Categories
Film Japan

Japan Cuts 2017: In This Corner of the World Review

Japan Society’s annual Japan Cuts Film Festival for 2017 started on July 13th and ran through July 23rd. My thoughts on 2015’s festival can be read starting here and on last year’s starting here. This year I’ve previously seen and reviewed Mumon, Tokyo Idols, and The Tokyo Night Sky is Always the Densest Shade of Blue.

 

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Town of Evening Calm, Country of Cherry Blossoms is one of my favorite manga of all time. Fumiyo Kōno’s tale of life in the shadow of the nuclear bombs during the following decades is thoughtful, informative, and masterfully told. So I was extremely interested when I found out that her other work about the war was being adapted into an animated movie, and pleased when I found out Japan Cuts would be screening it.

The scope of In This Corner of the World is likewise how the war affected everyday life in Japan, but this time Kōno presents a picture of gradual effects and changes, as well as point of view of average people, leading up to and during the war.

The focal point is a young woman named Suzu who goes through school, gets married, and joins a new family against the backdrop of increasingly dire world events. There’s a wonderful use of time passage to illustrate key aspects of the story. The viewers are given little glimpses of both significant and mundane experiences to establish the status quo of Suzu’s life at different stages. The careful balance of light, amusing moments and interactions of normal life, the adjustments forced by the background war, and the more heartbreaking, “gut punch” events and realities of war combine to form a genuine feeling, important look at a dark time in world history.

The knowledge of what’s going to happen to Suzu’s hometown of Hiroshima tensely looms over the movie and the lives observed. Seeing their everyday concerns and normal worries (including arranged marriage, growing up, self-doubt, etc) intermixed with those of life and death makes the war less abstract in an important way. As such there are certain things that can predicted (yet still have enormous impact when they happen) and others that are still complete shocks and upend the viewers’ expectations. The film is frank in its depictions without anything feeling exaggerated or exploitive. The reality of the war and dropping of the atomic bombs is more than horrific enough. The numerous effects, physical, emotional, societal, etc, all creep into Suzu’s life in harsh ways that are allowed to resonate with the viewer due to the film refusing to shy away from showing the impact they have on the attitudes and outlooks of those affected. The actual violence shown differs in graphicness, often focusing more on the aftermath yet occasionally presenting graphic details for emphasis in certain situations.

The animation is gorgeous and perfectly captures Kōno’s drawing style and adapts it for film and motion. The color palate is beautiful and helps to draw viewers completely into the narrative. Producer Taro Maki mentioned it was well researched to be historically accurate in the representation of scenery.  The contrast of soft visuals depicting often horrific and tense events and situations works quite well to highlight the themes and emotions the film means to convey.

 

Producer Taro Maki was excellent during the post viewing Q&A, responding well to sensitive topics (including the fact that the everyday citizens of Japan would have been informed by propaganda and not aware of larger world events, leading to the presence of points of view in the film some audience members incorrectly took as biased endorsements of Japan’s side) as well as sharing interesting insight into the crowdfunding aspects of the film’s production. His appearance was somewhat of a full circle for me, as I saw a screening of Millennium Actress many years ago that he also attended and held a Q&A at.

 

In This Corner of the World is opening for limited theater release in the US on August 11. It’s both excellent and important. I highly recommend seeing it if you can.

Categories
Board Games Reviews

The Captain is Dead Board Game Review (First Impressions)

Here’s a “survive dire straits” scenario as the players are crew members on a damaged starship under attack by aliens and the captain has just been killed. Can a random assortment of lower level crew hold off the aliens and stem the damage long enough to repair the jump core and escape to safety?

 

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I wasn’t sure what to expect going into this curiously themed cooperative game, dripping with Star Trek homages and a combination of tongue in cheek humor and impending doom.

If ever there was a game that exceeded my expectations, it’s The Captain is Dead. The odd premise is incredibly fun and engaging from the moment the game begins, as well as being ingeniously integrated into the gameplay and highly engrossing.There’s a real sense of entropy that the players need to get ahead of to succeed.

The mechanics are solid and really conductive to the game’s feel of being able to respond just enough to the ever increasing pressure.  Little touches like random starting damage to the ship and distinct, useful player abilities contribute to the immersion. The implementation of the starships various “systems” is a fantastic hook. In general powered up versions of basic actions are available until/unless that system goes down. It makes it important to repair things and gives the players important decisions while still allowing a minimum level of effectiveness and choice when things are damaged/destroyed.

The group will need to react to the situation as needed, so there is the possibility of some players could have to to run a lot of “damage control” and end up doing the same things over and over. A willingness to adjust play style to what’s needed is key, so this admittedly might not necessarily appeal to players who prefer to be proactive and have total control over their role in the game.

The replayability for this looks to be incredibly high. The random elements in terms of the order of increasingly severe obstacles and a simple but deep card based approach to skills and actions provide great variability from game to game on their own. On top of that though is a variety of player roles with unique powers that have a big effect on gameplay. Changing just one of the four characters we were paying with would have completely changed our strategy and made for a significantly different experience.

With four players (three of us were new to the game) things seemed balanced at like the game would scale well to different player counts. With a bit of luck we survived by the skin of our teeth on “Veteran” difficulty (the exact middle of the seven possible levels), which seemed reasonable with a couple of seasoned gamers at the table. Success felt difficult but possible, which is exactly what a good co-op should strive for.

Great co-op all around. Maybe not something I’d want to play constantly due to its specific nature, but definitely one I want to revisit at some point. Highly recommended for anyone who’s ok with reactive gameplay and the quirky sci-fi setting.

 

Categories
Board Games Reviews

Thunder and Lightning Board Game Review (First Impressions)

 

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Thunder and Lightning is a unique card game that combines hand management and elements from the classic game Stratego in interesting ways. The latter part particularly intrigued me. 

Cards are played face down on opposing sides in (up to) 3 by 4 grids. Your first row can challenge your opponents first row Stratego style, with the higher value winning and staying on the board while the lower is discarded. There are a lot of little details that add up to surprising depth, such as the number of actions a player gets depending on how many columns they have in play, specific card actions and abilities, and the ability to decided which cards are kept in hand versus on the table. 

All of it put together means the game has a rather steep learning curve with regards to strategy. The mechanics are easy to grasp, but I fumbled around during first game in terms of trying to win, only starting to get feel for how I should be playing towards the end. As such while I think I really like it, it will take more plays for a final verdict.

It’s nice that there are a few ways to play/win (such one player not being able to use all their actions on a turn), although finding the opposing ring/crown does seem like it’d be the game ender 90% of the time. I think the alternate conditions are there to prevent certain stalemates, which is good foresight.

 

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The art is beautiful, and the components of good quality. The player markers are nice but completely unnecessary, feeling tacked on to justify the asking price. I have mixed feelings on the oversized cards. It makes reading the text easier and emphasizes the aforementioned excellent artwork, but it’s really awkward for the (up to) 8 row setup and the powers are worded such that it’s often necessary to reference the rulebook anyway (which lessens the ease of reading advantage). I kind of wish the cards had been designed/printed horizontally instead of vertically, although that would have admittedly made the hand management aspect more difficult. 

Overall I enjoyed my first play of Thunder and Lightning and am looking forward to the opportunity to try it again and see if I have a better feel for strategy and how everything is supposed to work together.

 

Categories
Board Games Reviews

Quick Thoughts: Century: Spice Road and Einstein

Some quick impressions on my first experiences with a couple of new games.

 

Century: Spice Road

 

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This is a decent little engine builder where you use various acquired cards to get and swap “spices” (colored cubes) in order to get the proper combinations to trade them for victory point cards.

 

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Not much to say positive or negative about this one. It’s accessible and solid but a little bland for my tastes and nothing about it stands out enough for me to be in a rush to play again. Would likely be a good gateway game though, and what it does it does well so it’ll definitely appeal to a fair number of gamers more than it does to me.

I’ve heard this compared favorably to Splendor, but I personally can’t speak about that as I’ve never played the latter.

 

 

 

 

Einstein: His Amazing Life and Incomparable Science

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That full title is a mouthful. Einstein is a quick, fun game that’s simple to play but has a nice sense of depth. Each player has the same number of four set shapes to play (representing different academic disciplines) but unique “ideas” (compound shapes) on cards in their hands that they are trying to create in the central play area. The catch is any basic shapes of your opponents’ that you use give them bonuses. The shapes fit together well and in interesting ways and a general pool of “major idea” cards that anyone can complete add nice options. Cool little light abstract.

 

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Will be back with more soon. 🙂

Categories
Books Reviews

Hellequin: Prison of Hope Review

“You don’t scare me.”

“Then you clearly haven’t been paying attention.”

 

Prison of Hope is Nathan Garret’s fourth adventure. It’s a complete story on its own and does a good job of explaining the key concepts and characters, but also builds heavily on previously known characters and established backstory. Best to not to start here – go back to Crimes Against Magic (book 1). Also see my reviews for Born of Hatred (book 2) and With Silent Screams (book 3).

 

Tartarus, like all mythical things, isn’t quite as legends say. But it is the involuntary home of beings too dangerous to stay free. In 1936, the only known breakout occurred when the demon/human hybrid Pandora escaped and was tracked by sorcerer Nathan Garret. Now someone else hopes to become a second “success” story…

 

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Prison of Hope promises to be the most ambitious Hellequin novel right off the bat by opening with a “List of Characters” section, naming key persons in both the flashback and current time periods. It’s a nice touch. Since the list is quite long it of course helps as a reference to keep everyone straight as the reader progresses, but it also raises anticipation for the appearances of some of the familiar mythological beings named that haven’t shown up in the series before. The skill with which McHugh blends numerous mythologies and magic systems into a cohesive world is masterful, as is his ability to then turn things on their head in believable, logical ways. His take on both Pandora and the Greek pantheon is fascinating and adds a lot of intrigue to the plot.

The flashback and modern time stories parallel and complement each other beautifully and the pace stays brisk and gripping throughout. McHugh has really found the perfect balance at this point of answering old questions and organically creating new ones in each new book to keep the series from getting stale without losing the suspense and atmosphere at the center of Hellequin’s appeal. Each new clue or detail about Nate’s past is a treat. There’s strong appearances by established supporting cast members as well as several new characters who are all well developed and distinct. And often annoying, but antagonists are supposed to be.

I’m going to wrap up here to avoid spoiling any of the surprises Prison of Hope has in store. One key reveal is actually spoiled in the book description, so if you’ve somehow found my review without reading that try to avoid it.

Prison of Hope is my favorite of the Hellequin series, combining compelling characters and plot in a suspenseful and gripping way.

Categories
Japan Reviews Wrestling

Japan Trip 2016: Top 10 Matches Part 2 (Live)

Like last year, I was lucky enough to spend two and a half weeks in Tokyo to close out 2016 / start 2017. Here I’ll be going over my top 5 matches from this year’s trip. See part 1 for some general info and stats about what I saw, honorable mentions for this top 10 list, and matches #6-10.

Match reviews copied/modified from my show specific blogs when possible/appropriate.

I’m pleasantly surprised at how many rookies made this top 10. I did a spotlight on several of them, all of which have bright futures ahead. Check it out here.

 

5. Mio Momono vs Mika Shirahime – Marvelous 12/25/16

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I mentioned this match when talking about Mio’s performance in the 7-way at Ribbonmania (#7 on this list, featured in part 1). It was a perfect storm of excellent chemistry between opponents and both performing at a level far beyond their experience levels. Incredible instincts and craft were shown by both rookies, who built drama expertly through the 15 minute encounter and had the crowd going crazy at the end. There were a couple awkward spots, such as an instance from each where they essentially forgot to roll up their opponent, forcing the other to kind of roll herself up and wait for the other to get in proper position. But otherwise this was smooth and well executed. And even in the places I mentioned the ability of the other wrestler to adapt and keep things on track was impressive.

I was at Mio Momono’s debut in New York, and it’s wonderful to see how much she’s capitalized on the potential she showed even then. Her progression in 10 months was incredible. Can’t wait to see what the future holds for this extremely talented youngster.

 

4. International Ribbon Tag Championship: Avid Rival (Misaki Ohata & Ryo Mizunami) (c) vs The Lovely Butchers (Hamuko Hoshi & Mochi Miyagi) – Ice Ribbon 12/31/16

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Photo by Oliver Saupe.

 

I was a bit trepidatious headed into this match, as I generally don’t care for the Butchers’ gimmick, and signs seemed to be pointing towards them dethroning my current favorite tag team for IR’s tag team titles. Mizunami won Wave’s (her home promotion) singles title the night before, and Misaki was declared her #1 contender. Between the roll the Butchers had been on and the new status quo in Wave, it would have made sense for AR to begin dropping their tag titles here (they held the Wave tag titles too).

But I find Hamuko and Mochi vastly more entertaining when they get serious, which they did here to great benefit. They went toe-to-toe with Misaki and Ryo, leading to an excellent match. A particular highlight was an intense lariat exchange between Hoshi and Mizunami, who both throw them with incredible force.

In a pleasant surprise for me, Avid Rival persevered and retained their International Ribbon titles when Misaki hit her beautiful Sky Blue Suplex (bridging half wrist clutch tiger suplex) on Mochi. Kudos to all four here. Fantastic stuff.

 

3. IWGP Heavyweight Championship: Kazuchika Okada (c) vs Kenny Omega – NJPW 1/4/17

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The so called “Six Star Match” was admittedly fantastic, if not quite what the hype suggests. Okada and Omega built to a tremendous crescendo while telling a solid story of the cocky Omega being assured victory if he could hit the One Winged Angel, with the champion avoiding it at every turn until he simply outlasted the challenger and beat down Omega until he just couldn’t continue. They had a good first half of a match that felt largely unconnected to the phenomenal second half once they really kicked into gear.

Again still excellent overall though (which should be an obvious opinion with it here at #3 of 71 matches I saw), it’s just I personally don’t think it was the best match of all time up to that point, considering I didn’t even think it was the best of that show…

 

2. World of Stardom Championship: Io Shirai (c) vs Mayu – Stardom 12/23/16

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In the main event of last year’s Climax Io Shirai claimed the World of Stardom title from  Meiko Satomura in one of my top five matches from that trip. In this year’s main she defended that same title against her former Thunder Rock partner Mayu Iwatani.

This was a great, pedal-to-the-floor main event with tons of jaw dropping exchanges from two pros extremely familiar with one another. Highlights include Mayu hitting dragon suplexes on the apron and floor (ouch!), trying for one from the top rope only to have Io flip out and LAND ON HER FEET, and a trio of rolling Germans from Io that has to be seen to be believed. Strong back and forth contest and an incredible main event.

 

1. IWGP Intercontinental Championship: Tetsuo Naito (c) vs Hiroshi Tanahashi – NJPW 1/4/17

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… so here it is. In what I’m sure will be a largely disputed opinion I enjoyed the semi-main of Wrestle Kingdom 11 a bit better than the main. Naito and Tanahashi built an amazing back and forth struggle from start to finish. The tension gradually ramped to build to a perfect crescendo. Naito is in such command of his character now and the little touches he brings to his performances are a joy to see. Tanahashi is as always wrestling’s rock star. Definitive win for Naito too, which was 100% the right call.

 

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That does it for this trip. Hope you enjoyed reading about these great matches. Everything I’ve mentioned is well worth seeking out if possible.

Categories
Japan Reviews Wrestling

Japan Trip 2016: Top 10 Matches Part 1 (Live)

Like last year, I was lucky enough to spend two and a half weeks in Tokyo to close out 2016 / start 2017. During this trip I saw 12 shows from 7 promotions with 71 matches featuring 148 wrestlers.

Slightly less shows and matches than the first trip, but interestingly because of adding in NJPW Wrestle Kingdom (with it’s 11 matches and entirely filled with wrestlers I wouldn’t otherwise see during my Joshi-centric schedule) I actually saw a few more different wrestlers this time.

Here’s a breakdown of matches by company: Gatoh Move: 14 matches, Ice Ribbon: 19 matches, Marvelous: 6 matches, New Japan Pro Wrestling: 11 matches, Pro Wrestling Wave: 8 matches, Tokyo Joshi Pro: 7 matches, and World Wonder Ring Stardom: 6 matches.

Happily, once again the vast majority of what I saw was extremely good. So it was VERY difficult to choose my favorite matches. In fact, things were so close this year I’m doing a Top 10 instead of 5. Even then there are still a lot of worthy wrestlers and matches that won’t be mentioned here, and the order is highly subject to change.

Match reviews copied / modified from my show specific blogs when possible/appropriate.

I’m pleasantly surprised at how many rookies made this list. I did a spotlight on several of them, all of which have bright futures ahead. Check it out here.

This entry will cover honorable mentions and #6-10.

 

Honorable mentions:

Survival Ribbon – Ice Ribbon 1/3/17 

Ice Ribbon’s entire 1/3/17 event gets a mention here, as everything was connected and the appeal was in the whole concept and execution rather than an individual match. Two teams of six were formed, split based on time in IR, with opposite team members randomly paired off in singles matches with the winners advancing to a tag main event. The atmosphere was incredible, with both teams at ringside cheering their side vocally and some fun pairings. Fantastic themed show.

 

Kairi Hojo vs Nana SuzukiStardom 12/22/16

In her debut match model Nana Suzuki got to get in the ring against one of Stardom’s aces, Kairi Hojo, in a singles contest. Nana actually played her role as an overmatched but determined underdog well and the match was quite good. Kairi rightly dominated most of this, but the story was well told and Nana got the crowd behind her comeback spots. Nana seems like she could make the transition and wrestle regularly if she wants to.

 

Misaki Ohata 10th Anniversary Match: Misaki Ohata & Mayumi Ozaki  vs Hiroyo Matsumoto & DASH Chisako – Wave 1/2/29/16

As no Sendai Girls shows fit my schedule, it was a real treat to see Dash chosen to be a part of this match (which I was already excited for as Misaki’s a favorite of mine) and thus give me one opportunity to see her wrestle. This was a fitting and fun “tribute” match.  All four wrestlers were clearly enjoying themselves, particularly Misaki having an absolute blast playing heel alongside Ozaki.

 

Top 10:

10. Ice Cross Infinity Title Tournament Finals: Tsukasa Fujimoto vs Risa Sera – Ice Ribbon 12/31/16

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Technically speaking, I thought this was a great match. It would likely be even higher on the list if not for the atmosphere and lack of crowd heat, as I thought it was pretty much the epitome of the “wrong match for the wrong crowd.” More specifically, it was the wrong match for the story they chose to tell.

It was instead exactly the match they should have had under the original trajectory of Tsukka’s title reign. This match would have been PERFECT as the end of Tsukka plowing through everyone else on a quest to best her own defense record just to run into a determined Risa dead set on proving she could reclaim her title from the woman who dethroned her.

However without Tsukka’s streak still in tact to add drama and uncertainty not one person in arena bought a Tsukka win here. The tournament was sold on the possibility of the unexpected, which made a back and forth contest between determined rivals the wrong framework for the finals. Both competitors should have been conveying desperation here (or better yet someone else should have advanced to face Risa, or the whole tourney been skipped). All that said, the wrestling itself again was great. And this will likely play better on disc.

 

9. Gatoh Move Tag Team Championship: Aoi & Obi (c) v Riho & KotoriGatoh Move 12/24/16

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Aoi is a personal favorite of mine, and this was unfortunately the only chance I had to see her wrestle this trip. Thankfully though it was a main event match in with three other excellent wrestlers, and as such was great.

Both teams were sharp and this was exactly the quick paced, hard hitting main event it should have been. Kotori having a bit of a chip on her shoulder and something to prove was a nice undercurrent, and Riho and Aoi had some fantastic exchanges down the stretch.

 

8. Team REINA (Makoto, Mari Sakamoto, & Hirori) vs Team Gatoh Move (Emi Sakura, Aasa Maika, & Mitsuru Konno) – Gatoh Move 12/24/16

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This 6-woman tag was elimination style, with over-the-top rules in addition to pin/submission. Interesting set up here, with Gatoh Move’s founder and two of her trainees against Reina’s reigning Champion (who was also GM’s IWA Triple Crown Championship) and two of hers. I’d of course seen Emi and Makoto last trip, and also saw Mari when she came to New York with Syuuri last year. Hirori, Aasa, and Mitsuru were all new to me.

The story of the match was phenomenal, with both teams showing real desire to prevail in the inter-promotional contest. The seconds on the outside for each team were visibly engaged and cheering their promotion, which really added to the atmosphere and the sense of something important being at stake here, even if it was just bragging rights.

 

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The action was great too, with everyone looking sharp, things going back and forth nicely, building drama around the eliminations, etc. Makoto’s presence and mannerisms as a cocky heel were several levels better than what I saw of her in a babyface role last year. Aasa got a nice spotlight at the end being the last member of her team left trying to topple Makoto before coming up just short, and her ring style as a pint-sized powerhouse suits her extremely well. I’d like to see more of Mitsuru too in the future, as she looked quite good in the little time she had before being the first elimination.

 

7. 7-Way: Hiroe Nagahama vs Kyuri vs Maika Ozaki vs Mio Momono vs 235 vs Tequila Saya vs Uno Matsuya – Ice Ribbon 12/31/16

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This was originally scheduled to be a six-woman tag match, but shortly before the event Mio Momono was added to the match and it became a 7-way contest where eliminations could happen by pin, submission, or being thrown over the top rope to the floor. I’d been at Mio’s pro wrestling debut in NYC as well as seeing her in a fantastic opening contest at Marvelous’ Christmas Eve show (more on that later 😉 ), so was quite excited for her Ice Ribbon debut.

It was an extremely fortuitous change, as they really made the most of the format and this was much more interesting than IR’s traditional random 6-man would have been. EVERYONE got a chance to shine at various points, including Ozaki showing off her strength with a double torture rack, innovative multi-person moves and pin attempts, and an incredible sequence where Uno was thrown to the apron and went crazy trying to stay in the match running halfway around the ring on the apron while everyone inside tried to knock her off. The effort from all seven wrestlers was phenomenal, and they really got the crowd fired up for several sequences.

Excellent match overall, and one of my favorites of my trip. In the end Saya got to look strong somewhat surprisingly hanging in until the final two competitors, but the expected (and rightful) wrestler won when Kyuri pinned her with the Fisherman suplex. Great showings for all involved. Really hope to see Mio continue to wrestle in IR.

 

6. Emi Sakura, Sayaka Obihiro, & Mitsuru Konno vs Riho, Kotori, & Aasa Maika  – Gatoh Move 12/31/16

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This was my favorite Gatoh Move dojo match of the trip. Obviously they all know each other extremely well and have great chemistry together, which led to an thoroughly exciting contest with innovative multi person spots and use of the venue. Riho’s double knees to an opponent seated against the wall looks so vicious.

Towards the end Emi and Kotori tumbled out of the window into my (hastily vacated) seat. Kotori held Emi outside to prevent her from making a save as Riho pinned Misturu. Little things like that are excellent uses of the uniqueness of the environment.

 

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I  was blessed to have such a great opportunity to visit Japan and see so much phenomenal wrestling. I hope you’ve enjoyed my look at some of the best of the best. Will be back with Part 2 featuring my top 5.

Categories
Books Reviews

Hellequin: With Silent Screams Review

“Sure, do you have a plan?”
“No, I was hoping you did.”
“Excellent. This should be fun then.”

With Silent Screams is Nathan Garret’s third adventure. It’s a complete story on its own and does a good job of explaining the key concepts and characters, but tons of significance and context would be lost without knowing Nate’s background first. Best to not start here – go back to Crimes Against Magic (book 1). Also see my review for Born of Hatred (book 2).

 

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An old friend’s murder throws Nate into a long battle of move and counter move all connected to a series of grizzly murders he helped investigate thirty years ago. The care and expertise with which McHugh plays with and builds off of these cliched starting points makes With Silent Screams an incredible ride and easily the best of the Hellequin series thus far. The pace is breakneck without glossing over anything or losing the reader and a fantastic level of tension and intrigue permeates the book.

One of the best things abut this installment is the flashbacks and current time are equally interesting. Don’t know is McHugh is just finding a better balance, if the proximity to current day of the flashbacks helps, or if it’s because of how completely the stories are intertwined. Probably all three. The net effect is that I didn’t experience the slight drag the previous books had whenever going to the past timeline.

Although did I notice on rereading the previous two books I was more invested in those past events than the first time through, and in this one knowing how things would turn out took just a little of the reading urgency away. All three held up very well overall though and I’m glad to discover I’ll enjoy revisiting these, likely regularly.

The supporting cast is developing wonderfully and there are both great new additions and reappearances from old favorites. The mythos is expanding naturally and logically and everything from the magic system to the way various mythological figures coexist is compelling and engrossing.

Overall this third Hellequin novel brings the already strong series up several notches and builds great momentum for future books. Highly recommended.

Categories
Books Reviews

Hellequin: Born of Hatred Review

This is Nathan Garret’s second adventure. It’s a complete story on its own, but does build off of events in Crimes Against Magic (book 1). Better to start there.

 

Nathan Garrett’s former identity is dead and buried. But when a case he takes for a friend recalls elements of one from his past involving an evil even Hellequin had trouble with, Nate might need the edge and ruthlessness he once had.

 

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This second installment if the Hellequin series is slightly more straight forward than the first, with fewer surprises and more full blown exposition. However the disparate mythologies blend even better here and a great batch of new characters carry things along nicely. We find out more about Nate’s world, the different creatures that inhabit it, and the societal structures that go along with it all. I really like how things are developing in a world building sense.

The past admittedly still somehow drags compared to the present despite a lot of action and danger. It does pick up eventually and everything comes together nicely in the end but it is a small mark against the book as it’s roughly divided in half between past and present and one is far more interesting than the other. Overall it feels very different from Crimes Against Magic, but I enjoyed Born of Hatred just as much and it continued to establish Hellequin as one of my favorite series.

 

Categories
Books Reviews

Hellequin: Crimes Against Magic Review

In early 1400’s France a wandering warrior with Chinese weapons faces werewolves among a massacred city. In present day Southampton a thief with no past and a secret talent for magic charms his way through heists and carefully deals with the dangerous family ties of his associates.

 

 

If it sounds like I’m describing the premises of two different books I understand – that’s how I felt reading for a majority of Crimes Against Magic. The two parallel tales are connected of course, but the general atmosphere and tone was so different the switching back and forth was somewhat jarring. The past timeline also became much less compelling than the present during the middle of the book. Despite plenty of action and solid plot progression it still seemed to primarily exist for exposition.

I’m mentioning this all up front because it’s directly connected to trying to give an idea of what the book is about and is worthwhile criticism to mention. I don’t want to give the wrong idea though – Crimes Against Magic rises above these small issues and is a pretty great read overall.

A large part of that success is due to a variety of engaging and intriguing characters, particularly our narrator Nathan Garrett. He has as much to learn about himself and the strangeness of his world as he already knows, but he’s experienced enough to make things interesting even when in over his head. McHugh gives even minor characters little touches of depth that add significantly to the narrative and connection with the reader.

Like with the characters and some general plot elements, the world building take familiar elements from various genres and combines and uses them to great effect in unique ways. Concepts and folklore are pulled from some many sources there are almost too many mythologies and creatures blended in, but as it all connects logically and is tightly connected to the plot and characters it ends up working well.

One last thing I’d like to praise is the storytelling. Mysteries are unraveled gradually and with careful precision. My favorite type of book is one that foreshadows enough that I piece together some of the major developments from provided hints but still manages to surprise me. I got both here in abundance, including a couple of wonderfully shocking turns and a strong ending that have me very excited about continuing with the series.

So while it does feel at times that the author tried to fit a little too much in one book, I really enjoyed Crimes Against Magic and it’s an easy recommendation for any fan of urban fantasy.