrestling

“Framed” T-Shirt Tutorial

I have a fondness for t-shirts of all kinds of artistic directions, from pop culture to abstract imagery to designs featuring my favorite pro-wrestlers. Of course I can only wear so many shirts, some no longer fit, and some I hesitate to wear because I’ve had the wonderful opportunity to get them signed, etc. A few years back I came across a great idea for turning such t-shirts into wall art using canvas stretchers. I loved the results and it’s become a hobby of mine, and made several “framed” t-shirts to adorn my walls.

For anyone who may be interested I thought I’d share how, demonstrating with a fun design I picked up to help Cherry Bomb with medical expenses from a recent shoulder injury (which she is thankfully recovering well from), and was lucky enough to get signed at the recent Shimmer tapings. The process is straightforward, just takes a little patience … and a staple gun.

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Materials needed:

  • 4 canvas stretchers (2 of each required length)
  • staple gun
  • staples (I use 3/8″)
  • scissors
  • t-shirt to be framed (obviously 😉 )

Measure the design ahead of time to figure out what size rectangle you’ll need to create. Keep in mind the neck and sleeves of the shirt will limit the amount of border you can have around the design. For this shirt I used 17″ x 14″, so I purchased two canvas stretchers of each length and assembled them together.

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The first pic above is the frame laid over the image, just for reference. Notice it partially covers the image this way, which is fine since the frame is actually placed on the other side of the shirt and the edges of the shirt wrapped around the frame (as shown in the second pic).

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Once the shirt is arranged on the frame to your liking start by stapling the middle of each stretcher. This is to get things in general position and the shirt does not have to be pulled taut here.

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The corners are next. Pull on the corner from behind a bit and flip back and forth to the image side to make sure the image is positioned how you want. Pinch the material at the corner and staple either side. Then flatten or fold the pinched material and staple it down.

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Center staples and all four corners done.

Once the corners are done the rest is simple, but requires care. Each side needs to be completely stapled down, and this is where the material needs to be pulled taught each time. Be sure to constantly check the image side to be sure you’re not distorting or tilting the image as you do so. This is especially important if the design has straight horizontal or vertical lines – it’s easy to turn them curvy if you’re not careful.

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Once all four sides are stapled just cut away the extra material.

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And done. Easy way to turned loved shirts into a kind of keepsake, and fun to decorate with. 🙂

The final result:

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Thanks for checking this out. Hope it proves helpful.

Categories
Uncategorized

I LOVE ME

So I stumbled upon an interesting link while perusing Twitter that led to a blog entry with the same title that I gave this one. The challenge at the end (as well as the blog itself) was both fascinating and terrifying, and this is perhaps the most difficult thing I’ve ever written.

I LOVE my determination to turn setbacks into opportunities.

I LOVE that I know the value of enjoying games and hobbies.

I LOVE my brain and the way it sees the world.

I LOVE my dry, twisted sense of humor.

I LOVE my love and appreciation for art.

I LOVE being a good friend.

I LOVE being able to face my problems with a blend of logic and empathy.

I LOVE being good with children, and my ability to make them smile.

I LOVE the peace I feel from music.

I LOVE that I’m taking steps towards lifelong dreams and goals.

I LOVE that I’m there when my loved ones need me.

I LOVE ME.

I challenge everyone who reads this to write down how they love themselves today.

Now I’m going to hit publish before I succumb to my self-conscious impulse to delete this whole entry. Great exercise in acknowledging the positive though, which we should all do more often.

Categories
Wrestling

The Ninja We Love to Hate: Being a Fan of Portia Perez

A strong wrestling promotion thrives not only on great in-ring action, but just as much on story progression and compelling heroes (faces) and villains (heels). Shimmer has always excelled in all of these respects, and in particular has featured some amazing heels that rile the crowd up to perfection. Without question, the best heel in Shimmer history is… Sweet Saraya Knight. But right behind her is Portia Perez, an incredible Shimmer mainstay who unexpectedly announced her retirement due to injury during the October 2015 tapings.

Portia’s been an integral part of Shimmer since close to the beginning, making her main show debut on volume 7. She came in as a plucky underdog babyface and teamed with Serena Deeb. It didn’t take long to abandon that approach, as in her very next match (on volume 9 against Josie) she was showing flashes of the charisma she’d become known for, infuriating fans, and using a chain behind the ref’s back to win. Despite her small size, youthful appearance, and less than impressive win-loss record early on, Portia’s natural ability to turn the crowd against her always made a win over her mean something for her opponent.

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While Portia was an accomplished singles competitor, she will perhaps best be remembered for her partnership with Nicole Matthews. The Canadian Ninjas are the benchmark against which all other tag teams in Shimmer are measured. They complimented and played off each other perfectly, and are currently the only two time tag team champions (as a unit) in Shimmer history. The Ninja’s greatest rivals were likely 3G (Kellie Skater and Tomoka Nakagawa), and the wars between the four of them were a sight to behold. My personal favorite of the Ninjas’ matches was an amazing contest against Ray and Leon, which I was lucky enough to get to see live.

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Portia’s individual talent for getting under people’s skin of course extended to her opponents, and she had a number of heated feuds over the years. These included taking issue with Serena Deeb returning from her time in the WWE, and making the rather huge mistakes of angering, and then mocking, Jessica Havok. Both were intense stories with logical issues and Portia fanned the flames expertly until the fans were dying for her opponent to get their hands on her (which they eventually did of course).

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The remains of Portia are somewhere under that pile.

But the longest and perhaps most memorable of Portia’s feuds was against Allison Danger, “highlighted” by Portia repeated attacking Danger’s previously injured collarbone, a Last Woman Standing match, and Portia threatening a pregnant Danger during an in-ring interview. Tension was kept up during Danger’s retirement role as a Shimmer authority figure and the feud was revisited a bit for Portia’s farewell.

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Portia announced her retirement on Saturday of Shimmer’s 10th Anniversary weekend, staying full heel and blaming the fans. Danger came out, pointed out that she had the ability to decide what Portia’s last match would be, and set up an eight-woman tag for the main event of Sunday’s tapings. It was a fun affair, serving both as a farewell to Portia and a celebration of Shimmer’s anniversary, with surprise appearances by the retired participants of Shimmer’s first main event (Dazee Haze and Lacey), as well as the involvement of Ninja rivals 3G (with the retired Nakagawa returning to second her former teammate).

After a fitting end that saw Portia’s attempt at cheating backfire to cost her the match, she had an (intentionally) awkward exchange with Danger and then Portia gave a retirement speech consisting of “I hate you all. Now I’m leaving.” It was fitting, if a tad disappointing. I personally wish she had let the kayfabe up a little here for her goodbye, but I understand the desire to perform to the bitter end and it was of course her choice. She went out of Shimmer as she spent her career – the consummate agitator.

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“You know this is awkward, right?”

Portia’s contributions to Shimmer did not stop in the ring. Starting around volume 36 she joined Dave Prazak during matches to provide color commentary, and the two became my favorite pair in short order. Their chemistry and banter is pitch perfect, and Portia knows the exact amount to scale back her character so her jibes at the faces never take away from the match or angle she’s trying to get over. While she’ll be missed in the ring, it’s my hope that she’ll continue to be involved in commentary and lend her unique and wonderful skills to enhancing the Shimmer product for a long time to come.

But either way always remember: Portia Hates Us.

Categories
Mystery Boxes Reviews Video Games

Arcade Block October 2015 Review

October 2015’s Arcade Block is here, as always in its awesome retro NES style box.

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The advertised exclusive for this month was a physical version of Retro City Rampage, complete with SNES style box. A code for the downloadable version is also included. Fun old-school style game and a great inclusion. Another nod to the retro crowd is a fantastic baseball cap with the Atari logo and a breakout background.

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The toys this month are a fun pair. Never played Fallout but it’s instantly identifiable an I like the mini-figure I pulled from the blind box. We also get a Titanfall K’Nex set, which is aweseme.

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The T-Shirt this month is a striking Call of Duty Black Ops III design from ShirtPunch.

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Conclusion

More great variety and value from Arcade Block. This is easily my favorite mystery box subscription of all I’ve seen/tried.

Categories
Art

Impressive Heights Achieved

I recently attended the opening of a wonderful art exhibition called Figure in the Sky at Space 776 in Brooklyn. I found out about it via a friend of mine named Cora Kobischka who has some pieces showing, and I’m very happy she pointed it out.

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Postcard advertising the show.

Figure in the Sky features work from five artists and makes great use of the available space to highlight the works. The larger of the two rooms is somewhat bisected by a hanging cloth piece that breaks up the room, and the back wall is a window through which the other room (which is an exhibit in itself) can be seen. The setup makes the space seem bigger than it is and allows a lot of art to be shown without feeling cramped.

I enjoyed the entire exhibit a lot, particularly a couple of neat pieces by Takuya Hayaki that had fascinating use of color and texture. But I’ve always loved the use of shadow and monochrome in art, so the highlight for me were a series of pieces by Cora portraying various imagery in blacks and grays within the outline of egg shapes. They can be seen here, but are really best appreciated in person.

Near the entry is a captivating related exhibit in some sense created by visitors trying to toss monochrome painted eggshells (some filled with glitter) into a small opening in a clear wall mounted case. The remnants of the attempts, the debris that made it into the case, and the couple of shells simply pushed through the opening all combine to what I found to be an extremely intriguing illustration of the potential for beauty in chaos and destruction. Of course being at the premiere meant I was a witness to and participant in said chaos and destruction, which was fun too. 😉

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I adore art that gives as much to think about as it does to look at, and I found a lot of it at Figure in the Sky. The exhibit is open until November 9, 2015, and I highly suggest checking it out if you get a chance.

 

 

Categories
Mystery Boxes Reviews

Nerd Block October 2015 Review

This month’s Nerd Block items were identified as “Tricks” and “Treats,” with three of each.

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The “Treats” consisted of a Bob’s Burgers Mad Libs, an exclusive Moe the Bartender coaster, and a Jem and the Holograms comic (Annual #1) with an exclusive Nerd Block cover. I live in a bubble so have never heard of Bob’s Burgers, but Mad Libs are always amusing. The Jem comic features a series of short stories with the cast interjected into various other famous properties, and was cute for what it was. The Moe coaster seems sturdy enough to actually use for its intended purpose (ie its not cardboard or paper) and I sure I know a Simpsons fan or a hundred who’ll love it.

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The “Tricks” featured monsters of all kinds. The exclusive Ripley and Big Chap Xenomorph Vinyl 2-pack seems of good quality and looks good (through the box, which I won’t be opening). Zombie Hunter Dog Tags are another decent inclusion and the type of collectible I expect from these kinds of boxes.  IMG_4164

Finally we have the monthly t-shirt, a Peltzer’s Pets design featuring Gizmo that changes to a Gremlin via glow in the dark. Cool idea.

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Conclusion

I have to admit Nerd Block’s been an odd experience for me. The variety of both properties and products is great, and the items all seem of good quality. But they just aren’t appealing to my particular tastes, and I will likely be giving everything here away. NB’s Arcade Block offering is FAR more suited to me. I’m not disappointed with having tried Nerd Block classic, but personally I can’t see anyway I’d renew my subscription after my next and last block.