Categories
Art Japan Reviews

Glimpses of the Stars, the Past, and the Present

Tenri Cultural Institute, in addition to its language school, concerts, and various other cultural events, hosts an art gallery that is always home to a variety of incredible exhibitions ranging from demonstrations of traditional Japanese techniques to innovative displays of multinational modern art. I’ve spotlighted several past showings, including Chika MacDonald’s Mugen exhibit and Nobuko Tsuruta’s 12 Years.

Here I’ll be talking about last month’s Pseudoastronomy by Kiichiro Adachi and the currently ongoing The Art of Japan: NOW, with the Past by the
Alumni Association of Tokyo University of the Arts.

 

IMG_9560

 

Kiichiro Adachi sees his art as a way to explore the “distortion” of using made man things to “control or simulate nature.” His Pseudoastronomy exhibition (which ran from November 9th to the 22nd) sought to capture a small piece of the grandeur of  the universe via light reflections of off intricate, carefully constructed mirrored apparatuses.

 

 

 

The exhibit was tailored to the space available at TCI and the effect of the moving reflections through the darkened space and added light smoke effects was captivating. In comments about the exhibit Adachi mentions he likes “the absurdity of using mirror balls to simulate the sacred universe.” This perspective and his creativity created a striking piece of art with a thought provoking theme beneath it.

 

IMG_9573

 

 

Tokyo University of the Arts Alumni Association of New York’s “2nd Art and Music Collaboration Exhibition,” entitled The Art of Japan: NOW, with the Past, features an art collection by several artists, along with musical performances and workshops all focused on highlighting a combination of modern and traditional Japanese influences.

 

1

 

The opening reception featured shamisen music by Yoko Reikano Kimura and tango/jazz by Machiko Ozawa (violin) & Ayako Shirasaki (piano). Both performances were excellent.

 

 

There are also workshops related to this event, including the still to come “NOH WORKSHOP: VOYAGE TO NOH” with sessions for both children and adults on December 10.

 

 

 

The varied and distinctive pieces that comprise The Art of Japan: NOW, with the Past exhibit can be viewed at TCI until Monday, December 11.

 

 

Categories
Board Games Reviews

Shadows in Kyoto Review (First Impressions)

I adore Hanamikoji, and its designers have released another excellent 2 player game with a tied in theme / aesthetic.

 

shadowsinkyoto

 

Gameplay

Like HanamikojiShadows in Kyoto has a classic Japanese theme to it, but this time players take on opposite sides of the Meiji Government and Oniwaban in a battle to uncover the other side’s spies and capture key intelligence without being misled.

 

Each player controls six pieces with values ranging from 0 to 3. There are Stratego-like elements of piece values being hidden from the opposing player and the “weakest” piece being able to capture the opponent’s best when attacking. From there on though Shadows in Kyoto is entirely its own game.

 

IMG_9588

 

The core of the game revolves around the concept of “key intelligence.” Two of each players’ pieces are marked as carrying their key intelligence. Thematically this means they have “real” information the enemy wants and the rest of the pieces are carrying “fake” information to confuse them.

A player wins if either of their two agents carrying real intelligence reach the opponent’s back row, or if they capture both their opponent’s such agents. However if a player captures too many (three) of their opponent’s agents with fake intelligence they LOSE.

 

There are also clever card based mechanics related to moving player pieces.  Basic colored cards relate to spaces on the board and can move any friendly piece forward (straight or diagonally) into a space of that color. Limited tactics cards add options like moving/attacking sideways or backwards, swapping pieces, or forcing an opposing piece back.  The two types of cards are drawn from separate decks giving players interesting hand management options.

 

Finally, the base game can be modified by the addition of included asymmetric character and equipment cards with special abilities that increase variability and strategic choices.

 

 

IMG_9591

 

General Thoughts

First off, there’s nothing tying Shadows in Kyoto to Hanamikoji beyond the art style and setting. But  that’s fine, as both games shine as their own unique creations and the common aesthetic is a nice enough touch.

I’ve always enjoyed the hidden information aspect of Stratego, and this pulls the best elements of it and improves them several fold with the concept of real and fake information and multiple victory conditions. The added dimension of often needing to attack yet having to be careful about capturing too many of the “wrong” pieces gives a fantastic extra layer of strategy and a strong “cat and mouse” feel to the game.

 

IMG_9592

 

The asymmetric elements seem well varied and balanced, and again add an intriguing extra layer to the solid basic gameplay that extends replayability. There are some nice thematic ties running through the powers available to each side as well, particularly given the Oniwaban player always goes first.

 

Overall

The imaginative new take Shadows in Kyoto brings to classic gameplay elements and the depth arising from the hand management and asymmetric power aspects combine to something really fun and engaging. I loved this accessible, intriguing game immediately.

 

 

.

 

 

Categories
Books Reviews

An Artificial Night (October Daye Book 3) Review

“Heroes, Toby, heroes. You’re all idiots…”

 

Children, both human and fae, are disappearing, and October Daye is about to find out not all boogeymen are myths.

 

This is the third book in the October Daye series. There is probably enough context to follow without having read the previous books, but significant depth and nuance would be lost. Best to start with Rosemary and Rue (book 1).

 

6782468

 

 

An Artifical Night is fantastic. It revs up quick and hardly ever slows, keeping a constant sense of dread forefront. The skill with which the theme of children’s tales and the nebulous rules of farie are interwoven is masterful. McGuire drops new concepts on reader’s head constantly and abruptly, but she keeps it manageable somehow and does such wonderful things with them all is forgiven. Toby continues to be an excellent protagonist, being smart and largely self aware yet still susceptible to emotional responses and bad decisions.

In addition to compelling characters, interesting world, and strong plot, it’s the writing that shines and draws the reader in. The style is excellent, particularly in distinct, natural sounded dialogue and speech patterns rising from characters’ personalities and individual situations. I enjoyed the continued focus on a couple of my favorite supporting cast members, plus a PHENOMENAL new addition, and how they all interact with Toby.

The last third of the story loses just a touch of what made the first two-thirds so compelling somewhere, but it’s a minor criticism. There are getting to be a few too many building questions and ongoing story threads though, and while they’re all interesting at least a couple need to start being addressed next book.

Easily my favorite book in the series thus far. Highly recommended.

Categories
Board Games Reviews

Triplock Board Game Review (First Impressions)

Triplock is a memory based game where four stacks of chips represent the cylinders of a lock to be solved. On a player’s turn die rolls will determine the actions available as they try to manipulate the stacks to match various diagram cards in front of them.

 

22780536_1889687357723117_7221740064940297182_n

 

This has a unique feel to it as it combines memory and positioning aspects. There are lots of little nuances that provide good depth, from choosing which of the four options on a diagram card to pursue to being able to discard both die options to pick any action to manipulating the options available to your opponent. There are also several characters to play with different player powers for added variability.

 

The production values Triplock this are excellent. The stacks of chips that are central to gameplay are of nice weight and design. The plastic coated cards have good thickness and play well, and the oversized character cards provide additional story and more of the game’s wonderful art. The flexible gamemat lays flat when needed for play and rolls up nicely to conserve space for storage. Really impressed overall with the quality of the components here.

 

22780374_1889685541056632_4379757385702228739_n

 

I was interested in the look of the solo game for this, but while it’s fine the two player game is better. The solo mode is a series of challenges based on a “room” (scenario) being played. Only one’s included, with others planned as expansions. The story elements are clearly meant to be ongoing, as they were really just a prologue here. I wonder if there’s a set number of expansions planned that will complete this story, or if it’s going to be an indeterminate number of subsequent cliffhangers. Without knowing that I’m unlikely to keep spending additional money on an open ended narrative framework, but the “rooms” will be available in a print and play format that I will likely keep an eye on.

 

22788711_1889688077723045_2428246424193436207_n

 

Triplock is an extremely well put together package featuring a fun an different type of game with a fair amount of replay value. Definitely one of the better memory based games I’ve come across.

Categories
Books Reviews

Grave Witch (Alex Craft Book 1) Review

Grave witch Alex Craft can speak to the dead, but that doesn’t mean she likes what they have to say.

 

7823038

 

The most interesting thing about Grave Witch is its underlying world, with an imaginative system of magic giving rise to interesting powers. Equally important (and perhaps more intriguing) are the limitations on those powers, and it’s Alex’s struggle balancing her strengths and weaknesses that provide the book’s highlights.

The plot is solid, with enough mystery, intrigue, and action to keep things moving at a nice clip and engage the reader.  Some developments did feel a little forced, while others grew naturally out of the narrative. This seemed a touch more “paranormal romance” than “urban fantasy” to me, and honestly the romance elements were the weakest parts of the book. Although a particular love interest of Alex’s was far and away the novel’s most compelling character.

Overall this was a fine introduction to the adventures of Alex Craft. Nothing particularly spectacular but nothing bad either, and there’s potential. I’m in no rush to continue but not opposed to it if/when the opportunity arises.

 

 

Categories
Books Reviews

A Local Habitation (October Daye Book 2) Review

“Giants and witches, fairy-tale monsters… those are for heroes. For everything else, they have people like me.”

Changeling October Daye has been reluctantly pulled back into dealing with the fae world and all the headaches and dangers that go with it. When the Duke who granted her knighthood sends her to investigate an odd lack of communication with his niece with tense political implications Toby will have significantly more immediate concerns to worry beyond potential diplomatic incidents.

 

6782465

 

Rosemary and Rue was a great start to a fantasy series I definitely felt inclined to continue along with. A Local Habitation sees Toby dealing with different, more external threats in a book that’s honestly a step down from the first, but still a solid installment overall. The pace is just a little off and the central mystery, while decent enough, has a couple of weakness that are hard to overlook. In parts I felt Toby and others were just a little too slow on the uptake, which is a rough flaw to get by in a mystery. When the reader feels too far ahead of the protagonist, particularly one like Toby who’s usually sharp, some frustration starts to set in.

But Toby’s second adventure does shine in several of the ways her first one did. The mythology continues to be revealed in a natural, engrossing manner and McGuire’s recurring characters are a delight to observe and attempt to decipher. I also liked this more the second read through, even though I’d forgotten enough about the plot in the intervening years that there shouldn’t have been much difference in the experience. The implications of how everything turns out should have interesting ripple effects going forward.

All in all A Local Habitation was a good read, although I expected just a little more from it based on Rosemary and Rue. Regardless the series is compelling and I’m excited to move on to book three, which will be new to me.

Categories
Comics Film Reviews

Spider-Man: Homecoming Review

“I know you want to save the world. But… you’re not ready yet.”

 

Spider-Man_Homecoming

 

I enjoyed bits and pieces of Sam Raimi’s original three Spider-man movies, but overall they weren’t as good as they should have been. I never had enough interest to bother watching the “Amazing Spider-Man” films. But I read a fair number of comics featuring him when I was younger and have always been interested in seeing a proper representation of the character on-screen.

Given the success and quality of Marvel’s ever expanding cinematic universe, news that they reached a deal to reacquire Spidey for use in their own films brought a lot of excitement. The new version of the character was introduced in Civil War, and Tom Holland impressed immediately as the perfect person to channel the balance of earnestness and awkwardness Peter needed.

Still, the high school setting that needs to be incorporated in a solo Spider-Man movie is tricky, and there were points of concern going into this new vision of the wallcrawler. As contradictory as it sounds, I thought things were executed both really well and with somewhat lackluster execution.

Make no mistake, the movie is great overall. When things start to come together the level of tension and emotional pitch are perfect, the action scenes are striking and fun, and the acting throughout is excellent. The catch is getting to the point where the movie becomes fantastic and all of the groundwork pays off is so boring. It shouldn’t be, as there’s nothing wrong with the plotting, acting, nor approach in the first half of the movie as the specifics of Peter’s life and all the important characters around him are introduced. Yet somehow despite being necessary and competently done the film lacks something to fully engage the viewer and shake the feeling of waiting for “the good stuff” to happen. Again, it’s not bad, but the early sections feel slow and pedestrian despite touches of humor and a solid underlying story.

And then a switch flips, and all the buildup, potential, and patience pay off in a big way. The climax of the movie is fantastic, anchored by incredible performances by Michael Keaton as a smart, dangerous antagonist just a few degrees of center and by Holland as a wannabe hero coming of age. Homecoming became everything I wanted from a Spider-Man movie by the end, it just took it a while to get there. Hang in for the full ride, and you’ll be rewarded with some of the MCU’s best scenes and performances. I just hope next time they’ll skip right to that feeling from the get go.

Categories
Books Reviews

Rosemary and Rue (October Daye Book 1) Review

“It’s just that sometimes my cases were more Brothers Grimm than Magnum PI.”

 

Former knight October Daye, who prefers Toby, is half human / half fae changeling who has extremely good reasons for no longer wanting anything to due with the Faerie world. However it has no intention of giving her a choice…

 

6294549

 

I’m getting back into urban fantasy in earnest and decided to refresh my memory on the first couple of October Daye novels so I could continue with the series. I remember Rosemary and Rue being a great start, and reached the same conclusion with this reread. It establishes a deep intersecting world combining Fae kingdoms with the modern world as well as giving weighty, completely understandable reasons for protagonist Toby Daye’s role as a reluctant heroine. We feel the tragedy of her past, and thus are fully invested in the troubles she unwillingly has to deal with.

McGuire does a phenomenal job here providing enough context and answers to fully engage the reader while simultaneously really only scratching the surface of her world’s potential and mysteries she has in store. Particularly compelling are the variety of diverse and genuine feeling characters Toby has to deal with, each with a well formed personality and their own goals and agendas. I’ll hold off naming favorites to avoid spoilers, but the cast really shines overall and is one of the series’ greatest assets.

The plot and underlying mystery is appropriately tense, builds nicely, and unfolds logically. I’ve enjoyed revisiting Rosemary and Rue and am really looking forward to getting farther along in Toby’s adventures.

 

 

Categories
Anime Reviews TV

Juni Taisen Zodiac War Episode 1 Review

Every twelve years warriors representing the zodiac gather to “compete” until only one remains. To the victor, a granted wish. The Boar, haughty daughter of last tournament’s victor, arrives with destiny in mind and is determined not to be one of the eleven consigned to oblivion.

 

junitaisen

 

Like Recovery of an MMO Addict, this is another anime I checked out as part of Crunchyroll’s Passport contest and as such was going in totally cold information-wise.

But while I had no foreknowledge of Juni Taisen Zodiac War, the basic idea was readily apparent. Twelve hardened warriors representing the zodiac have gathered to “compete” until there is only one left. The tone is dark and unsettling, and the entire premise and rules are set up for gruesome deaths and establish tension. Flashbacks to Boar’s background help establish the (disturbing) scope of the show.

The atmosphere and execution is where this sets itself apart, and Zodiac War is interesting and well done overall. I admittedly could have done without what I found to be “meta” spoilers (and I’m very glad I avoided Crunchyroll’s episode description, which is as blatant a spoiler filled summary as I’ve seen), as I readily predicted where things were going. But getting there was still fairly compelling. I wonder if this initial episode will be a template for future episodes. I hope not, because while it worked well enough here as a formula it would drain all suspense from the series. I’m interested in watching more, and cautiously optimistic about the potential this has.

 

Categories
Anime Reviews TV

Kino’s Journey: The Beautiful World Episode 2 Review

“Revenge is ludicrous.”

 

kinobeautifulworld

 

The first episode of Kino’s Journey: The Beautiful World was a decent return to the universe of my favorite anime of all time.

The questions about whether this is a sequel or reboot are answered here, as we get a complete retelling of a story from the first series. Comparisons are thus unavoidable, and to be honest this version doesn’t fare well.

Colosseum is one episode now instead of two in the original, leading to pacing problems and straight up rambling exposition at various times to to set up the plot background. There’s no drama nor proper time to the fights now, and all character development of the other participants and support cast is gone. The absence of certain aspects (tiered society, face to face meeting with the king, etc) modify the philosophy of the story, removing depth and completely changing the implications and meaning of Kino’s actions. I feel all nuance has been lost, and this plays more like a plot outline of the original episodes than a fully formed story.

I’m extremely curious which is closer to the light novel this is based on, as while still justified this Kino is much less relatable/likable compared to the original anime, particularly since this is presented in the second episode with much less opportunity to get to know Kino before these events. It will be interesting to see what new viewers think without the old series to compare to.

I really hope they stick to new material going forward. There’s plenty from the light novels to draw from, so half hearted remakes of stories already adapted don’t seem necessary. Keeping the old series as cannon and providing background exposition as needed would have worked just fine, and certainly wouldn’t have been any more awkward than the info dumps present here. In a vacuum this wasn’t bad, but as a remake it was disappointing.