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Japan Reviews Wrestling

Gatoh Move 12/30/16, 12/31/16, and 1/3/17 Live Thoughts

December 30 and 31, 2016 and January 3, 2017 in Tokyo, Japan

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Awesome keychains featuring Gatoh Move’s core roster. Just missing Riho’s, as it was sold out before I got a chance to get one.

As I mentioned when discussing last year’s Ichigaya shows I was able to attend, these shows from Gatoh Move are unlike anything else I’ve been to, and a lot of fun. The unusual venue and unique atmosphere are something any wrestling fan should check out at least once (preferably more 😉 ).

The Ichigaya events are held in a small room with no ring and two large windows on one wall which are removed for the shows. The crowd itself is effectively the “rope break” marker and the wrestlers will sometimes use the front row to bounce off of for “running the ropes” and the windowsills to jump off of for high risk maneuvers. The limitations of the venue restrict the action in ways compared to “normal” matches, but also provide opportunities for creative variations on standard wrestling elements.

As usual for Gatoh Move all the shows opened and closed with a song/dance performed by Emi, Riho, Kotori, Aasa, and Obi.

Pictures are not allowed during the show but can be taken afterward, so my pics here won’t contain anything from the matches and will only be of the roundtable and dancing following the shows (as well as of some of the great souvenirs I got).

12/30:

First was visiting veteran Kaori Yoneyama against Gatoh Move’s resident rising star in Kotori. Decent pairing, and the story of Kaori trying to dominate and Kotori fighting from underneath provided a nice showing for the developing youngster. Basic but solid. Kotori’s charisma, enthusiasm, and talent stood out during my last trip (as I spotlighted here) and she’s clearly continued to polish and expand her skills  in the intervening year.

Next up was a 3-way featuring Antonio Honda vs Sayaka Obihiro vs Jaki Numazawa. This was a comedy match where after every 2-count the winner got to make a joke using a box of props off to the side. Those that the audience applauded received a point. Most points after a set time won. Pretty much every move done led to a 2-count, as the jokes were squarely the focus here.

Although it’s fair to note that not speaking Japanese put me out of the target audience for this, between not understanding the spoken parts of the jokes and having seen these exact three wrestlers in a similar match last year this fell flat for me and honestly was my least favorite Gatoh Move match of the trip.

Speaking of similarities to last year, the main event of Emi Sakura & Masahiro Takanashi vs Riho & Aasa was amusingly close to the main event of the first show I ever saw at Ichigaya. It was the same except for having Kotori in Aasa’s place.

The rookie looked good here and fit in well among the more experienced competitors. Her pintsized powerhouse gimmick amuses me greatly and she already show flashes of brilliance in the way she uses it. Another solid match with exciting touches.

During the post show roundtable playing cards were drawn to determine teams for the next show’s main event, which ended up being tag team champions Riho & Kotori teaming with Aasa against Emi, Obi, & Mitsuru.

12/31:

Amusing side note: during the opening dance for this show Obi accidentally (and unknowingly) bopped Aasa on the head with her mic. She continued to dance unaware as Aasa rubbed her head and mock scowled for those of us in the window who could see her.

For this show I was sitting in front of the window most often used for jumping off of, etc, which ended up leading to quite a bit of ducking / moving out of the way as all three matches used the window heavily. Kept me on my toes. 😉

The undercard consisted of two mens matches, as all six of the core Gatoh Move roster were in the main event tag match. The opener of Madoka vs Toru Owashi vs Konaka Pehlwan was hard fought but with light touches of humor, mostly involving Toru. It was all kept in the context of everyone trying to win and everything clicked together pretty well. Case in point was the amusing finish. Toru was perched on windowsill (right above me) waiting for an opportunity to jump at one of his opponents who were fighting among themselves, but Madoka rolled Konaka up for the win and the match ended with Toru still in the window. Madoka and Konaka then left and a dumbfounded Toru eventually climbed down and headed out himself.

Masahiro Takanashi vs Cho-un Shiryu was a hard hitting match centered around the vicious strikes both men throw so well. Takanashi in particular thrives in this environment and knows how to make the most of it. Match went for the full ten minute time limit and ended in a draw, staying intense for the duration.

The main event of Emi Sakura, Sayaka Obihiro, & Mitsuru vs Riho, Kotori & Aasa was my favorite Gatoh Move dojo match this trip. Obviously they all know each other extremely well and have great chemistry together, which led to an thoroughly exciting contest with innovative multi person spots and use of the venue. Riho’s double knees to an opponent seated against the wall looks so vicious.

Towards the end Emi and Kotori tumbled out of the window into my (hastily vacated) seat. Kotori held Emi outside to prevent her from making a save as Riho pinned Misturu. Little things like that are excellent uses of the uniqueness of the environment.

This was a more serious show overall, as in contrast to all the other Ichigaya shows I’ve seen the middle match wasn’t a comedy match. I liked the variation, and actually would like to see this as the default rather than the exception.

1/3:

The final Gatoh Move show of my trip started with a singles contest between rookies Aasa and Mitsuru. This was a strong showing and overall I was extremely impressed with both during my trip (especially for their experience). They’re both developing individual styles that suit them and I’ve very interested in seeing them continue to evolve as performers going forward.

 

The formula of a competitive opener and main surrounding a comedy match was back for this show, and in some foreshadowing  Emi Sakura made comments about Antonio Honda and Kaori Yoneyama both being very hungry in her opening comments. This came into play in what I can only refer to as an “orange match,” where in addition to pinfall or submission one could win by placing an orange on a pedestal held by one of the audience members in the front row. Yes, really. There likely is significance I’m missing, but “mechanically” those were the effective rules.

Three oranges were tied up around the room. In between fighting  (which included the wrestlers selling getting hit with the oranges swinging on their ropes like getting punched straight in the face) the oranges were claimed one by one. But as either Yone or Honda went to place it on the pedestal to win, their hunger would get too great and they’d devour the orange instead.

About halfway into the match Aasa quietly came back out and crouched next to the front row, with a fourth orange tied to her head (and a hilariously neutral expression on her face). Later on Honda noticed and took that orange when Yone’s back was turned and stuffed it into his tights. With Yone thinking all the oranges were already eaten, she set Honda up for a splash and turned to get into the windowsill, at which point Honda pulled out the hidden orange and placed it on the pedestal for the win.

So this was BEYOND absurd, but somehow worked and ended up my favorite of all the matches I saw Honda in this trip. It wasn’t trying to be serious, and by embracing its own ridiculousness and being the only comedy match on the show it ended up quite amusing.

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The main event was Riho, Kotori & Madoka vs Emi, Obi & Guanchulo. The latter team was somewhat dismissive of their opponents as well as taking some cheap shots here and there. Guanchulo was a bit over the top, almost cackling with maniacal glee at joining in with the slight heel tendencies employed by Emi. It was a different dynamic than the other six person match with Emi & Obi opposite Riho & Kotori and helped set it apart. It did make the match feel a bit lighter in tone, but it was still suitably competitive and the touches of humor fit and didn’t detract from the action.

Particularly memorable about this match was its creative finish with Madoka and Kotori tying up their opponents in horizontal holds, who Riho then used as stepping stones for momentum to perform a jumping double knee drop on Obi for the win.

Issues between Emi and Kotori continued to build here, including Emi showing disrespect after the match. Their interactions in the two six person tags seems to be leading to a future one one one encounter.

During the post show roundtable Kotori and Riho filled in the eye on a large Daruma (I didn’t catch what goal was achieved), and Honda’s birthday was celebrated with a cake.

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These shows won’t be for everyone, and I understand some of the criticisms I’ve seen of these shows and their matches feeling “samey” due to format limitations and repeated opponents. But I continue to be impressed as to what the wrestlers can do within those restrictions of the venue / style, and for certain fans (like me) there will great appeal in the nuances of each match and strength of the performers to mitigate those potential downfalls and make repeated visits a joy.

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Wall display of some of my Gatoh Move souvenirs, including a sign board I won, polaroids with the wrestlers, signed pictures, and the previously shown keychains.
Categories
Film Reviews

Rogue One: A Star Wars Story Review

“What chance do we have?”

“What choice do we have?

 

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At their core, the main Star Wars movies are high adventure tales of good versus evil. There is some depth to the characters, but the general themes always boil down to Rebellion / Light Side good and Empire / Dark Side bad in a black and white way. And there’s absolutely nothing wrong with that – the approach suited the stories being told and captured the imagination of the viewers leading to Star Wars becoming a beloved and near timeless universe.

But Rogue One beautifully demonstrates that there’s also room for something else in said universe: exploration of the shades of gray realities of warfare hidden in the crevices of Star Wars’ space opera scope. Whereas the main movies often embrace the themes of people losing their way and redemption, Rogue One is the story of people with with valid, nuanced reasons for things like wanting to avoid conflict, doing bad things for good reasons, etc.

It’s more drama than adventure, and yet feels just as right as a proper part of what’s come before. It’s fairly seamlessly woven into established mythos and provides a compelling prelude to A New Hope, retconning and explaining away some long standing possible plot holes without causing further logic problems.

In addition, as I mentioned above, there are harsh realities and difficult choices to be faced by the characters. I found the movie incredibly well written and acted. There’s a particularly fantastic confrontation in the middle where both participants in an argument are right, and both are wrong, and the movie rightfully resists any sort of easy answers. It’s the type of scene I simply don’t see existing with such effectiveness in the main movies, and I adore the extra layer it adds to the franchise. I also love the fact that this exploration was done in a spin-off and given proper space to develop as needed, rather than crammed into the “regular” movies where the formulas might clash.

Rogue One was excellent and I hope we see more side stories of this type to compliment the continuing epic adventures told in the main series in the future.

 

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Japan Reviews Wrestling

Merry Joshi Christmas! Part 3: Marvelous 12/25/16 Live Thoughts

December 25, 2016 in Tokyo, Japan

Between Christmas Eve and Christmas Day I was lucky enough to see three Christmas shows, all with some celebratory elements. First was Gatoh Move at Itabashi Green Hall at 1 pm on Christmas Eve, and later that night was Ice Ribbon at the IR dojo in Warabi. On Christmas day I headed to Shin-Kiba First Ring for the last of the three, from Chigusa Nagayo’s Marvelous promotion.

 

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The show started off in festive fashion, with Chigusa coming out dressed as Santa and her core roster joining her in various costumes. The highlight was Takumi Iroha as a Christmas Tree (which I sadly didn’t get a good pic of). My meager Japanese skills didn’t catch the meaning of the longish promo / exchanges between the wrestlers, but it seemed well received.

 

 

The opener, Mio Momono vs Mika Shirahime, was great, and if not the match of the night certainly neck and neck with the main event. Incredible instincts and craft shown by both rookies, who built drama expertly through the 15 minutes encounter and had the crowd going crazy at the end. There were a couple awkward spots, such as an instance from each where they essentially forgot to roll up their opponent, forcing the other to kind of roll herself up and wait for the other to get in proper position. But otherwise this was smooth and well executed. And even in the places I mentioned the ability of the other wrestler to adapt and keep things on track was impressive, particularly given their experience.

I was at Mio Momono’s debut in New York, and it’s wonderful to see her capitalizing on the potential she showed even then. Can’t wait to see what the future holds for this extremely talented youngster.

 

 

The show slowed down quite a bit from there. Another Marvelous rookie, Rin Kadokura, wrestled freelancer Konami in the second match. While Konami has a fair amount of experience from wrestling in several different promotions, she’s only been in the business a couple of years herself. Both were fine here, leading to the perhaps expected decent but basic match.

Aki Shizuku came to the ring festively attired to the crowd’s delight, which I unfortunately have to admit was probably the best thing about her match with Yuiga. I understand the style they were using, but there was just way too much stalling that made this match seem much longer than it was. While nothing was really wrong from a technical standpoint, the pacing was way off and it didn’t come together for me.

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Kaoru vs Yako Fujigasaki vs Chikayo Nagashima vs Hamuko Hoshi vs Mochi Miyagi was a reasonably fun match, with lighthearted taunting and antics early on giving way to more competitive sequences as the match progressed. Ice Ribbon’s Lovely Butchers looked good here, and mostly worked together despite the 5-way format. Yako was the target of the other combatants for most of the match, and a specific underlying rivalry between her and Kaoru got a strong focus towards the end. Kaoru’s favorite foreign object, the wooden board of doom, of course became involved. Felt like the underdog should have gone over here, but it appears the feud is still building / ongoing.

 

Tomoko Watanabe didn’t know quite what to make of the eccentric Cassandra Miyagi as their match began, and I don’t think things were any clearer for her by the end. This was my first time seeing Miyagi, who I’d heard a bit about, and she certainly has a unique and rather captivating charisma to her. The match was fine, but did feel like it could have been better and the structure led to an anticlimactic feeling when Miyagi lost.

 

I’d been extremely impressed with Takumi Iroha in her appearances at Marvelous USA’s New York shows, and was happy to see her get this main event opportunity against veteran Kyoko Kimura. I’d seen them interact before as part of an intergender tag team match at Marvelous USA’s third show, so this encounter was a nice followup to that.

This played out as would be expected, with Kimura largely dominating and Iroha toughing it out and fighting from behind. The formula worked well, and Iroha got to show some of her incredible power at points. Solid main and a nice spotlight for the up and comer.

 

 

Chigusa and the core roster came back out after the main to thank Kimura, talk some more, and raffle off a few things to the audience as part of the Christmas celebration.

Middle of the road show overall I think. It had a different feel from the rest of the promotions I saw, with a somewhat more traditional sense of build throughout the card and in the matches. It was great when it worked and cooled the crowd significantly when it didn’t. The things that didn’t excel here were more bland than bad, but it was half the card. That said, the high points were great and they started and ended with the best of the night.

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Japan Reviews Wrestling

Merry Joshi Christmas! Part 2: Ice Ribbon 12/24/16 Live Thoughts

December 24, 2016 in Tokyo, Japan

Between Christmas Eve and Christmas Day I was lucky enough to see three Christmas shows, all with some celebratory elements. First was Gatoh Move at Itabashi Green Hall at 1pm on Christmas Eve. That evening I headed over to the Ice Ribbon Dojo for their Christmas show.

 

During the opening Maya Yukihi sang a (rather spectacular) rendition of “All I Want For Christmas” before the usual welcoming comments by various roster members.

The first match was Uno Matsuya & Kyuri vs Tequila Saya & Maika Ozaki. Everyone except Kyuri was new to me here. As I wrote about in The Future is Now 4, Kyuri really impressed me last year and I’m hoping to see her get more chances to advance. Here she showed even more of the instincts and skill I noticed last year, along with clearly being the veteran lead of the match among the three relative rookies.

All of the newer wrestlers looked good, despite getting a little lost at times (which with Kyuri’s help they recovered from nicely). Uno and Saya are already showing disctinctive styles and personalities, and seemed to be solid additions to the roster. Ozaki showed great flashes of power and has a ton of potential as a wrecking ball style wrestler. She was made to look strong defeating Kyuri for the win.

 

 

On the first show I saw during last year’s trip I was introduced to Miyako Matsumoto by seeing her team unsuccessfully and hilariously with Maruko Nagasaki, so I was extremely amused to find them teaming again here on my first IR show of this trip. Given their opponents were International Tag Ribbon Championship #1 contenders The Lovely Butchers (Hamuko Hoshi & Mochi Miyagi), there seemed little chance of the former team’s record improving.

Sure enough this unfolded exactly as expected, with some self serving antics from the Dancing Queen and and eventual victory for Hoshi & Miyagi. Miyako predictably hit at her opponent in frustration after the loss. The Butchers looked good as a team, keep their own playing around to a minimum and focusing on hard hitting tag team wrestling (which is where I think their strength is). Their performance here definitely increased my excitement for their upcoming title match against my personal favorite team, Avid Rival.

 

 

Tsukasa Fujimoto & Maya Yuhiki vs Kurumi & 235 was an intense tag encounter built entirely around the undercurrents of ICE Cross Infinity Championship semi-finalists Tsukka and Kurumi facing off. Their tense staredowns, one upmanship games, etc all worked well to crank up anticipation for RibbonMania and actually seemed to be teasing a Tsukka vs Kurumi final. Kurumi got to look like a bit of a beast here, using her power to get the better of Tsukka on quite a few occasions. Maya and (the rather underrated) 235 were on here as well, leading to a strong, compelling tag match.

 

 

Rabbit Miu’s last match at Ice Ribbon was the main event, where she faced Tsukushi.  Decent main event and a fitting send off for Rabbit. She was clearly having fun out there wrestling a friend. Both are accomplished wrestlers so action was good too.

 

 

After the matches there was an extended roundtable with Tsukushi giving a goodbye speech to Rabbit in addition to the usual promos/comments.

Seemed to be some bluster from the remaining tourney participants, and that along with the semi-main tag provided good build for RibbonMania. Although the absence of one of the four semifinalists due to Risa performing in a play did hamper that momentum a little.

 

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Overall this was one of the stronger top to bottom dojo shows I’ve seen, with great action and a lot of intriguing underlying stories.

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Japan Reviews Wrestling

Merry Joshi Christmas! Part 1: Gatoh Move 12/24/16 Live Thoughts

December 24, 2016 in Tokyo, Japan

Between Christmas Eve and Christmas Day I was lucky enough to see three Christmas shows, all with some celebratory elements.

 

First up on Christmas Eve was Gatoh Move at Itabashi Green Hall, where the first show of theirs I saw was at in 2015. Still one of my favorite venues. Unlike Gatoh Move’s home base shows their bigger events (like this one) are more traditional in some respect because they take place in a wrestling ring instead of the mats only environment at Ichigaya Chocolate Square. But Gatoh Move is still unique in it’s presentation, with opening and closing dance numbers by the core roster and a mix of comedy and competitive matches up and down the card. As appropriate for the holiday theme the wrestlers came out in different colored Christmas outfits for the dancing.

 

 

The opening match was a mixed tag pitting Hikaru Shida & Madoka against Kaori Yoneyama & Hikaru Sato. This was largely a straight up contest, although there were … “comedic” I guess …. overtones mixed in between Shida and Sato, with Sato creeping on Shida and her wanting nothing to do with him. He tried to refuse to tag in against Madoka but force tagged in whenever she entered the match, stalked around her and bent over to check out her behind instead of hitting her when Kaori held Shida for a double team, climbed on top of her instead of applying submission holds, etc. It did lead to a couple of funny moments, like Shida hitting Kaori with her flying butt attack, him asking for the same, then Shida kneeing him in the face instead. But mostly I personally found it creepy and unnecessary rather than funny. Also, Shida cowering away from him at points seemed really odd for her character, who I thought generally more likely to just haul off and knee him in the first place.

Past that the match was good. In particular when the men did actually face off they absolutely lit into each other with hard strike exchanges. Strong finishing exchanges as time expired too. The Sato / Shida stuff is obviously an ongoing angle, but not one I care for from what I saw here.

 

 

Next was a special stipulation “Drunk Match” between DJ Nira and Masahiro Takanashi, during which the competitors had to stop wrestling to imbibe at random times. Beverages escalated from beer to shochu to champagne. Gags included Nira sneaking more than he was required to drink, both wrestlers getting increasingly wobbly as time progressed, etc. Takanashi begging off from the required drink at one point while Nira ran up to down his was a great little touch. Near the end Takanashi kept trying for a superkick, but Nira couldn’t stand long enough to be hit with it. Nira eventually decided to call a bunch of people out from the back to form a human pyramid, and once he made his way to the top Takanashi finally had Nira in position to hit the superkick for the win. Absolutely ridiculous from start to finish, but that was the point here and it was amusing.

 

 

Team Reina (Makoto, Mari Sakamoto, & Hirori) faced Team Gatoh Move (Emi Sakura, Aasa, & Mitsuru)  in a 6-woman elimination tag (with over-the-top rules in addition to pin/submission). Interesting set up here, with Gatoh Move’s founder and two of her trainees against Reina’s reigning Champion (who also holds GM’s IWA Triple Crown Championship) and two of hers. I’d of course seen Emi and Makoto last trip, and also saw Mari when she came to New York with Syuuri last year. Hirori, Aasa, and Mitsuru were all new to me.

 

 

The story of the match was phenomenal, with both teams showing real desire to prevail in the inter-promotional contest. The seconds on the outside for each team were visibly engaged and cheering their promotion, which really added to the atmosphere and the sense of something important being at stake here, even if it was just bragging rights.

 

 

The action was great too, with everyone looking sharp, things going back and forth nicely, building drama around the eliminations, etc. Makoto’s presence and mannerisms as a cocky heel were several levels better than what I saw of her in a babyface role last year. Aasa got a nice spotlight at the end being the last member of her team left trying to topple Makoto before coming up just short, and her ring style as a pint-sized powerhouse suits her extremely well. I’d like to see more of Mitsuru too in the future, as she looked quite good in the little time she had before being the first elimination.

 

 

 

Antonio Honda, who I saw several times last year and is always good for a chuckle, had a special “Christmas Deathmatch” against Cho-un Shiryu.  This was VERY strange, surprisingly even more so than the drunk match, but still pretty humorous somehow. I do feel it ran long though and would have benefitted from a few less sequences/gags.

Santa made repeated appearances to bring Honda gifts such as a dirty magazine, nunchaku, and a coal miner’s glove, all of which factored into the match eventually. Kaori Yoneyama and DJ Nira were sitting near the “stage” seats and whenever Honda or Cho-un would go up to the top rope one of them had some sort of medical emergency they needed assistance with, forcing the combatant to nobly chose to give up his advantage over his opponent to leave the ring and assist the person in “jeopardy.” Nothing even remotely serious about this match, and the crowd ate it up.

 

 

The main event featured Riho & Kotori challenging Aoi Kizuki & Sayaka Obihiro for the Gatoh Move Tag Team Championships. Aoi is a personal favorite of mine, and this was unfortunately the only chance I’ll have to see her wrestle this trip. Thankfully though it was a main event match in with three other excellent wrestlers, and as such was great.

 

 

 

Both teams were sharp and this was exactly the quick paced, hard hitting main event it should have been. Kotori having a bit of a chip on her shoulder and something to prove was a nice undercurrent, and Riho and Aoi had some fantastic exchanges down the stretch.

It was a shame to see Aoi and Obi lose (I somehow only seem to get to see Aoi drop titles in big matches live) but it wasn’t a surprise the way the buildup was going and with Riho’s role as ace of Gatoh Move. Also, Riho and Kotori are a great team and deserving champions themselves.

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Afterwards there was another song and wrestlers went around the venue shaking hands with the fans and thanking everyone for coming.

 

 

I really liked the feel and flow staggering the comedy matches with the more serious ones gave the show, and when it was time for action everyone gave it their all. As I generally find in Gatoh Move I loved the humor in the straight up comedy matches, and found it fell flatter when they tried to integrate it into a regular contest. The fully competitive matches here (6-woman tag and main event) both had a fantastic sense of urgency and stakes and were simply great.

Categories
Japan Reviews Wrestling

Stardom 12/22/16 Live Thoughts

December 22, 2016 in Tokyo, Japan

I was lucky enough to also be at Stardom’s big year end show in 2015, which was quite unique as it featured Act Yasukawa’s retirement. I was curious to see how this year’s would be different being perhaps a more “typical” year end show for them.

The show started just a couple hours after my arrival in Japan, so while I made decent time from the airport I still unfortunately missed the first two matches of Azumi vs Arisu Nanase vs Ruaka and Konami vs Hiromi Mimura.

So the first match I saw was a three way tag between Oedo Tai (Kris Wolf & Hana Kimura), Jungle Kyouna & Natsuko Tora, and Kaori Yoneyama & Saori Anou. One member of each team (Hana, Tora, and Saori) was new to me.

There was some comedy early on as the teams taunted each other, then things progressed into back and forth between the three teams and some multiple person spots. Wolf is so charismatic the crowd popped for her surprise win despite her heel status.They kept it short and energetic here, leading to a decent, if unremarkable, triple tag.

The NWA Western States Tag Team Titles were on the line next as Twisted Sisterz (Thunder Rosa and Holidead) (c) defended against Queens Quest (HZK and Momo Watanabe). With Queen’s Quest being a new big heel faction associated with Io, I was honestly was hoping for more from them. All four wrestlers were clearly giving good effort and there were some bright spots, but the chemistry between the teams as opponents just generally seemed poor and there was a lot of awkwardness and things not connecting / coming across quite right. I feel like these teams are capable of more. The heel vs heel dynamic also kept the crowd rather tepid, and QQ’s puzzling loss seems to cut off the relatively new team’s momentum.

A pair of dark matches featuring models/actresses against career professional wrestlers were next.

In her debut match Nana Suzuki got to get in the ring against one of Stardom’s aces, Kairi Hojo, in a singles contest. Nana actually played her role as an overmatched but determined underdog quite well and the match was good. Kairi rightly dominated most of this, but the story was well told and Nana got the crowd behind her comeback spots. Nana seems like she could make the transition and wrestle regularly if she wants to.

Stardom’s reigning champion Io Shirai teamed with the other visitor, Mariko Seyama,to face Hiroyo Matsumoto & Jungle Kyouna. To be honest, Mariko did not come across nearly as good as Nana did, seeming awkward in the ring. The vets held it together well enough, but it wasn’t nearly as good as the previous match. Also, dark match or not, it was odd seeing Io try to play face here and her normal heel character later. The result was the crowd just cheered her in both matches, which perhaps took a little away from the story she was telling with Mayu.

In the semi-main Oedo Tai (Kyoko Kimura & Kagetsu) defended their Goddesses of Stardom Titles against former champions Kairi Hojo & Yoko Bito. There was a lot of interference from the Oedo Tai entourage outside the ring, which generated quite the conquering hero reception for Hojo & Bito when they finally overcame it all and took their belts back. Really good match.

In the main event of last year’s Climax Io Shirai claimed the World of Stardom title from  Meiko Satomura in one of the top five matches I saw my entire trip. In this year’s main she defended that same title against her former Thunder Rock partner Mayu Iwatani.

This was a great, pedal-to-the-floor main event with tons of jaw dropping exchanges from two pros extremely familiar with one another. Highlights include Mayu hitting dragon suplexes on the apron and floor (ouch!), trying for one from the top rope only to have Io flip out and LAND ON HER FEET, and a trio of rolling Germans from Io that has to be seen to be believed. Strong back and forth contest and an excellent main event.

I was slightly surprised at the outcome, as once Queen’s Quest lost earlier in the evening I figured we’d get Mayu victorious here to culminate her redemption / revenge story before the heels regrouped and established dominance at a later date. Of course, cocky Io seeming unbeatable is also a compelling story hook.

 

This was an interesting show for Stardom. There were some issues with storytelling, blurry face-heel dynamics, and occasional missed spots and clunky ringwork. Yet there was also some excellent action and overall things came together and I found the show fun and entertaining despite those weaknesses, which is what really matters. Top two matches in particular are well worth seeking out.

Categories
Art Japan Reviews

Holiday Celebration with Glimpses of Past and Future Art Exhibitions

In addition to Tenri Cultural Institute‘s language school and numerous cultural events,  it hosts an art gallery that is always home to a variety of wonderful exhibitions ranging from traditional Japanese techniques to innovative multinational displays of modern art. I previously shared my thoughts on the June 2016 exhibitthe multinational Ink Imagists exhibition, and Chika MacDonald’s Mugen exhibit.

The exhibitions themselves are of course incredible, but Tenri usually also has an opening reception attended by the artists and sometimes featuring extra attractions such as live demonstrations or musical performances. The December 15th opening for Tenri’s Holiday Art Show (which ran from December 10th to the 22nd) was a thoroughly enjoyable evening.

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A special treat at the reception was a fantastic assortment of hand made chocolate by Kanami Chocolate Brooklyn. As impressive visually as in taste and nicely diverse in flavor and texture, the treats were absolutely delicious.

 

 

The exhibition was a great collection of work from a mix of both artists who have had previous shows at Tenri and ones with upcoming exhibitions.

 

 

It was a wonderful snapshot of the diversity of artistic styles featured at the gallery, with numerous different techniques and styles on display. From more traditional art to three dimensional work and even a enclosed relaxation “retreat” there was a multitude of interesting things to see and experience.

 

 

 

Several of the artists were in attendance and happily interacting with visitors. I was happy to have the opportunity to catch up with my friend Chika MacDonald, who in addition to provding two gorgeous pieces for the show in the similar to those showcased in her Mugen exhibit wore a shawl with an beautiful image in the same vein on the back.

 

 

It was also great to meet Alex Kukai Shinohara and discuss his work a bit, which told parallel stories of a gallery exhibit with text elements and striking three dimensional frames forming art pieces within his art pieces.

 

 

Near the end of the reception there was a short shamisen and vocal  performance by Sumie Kaneko. Her music is lovely and I recommend checking out the longer performances she has at Tenri and other venues, such as her Dec 23rd show at Club Bonafide on 52nd street.

 

As always I highly recommend checking out the wonderful art that Tenri Gallery showcases, but in addition if you are able to attend the receptions you’ll enjoy a wonderfully relaxed and fun social event as well.

Categories
Board Games Reviews

Ars Alchimia Review (First Impressions)

Alchemy is a hallmark of a lot of video game sidequest activities, and I was both amused and intrigued by the thought of a board game based around it.

 

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The general setup is great and makes a lot of sense thematically: players gather materials, learn recipes (“orders”), and perform alchemy (all represented by different cards on the board). There are also cards representing assistants that can be hired to provide specific bonuses.

The key mechanics are worker placement and resource management. Collection and spending the proper resources to complete orders is the main way to collect victory points, which of course determine the winner at game end.

Taking actions is where the worker placement comes in. Players deploy workers to the board spaces associated with the card they want to claim/use. A significant amount of strategy revolves around this deployment. At least one more worker must be placed than those currently on the space (the previous workers are then moved to a general area for the rest of the round). So popular spaces become more and more “expensive” as the round goes on.

The second aspect to deciding how many workers to play involves bonus die rolls when taking certain actions. Playing extra workers increase the chances of collecting bonuses, but will also make that space require even more workers to use again in the future. It’s a really great aspect: players always get a set benefit for using the card regardless, but can mitigate the luck for bonuses if they choose.

There are other interesting elements that add depth, including players who go later in turn order getting more workers, elixirs which count as any resource when completing orders, etc. I found it all came together really well and provided interesting, meaningful choices during the game.

 

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Ars Alchimedia has very nice looking components and attractive art, but admittedly it could have been “spruced up” a bit. It’s clearly reflective of Japanese design and original production in the economy of space everything has. There is an incredible amount of information and functionality compressed down into a general board and a bunch of different card types.

While impressive, this also makes things a bit overwhelming on the cards sometimes and leads to very small and occasionally hard to read type, particularly since TMG made the odd decision to leave the original Japanese text in addition to the translations. While the Japanese student in me likes this, from a gameplay perspective it’s unneeded and distracting. My opponent (who is not colorblind) also had some trouble telling the small colored boxed apart on the cards, which could have been easily addressed by using the symbols for each resources shown on the player’s tracking cards.

This is a hefty game cleverly packed into a small box, and as such while I generally really like the design and artistic style there are some minor resulting inconveniences.

 

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The overall balance seemed good, with harder to get materials and orders being involved in higher scoring. Although there is luck involved in the available options on the board at any given time and some are strictly better than others. However there is a mitigating mechanism for turn order, so I think it all fits nicely and fairly.

I really enjoyed my first experience with Ars Alchimia and am excited to play it again sometime, try it with more players, etc.

Categories
Board Games Reviews

Yakitori Board Game Review (First Impressions)

One of the most intriguing things about how gaming continues to expand and grow is the way designers take inspiration from all kinds of unexpected (and sometimes “mundane”) sources to create original and engaging games. One example of such is Yakitori, a laser cut wooden game based around trying to maximize profit while grilling and selling the titular street food.

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The gameplay is both a well simplified play on the chosen theme and a deep enough game in itself.  Each round players roll three dice and then use them to choose (in turn) which available actions they want to perform. The die values will determine action order within each action category.

  1. At Market players will buy raw ingredients or sell their cooked dishes. There are three different types of meat tiles and three different vegetable tiles available in the game.
  2. The Influence category allows manipulation of demand for ingredients, moving their individual buy and sell prices up or down.
  3. Finally Grilling allows players to cook the food on their skewers or accelerate/slow the speed with which it reaches doneness.

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The skewers are both a fun thematic component and a clever mechanic. Raw food starts on the lowest section of the skewer, and moves upward as time passes. Which section it is in when a player sells it will determine whether they get a monetary bonus (for perfect doneness) or a penalty (for overcooking vegetables or undercooking meat).

At the end of the game players also receive bonuses for cooking the most of a particular type of food and for groups of diverse types sold (although each food item sold during the game may only be counted once for bonuses).

There are meaningful choices each round, although in the 2 player game certain limitations almost felt too restrictive. It adds strategy but can be a little frustrating and makes the learning curve for playing well steeper than first apparent.

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This is definitely a game enhanced by the production value and design choices. There’s a wonderful classic quality to a well made wooden game that fits nicely with the theme, and again the way the food tiles interact with the skewers is a unique hook to build gameplay around. The center slots on a couple of the tiles were a bit too tight to properly move along the skewers, but that should fix itself as we play more and seems better than having them too loose.

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While the game seemed quite accessible, as I mentioned earlier I feel like there’s aspects of the strategy I wasn’t quite getting. This isn’t necessarily bad early on, as it encourages more play to begin to understand certain subtleties beneath the  seemingly straightforward base mechanics. The 2 player game definitely felt a bit cutthroat, where one mistake might put the game out of reach. It seems like this will play much differently with more players, something I look forward to trying in the future.

There’s more to Yakitori that initially meets the eye, and all around it strikes me as a nice package. It’s a game with a unique (yet accessible) theme, good production quality, and interesting gameplay.

Categories
Board Games Reviews

Cooperative Gaming: Fun with a Common Goal

I’m an avid gamer and have played a large variety of board games of different complexities and styles over the years. A particular type that has become more common recently is the cooperative game, where instead of competing against each other players work together to defeat the game itself.

In addition to being a nice change of pace and a fun and exciting genre, co-op games can also be a nice way to introduce new gamers to the hobby, as working with veteran gamers instead of against them can be less intimidating. I’ll include notes on how new gamer friendly each is, but in most cases having at least one experienced gamer playing to learn / explain the rules will be very helpful.

Here’s a sampling of diverse cooperative games that include several of my favorites.

 

Beyond Baker Street

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Player count: 2-4

New gamer friendly?: Reasonably, but probably better to start with Hanabi.

Like Hanabi, Beyond Baker Street is a fun team game in which players can not see their own cards but received limited information from other players about them in order to figure out what to play when. Beyond Baker Street goes a couple steps farther than ordering cards within a color type to having changing total goals as well as a “time limit” of sorts and a general track that has to be exactly maxed out during the coarse of the game.

I enjoy the additional complexities this adds and experienced gamers will be able to jump right in here, but with new gamers I’d again recommend starting with Hanabi. Further thoughts here.

 

Ghost Stories

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Player count: 1-4 (I recommend 2+, best with the full 4)

New gamer friendly?: Reasonably

Easily one of my favorite co-op games of all time. Fairly easy to teach but has a lot of variation and depth. Best on its own or with the Ghost Moon expansion  (Black Secret has fallen flat with my group so far). Notorious for its difficulty, but we’ve found it challenging rather than frustrating. The changing board, player powers and enemy cards make every game significantly different, which greatly aids its longevity. I’ve had good reception playing this with both new and experienced gamers.

 

Mysterium

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Player count: 2-7 (I recommend 4+)

New gamer friendly?: Yes

I love the way Mysterium takes the base concept of Dixit and expands it into not only a fuller game, but also cooperative one. One player is a ghost trying to point “psychics” (the other players) to possible culprits solely through handing out cards with abstract images on them. The multi-round elements where players can get further clues towards each of their personal cards to guess is fun, and taking the competitive aspect out of this type of interpretive exercise is nice.

Have tried this with a mix of veteran and new gamers, and everyone’s had a lot of fun with it (having an experienced gamer around to play the ghost is recommended though). Some aspects of gameplay are lost with less than 4 players, so while it’s playable with 2 or 3 bigger groups are better.

Further thoughts here.

 

Project Elite

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Player count: 1-4 (I recommend 2-4)

New gamer friendly?: Reasonably

Project Elite has an aspect that other games on this list do not have: real-time sections. In between periods of common planning and upkeep of the enemy alien pieces, players frantically roll dice during two minute real-time periods during which they attack the aliens and attempt to accomplish their goals. There’s a fairly large learning curve to initally start playing, but once someone’s played once I think it’d be pretty easy to teach. This is frantically fun and having upkeep outside of the real-time play is a wonderful design choice. It feels almost video game like in a great way.

Further thoughts here.

 

Ravens of Thri Sahshri

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Player count: 2

New gamer friendly?: No

Ravens of Thri Sahashri is an asymmetrical two player game whose core concept requires both players having firm grasp of rules before play starts. The players are trying to complete certain goals while having completely different personal gameplay mechanics and communicating only through play choices.

Ravens has elements of deduction, press-your-luck card drawing, and color/type matching. There are tons of little rules working in concert, but the game does a lot with them and comes together mechanically and thematically. It takes some time to wrap your brain around, but I adored it once initiated.

Further thoughts here.

 

Shadows Over Camelot

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Player count: 3-7

New gamer friendly?: Reasonably

For years this was my go-to cooperative game, and probably my most used to intro new gamers. The presence of different quests to do and a choice of activities is appealing, and the theme classic. It does have significant downtime between turns as the player count gets high, but is still a lot of fun. One barrier to entry here is the possible presence of a hidden traitor, secretly working to help the game defeat the players.  This can be difficult for new gamers as they can’t really ask for help with playing if they end up a traitor. Still, while newer games have replaced this a bit in our group this is  great co-op all around.

 

T.I.M.E Stories

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Player count: 2-4 (best with 4)

New gamer friendly?: Somewhat

As much an experience as it is a game, T.I.M.E Stories provides a compelling and fun first mission as well as fantastic framework for future expansions/adventures. It’s hard to talk about in detail because of the exploration and story based nature of the game make any specific comments spoiler prone, but T.I.M.E Stories is a fun and immersive adventure that I highly recommend.

Because of that spoiler-ish nature, when starting with the base game mission everyone playing must be new to game. So unlike the other games on this list it’s not possible to have someone who’s previously played the game take part to teach and explain as things go. Experienced gamers don’t necessarily have an advantage here, but they might understand rules quicker

Full review here.

 

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Hope this feature has been useful in shining a light on some gems in the cooperative genre. While these are some of my personal favorites there are many other excellent games of this type to discover.