Categories
Film Japan

Japan Cuts 2017: Mumon: The Land of Stealth Review

“I know everyone is expecting to see cool ninjas. These are not those ninjas.”

Japan Society’s annual Japan Cuts Film Festival for 2017 started on July 13th and is running through July 23rd. My thoughts on 2015’s festival can be read starting here, and on last year’s starting here.

Mumon’s home of Iga is a territory of mercenary ninjas who care little of anything but practice and pay, and certainly not about each other. Mumon’s among the best and greediest (in attempts to impress and satisfy his bride), and sees little value in anything outside his immediate sphere. But an ambitious warlord’s son’s hopes to complete domination of the countryside will have repercussions for everyone.

 

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Not being previously familiar with the director nor the star, I came into Japan Cuts 2017’s opening movie without any framework or preconceptions. It’s an engrossing tale that both embraces and subverts the conventions of being a period piece and ingeniously blends a variety of tones, themes, and genres. It develops at a excellent pace, keeping things moving with humor and action while deeper themes and schemes are slowly formed and revealed.

The balance is pitch perfect throughout and the juxtaposition of intense, visceral scenes of drama and violence and a light touch of comedic moments. I was really impressed with how it all came together and with the heavy themes of money, duty, and what’s really important that were expertly woven within the overlaying war conflict plot and often over the top (and amusing) battles. Even some individual conflicts  turn on a dime from humor to poignant, unsettling drama seamlessly and effectively.

One of the key successes of the movie is that both sides of the conflict have characters with complex motivations and goals that change throughout as said personal considerations come into conflict and new points of view and information are presented to each of them. It’s wonderfully acted, with a handful of key people on each side anchoring the story and providing logical progression for each film’s major changes in direction.

Director Yoshihiro Nakamura introduced the film (including the wonderful quote I opened with), participated in a Q&A afterwards, and met with fans during the after party. He was friendly and approachable, and seemed genuinely excited to be there. His answers during the Q&A were quite interesting and gave some nice further insight into the film.

Really enjoyed this one overall. Great start to the festival.

 

Update: There is a Japanese translation of this review. Thanks to Junko Czerny!

Categories
Board Games

Stonemaier Games’ Realistic Resources

In addition to an incredible library of games (Viticulture, Euphoria, Between Two Cities, and Scythe) with incredible production values, Stonemaier Games has produced a series of “realistic” resource tokens with the same high standards of quality applied.

 

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These can be used in place of standard pieces included in a variety of games to “upgrade” the gaming experience. These are high quality sculpted accessories, so while an extremely good value for what they are they are not inexpensive. They are also very well made and look and feel wonderful.

 

 

At this point there are a great number of tokens available of impressive variety. The original Treasure Chest contained realistic style pieces to represent common gaming resources in the form of gems ore, bricks, gold, stone, and wood.

 

 

Starting with the second wave of three sets the tokens got more diverse, and each had a general theme. Food Crate contained grain, meat, corn, bread, crates, and coffee beans. Resource Vault provided sacks, cloth bundles, barrels, yarn balls, steel, and water pails. Energy Box had oil drums, coal, trash, campfires, gas canisters, and uranium.

 

 

The next batch was available together in a slipcase and called the “Token Trilogy.” It was made up of the individual themed sets Adventure Atlas (treasure chests, potions, single and double edged axes, two types of scrolls, sleeping bags to represent fatigue, furs, and bucklers),  Gadget Guide (wrenches, ammo cases, energy crystals, med kits, tech tablets, and deflector shields), and Terror Tome (magnifying glasses, hearts, blood vials, cleavers, brains, skulls, and books). The details on these collections were particularly incredible, including traces of blood on only one side of the metallic bladed weapons, intricate seals on the scrolls, vein coloring on the brains, etc.

 

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The most recent “set” is a group of animal tokens (sheep, horse, dog, pig, cow, fish), offered for purchase separately rather than boxed together as with previous tokens.

There are also pumpkin resource tokens now available for Stonemaier’s upcoming game Charterstone.

 

 

So far I’ve used pieces from the Token Trilogy the most, in games like Tragedy Looper, Scythe, and T.I.M.E Stories. That’s really one of the most appealing aspects of these: Stonemaier Games has gone to great lengths to ensure most of these are useful for a variety of games, so whatever’s in your collection you can likely find some that will get a fair bit of use. Top Shelf Gamer also offers sets of tokens grouped for specific games, such as a bundle of 20 each of wood, food, metal, and oil tokens for use with Scythe.

 

Overall these tokens are great accessories for board game enthusiasts and another series of extremely high quality products from Stonemaier Games.

Categories
Film Reviews

Castlevania Season 1 Review

“For no more do I travel as a man.”

The trailer for this looked great, and the underlying games this seems to be based on (Castlevania III and Symphony of the Night) are two of my favorites of all time, so my anticipation for this was off the charts. It easily met my expectations.

 

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Castlevania is as always a story about Dracula threatening humans and a vampire hunter rising up to challenge him. The great part here is that the characters involved and story (written/adapted by Warren Ellis, known primarily for his superb comic books) are well developed and things build and unfold at a pitch perfect pace.

The scope of this initial four episode season is relatively small, which allows the tale proper room to breathe, yet covers a lot of information at the same time. In a lot of ways these episodes are setup for the larger adventure to come, but still contain important events, wonderful feelings of foreboding and suspense, and plenty of action.

The approach is appropriately dark and (at times) disturbing, and is brought to life by beautiful, atmospheric animation. The series doesn’t shy away from it’s subject matter, and between often gruesome depictions of violence, a foul mouthed main character (who admittedly has ample legitimate reasons to behave thusly), and the harsh realities of the world presented this is firmly aimed at an adult crowd. The story is nicely layered and already shows great judgment in what elements and moments are being included from the games. Time is wisely spent on the background and motivations of several different characters. There are numerous factions and agendas intertwined, which adds good depth.

The attitude of one of the main characters is a little jarring at first, but it all makes sense in the context of this story, humanizes him a bit, and is well done.  The music is largely there just for underscoring the mood and is honestly fine but unremarkable. This didn’t bother me as it allowed the characters, story, and visuals to take center stage, but Castlevania is well known for amazing music so I can imagine some disappointment from some viewers at that approach and at the fact that the series’ classic themes are nowhere to be found.

The fights are great and wonderfully over the top when they happens, and in particular there’s a phenomenal one towards the end that helps the season feel satisfying and complete despite its short length. This was pretty much everything I hoped it would be and I can’t wait for future episodes.

Categories
Board Games Reviews

Journal 29 Interactive Book Game Review

I stumbled upon this as an Amazon recommendation and was extremely intrigued with the idea.

Here’s some of the self description:

“A top secret excavation did not bring any result for 28 weeks.
It was on the 29th week that something unexpected happened.
The team disappeared and the only thing that was left behind was their Journal.
You must solve the riddles in order to solve the mystery.

To solve the riddles you will need to think out of the box.
Write, draw, search, tear paper, fold pages, combine and more.
You don’t need any special app to play the game.
Just a browser will do
(preferably on your smartphone)”

 

 

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Journal 29 is one of the most interesting concepts I’ve seen in a while. Somewhere in between classic pen and paper puzzles and phenomenons like escape room games, the book does a great job of adding something new to the genre.  

It’s a book of 63 puzzles with a loose thematic theme tying them together. The puzzle themselves are generally great, but it’s the clever implementation that really sets this apart. First, each puzzle leads to an answer (usually a word or number) to be entered on a specific webpage to receive a “key” for the puzzle (again, usually a word or number). QR codes are provided so things are very smartphone friendly, but urls are also given and it was fine to play using a laptop. Keys are often used in future puzzles, so there’s a nice feeling of progress throughout the book.

Second, there are a lot of interesting puzzle variations, with some inventive uses of the internet involvement, connectivity between the puzzles, and the book format to stretch the genre a bit. There are also some similar looking puzzles here and there, but with different approaches and solutions that creates an additional level of intrigue. It’s really well put together, with solid levels of variety, originality, and challenge.

The story elements provide a nice theme and aesthetic, but are also minimal from a narrative point of view. This is a book of puzzles with a story framework, not any sort of complete tale. Which is perfectly fine, but should be kept in mind if you’re particularly intrigued by the story setup.

The book can be “played” solo or with a group (each person having their own copy is recommended). For people (like me) who opt for the solo play and have no other minds to bounce ideas off of, there are online message boards one the same site answers are entered that have hint threads by page. It’s a pretty good resource and reasonably useful help is provided without full spoilers. I referenced it several times for a little help to get started or when stuck (some of the puzzles are a bit obtuse and a push in the right direction greatly appreciated), and its availability generally prevents anything from getting too frustrating.

There was one puzzle I was unable to solve even with the hints (I know exactly what I need to do, but am not capable of it and got tired of trying different combinations of educated guesses). The hints were good, so short of someone handing me the answer there’s no further help to be gained. I was however able to reverse engineer that particular key from a later puzzle (which certainly won’t be possible in the vast majority of cases) so I wasn’t kept for completing anything else nor from finishing the book. The idea of that puzzle was quite good too, just the implementation was off for me. A little disappointing, but only one out of sixty three missing the mark is pretty good odds and it didn’t significantly detract from my enjoyment.

I managed to complete the book without writing in it, damaging pages, etc (by using scratch paper and occasionally photocopying pages), but if I had it to do over I probably would have just used the book straight up as intended. It’s well worth the price ($18 retail) and I likely spent too much effort and made some things harder on myself trying to keep it pristine to potentially be lent out / used again.

Overall Journal 29 is a unique puzzle experience that comes together really well. Recommended to anyone who enjoys stretching their brain a bit.

 

 

 

Categories
Reviews Wrestling

WWE at MSG 7/7/17 Live Thoughts

July 7, 2017 at Madison Square Garden in New York, NY

 

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Surprisingly enough this was both my first WWE House Show and first time ever in the main part of MSG (I went to The Theater for the first time for a NXT show in November).  The card looked pretty good, so I was looking forward to the show and several specific matches.

 

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Whoever set up the match order knew what they were doing, as the show opened with the vibrating sound of a violin and the crowd came unglued for Shinsuke Nakamura’s MSG debut. He went a good twenty minutes with Dolph Ziggler in one of the best matches of the night. They had time to tell a good story with strong action and Dolph looked better and more motivated than he has in a long time. Hopefully it wasn’t just for the one night. Shinsuke’s a superstar and had the crowd in the palm of his hand.

 

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Goldust vs R-Truth was kept short enough to be inoffensive, but I’ve never cared for Truth and this did nothing to win me over.

In light of Austin Aries being granted a release earlier in the day Neville defended his Cruiserweight Title against  Cedric Alexander instead. Great opportunity for Cedric, who wowed me in Evolve and is capable of much more than what he’s been allowed/able to show on Raw and 205 Live. Fun little encounter, with Neville cheating to win with a rope leveraged pin like a good heel.

 

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Miz was out next and my friend commented the match had oddly been announced as a tag encounter, not an Intercontinental title match (as advertised). Sure enough, Miz cut a promo explaining we don’t deserve a defense and goes into Rick Rude mode asking the “New York City Sweathogs” to keep the noise down for his partner, at which point  Samoa Joe came out and that’s two advertised matches we suddenly weren’t getting. Out come their advertised singles opponents Dean Ambrose & Seth Rollins in another mini-reunion for the Shield.

 

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Joe vs Rollins was one of the matches I was really looking forward to so this change was disappointing, but the resulting tag match was admittedly solid. They put on a good, old school house show tag match, working the crowd up with strong character work and timing. Several nice false finishes lead up to Ambrose eventually catching Miz with the Dirty Deeds for the feel good victory.

 

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The US Title match seeing Kevin Owens (c) defend against AJ Styles was my most anticipated of the night, but I had no idea of what was in store for us. The match was as good as to be expected from these two, but it also found a new gear late and started raising some flags when Owens kicked out of a Styles Clash and AJ returned the favor on a pop-up powerbomb.

 

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After that my friend pondered about it maybe being one of the few times a title would change hands at a house show, but we laughed it off not really believing it possible. Even when AJ nailed the Phenomenal Forearm and had Owens laid out in the center of the ring my first thought was “huh, odd that Kevin will be kicking out of both of AJ’s finishers.” Instead the ref counted 3 and the crowd erupted. Great choice to bring back a little unpredictability to the house shows, and MSG was of course a perfect venue for it.

 

 

Bayley, Mickie James, & Sasha Banks vs Nia Jax, Emma, & Alexa Bliss seemed like it was meant to be a thrown together six woman tag to slowly get the show restarted after intermission, but the six of them made the most of the small amount of time they were given to put on a well structured, action packed match that engaged the crowd nicely. I would like to see more done with Emma, as she’s better than being the person in the match obviously there to take the fall.  I’m a huge fan of Alexa Bliss, so was great to see her live for the first time.

 

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Karl Anderson is more than capable of tearing the house down with Finn Balor, but here his role was to be cannon fodder for his super popular opponent. Balor got the jump on Anderson and tossed him out onto his partner Gallows, then hit a gorgeous summersault dive over the top rope onto them.

 

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That seemed to indicate this would be a short one, and indeed once Balor rolled Anderson back in it was slingblade, shotgun dropkick, Coup de Grace, goodnight. Balor victorious in under a minute. Would have loved to get a real match between the two, but it was still fun to see all Balor’s signatures and this got a big reaction.

 

 

Cesaro & Sheamus are really gelling as a team and have been revitalized with the full heel turn (especially Sheamus, who looks consistently motivated and crisp for the first time in a while). As such I was excited to see them live to defend their RAW Tag Team Titles against The Hardy Boys (Matt & Jeff).  Good semi-main with a fantastic ending that saw blind tags on both sides leading to Jeff hitting the swanton on the no longer legal Sheamus only to be immediately rolled up by Cesaro for the pin. In a great touch Cesaro fireman’s carried his loopy partner up the ramp after the victory while Sheamus had just enough energy to clutch his title belt.

 

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Bray Wyatt vs Roman Reigns was a solid enough main event, hindered a bit by telling a standard face vs heel story when the NYC crowd was largely booing Reigns and cheering Wyatt. Good effort and action from both though. After Reign’s expected victory Braun Strowman made a surprise appearance to beat him down (with some help from Wyatt that provided great tentative interactions as Bray tried to subtly direct his former charge without angering him). Rollins made the save to a big pop and the former Shield allies cleared the ring.

 

 

With Reigns and Rollins alone in the ring celebrating the crowd got LOUD with a “we want Ambrose chant” to complete the reunion. After a few minutes with no Dean, Rollins got the mic and expertly handled the situation saying the bad news was Ambrose was probably already a few deep at a bar somewhere, but the good news is “we hear you NYC.” The acknowledgement, whether or not it leads to anything, that the crowd wanted to see the three of them together was a simple, perfect way to handle Dean not being able to come out without having the fans leave feeling disappointed. Nicely done.

 

 

Overall

I had a lot of fun at this show, and the surprise US Championship switch was icing on the cake.

Categories
Reviews Wrestling

Evolve 87 Live Review

June 25, 2017 in Queens, NY

Evolve returned to La Boom last weekend with a big card headlined by two of their most popular stars colliding for the WWN Championship.

Here’s a quick rundown of my thoughts from attending live.

 

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During the opening announcements Lenny Leonard shares that this will be the last time both the Evolve and WWN titles are defended on the same show. Silly to make that an actual policy instead of just moving that direction quietly, as the option to have both defended so when appropriate is now limited. Also considering what the WWN title is supposed to be this comes across as inconsistent and unnecessary if it’s still going to be defended on FIP shows when there’s a FIP title defense, etc.

 

1) Tracy Williams vs ACH 

Decent opener, continuing both Williams winning streak and ascension as a threat as well as ACH’s parallel losing efforts and rising frustration. ACH hit a pair of insane topes to Williams that broke the guardrail and wiped out several members of the front row. Given everyone seemed ok, the dives were pretty awesome. Something about Williams’ current style isn’t drawing me into his matches the way he used to, but this was still solid.

After the match ACH’s impending heel turn took another step as he snapped at the ref when asked if he was ok. “Are you serious?” Of course I’m not ok. This is the first match, and I’m better than the first match.”

 

2) Timothy Thatcher vs Jason Kincaid

I was extremely excited for this one, as Kinclaid’s gimmick is a fresh and interesting one and Thatcher is a personal favorite of mine. The advertised clash of styles led to a fantastic encounter, with Kincaid befuddling the vet just a little and trying to adapt to stay alive but eventually getting too much into Thatcher’s grappling game and falling short. Kincaid’s showing cracks in his zen outlook, which should be interesting.

 

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Thatcher’s relentless grinding down of his opponents is a treat to watch, and he’s downright despised as a heel in NYC so the heat was off the charts (overall the crowd was nicely loud and engaged all night). And the best part is he wasn’t done yet…

 

3) Fred Yehi vs Chris Dickinson 

This was a pretty by the books Yehi match. The crowd’s generally behind him so it was well received. I personally don’t enjoy his gimmick or ring style, so this was my least favorite of the night. Not knocking the effort of either though, and Dickinson looked great.

Yehi has now torn through both tag champs. It seemed to be setting up for a match with Catch Point’s leader (and Yehi’s ex-partner) rather than some sort of tag title match, but in fact it’s been since announced that the wins have led him to an upcoming Evolve title shot.

Jaka consoled his partner after the loss and says there’s no shame in the performance Dickinson turned in. He then polled the crowd about his chances of winning the Evolve title, takes exception to the lack of support, and calls out Sabre immediately. GREAT promo from Jaka to add bite to the match and reenforce his role as the heel despite some hometown support. NYC loves Zack, so this was exactly what was needed to get Jaka booed.

 

4) Evolve Championship Match: Zack Sabre Jr (c) vs Jaka

This was a nice spotlight opportunity for Jaka, and he made the most of it. This was not the typical Sabre match (as good as they are), as Sabre responded to Jaka’s aggression with a fierce edge of his own and it added an extra level of wonderful intensity to everything as they beat the hell out of each other. Jaka was also made to seem every bit a threat to Sabre (before losing clean to keep the champ looking like a world beater), which was a well deserved spotlight on a wrestler who’s been extremely impressive during his time in Evolve. If anyone was in fact “sleeping on Jaka,” they aren’t now. Excellent match.

 

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After the match, Stokely and Thatcher came out to confront Sabre, but were interrupted by Darby. Thatcher lays into Allin with an incredible, scathing promo about how Darby’s an idiot who risks his health for a crowd of people who won’t care about him once he injures himself to the point where he can’t perform anymore. Man’s not wrong. He then turned to Sabre and challenged him to a No Holds Barred rematch for the Evolve Title.

 

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As Zack ponders it, Thatcher dropped him with a surprise headbutt, then DESTROYED Darby, ripping the cast right off his arm and applying an armbar as the crowd went CRAZY booing, eventually “re-breaking” the arm! This entire segment was Thatcher’s to carry, and he absolutely knocked it out of the park. EVERYTHING he did was pitch perfect. I really wanted the teased title match to happen at the next NYC show after this…

 

5) Ethan Page vs Thomas Sharp

Sharp is one of the former Gatekeepers, now with a name and an issue with his former employer. He looked good, winning the over crowd in short order with his athleticism and some good fire as he looked for revenge against everyone’s (second) favorite man to hate. Short and intense. I’d like to see more of Sharp going forward. Page got the better of him, which I’ve seen some complaints about but I think was the right outcome for the beginning of such a feud if Sharp’s sticking around.

 

6) Trent Baretta vs Austin Theory

Nice to see Baretta back, and he received a strong reception. This being in the semi-main spot was an interesting choice and provided a chance for the relative rookie Theory to shine. And indeed this was a great spotlight for him, as he pushed the veteran to the limit before falling prey to the Dudebuster. There were a couple of awkward moments as the two lost their balance during complicated spots, but in both cases they adjusted extremely well, kept things from turning disastrously dangerous, and kept the match going with little loss of momentum. Both looked really good overall, the match got better and better as it went, and like Jaka earlier Theory really capitalized on the opportunity he had here.

After a showing of mutual respect, Priscilla Kelly came out and distracted Trent for a Theory low blow. Apparently finally receptive to Kelly’s message and advances, Theory laid out Baretta to loud boos and Kelly followed with a gloating/taunting bite to Trent’s neck (ok then…). Evolve’s getting heel overloaded again, but this was really well done and should provide a good story for the newcomer.

 

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7) WWN Championship Match: Matthew Riddle (c) vs Keith Lee

Anticipation for this was of the charts, and it turned out as awesome as expected. Lee was presented as the champ’s equal, and these two just beat and beat on each other until they both literally fell over. Highlights included a huge pounce from Lee, a Fisherman’s buster on Lee (?!) by Riddle followed by a barrage of sentons, and an incredible nearfall where Riddle just gets his shoulder up by centimeters after a huge Spirit Bomb.  In a beautifully timed and executed finish, both collapse after a vicious Lee headbutt, and Riddle happens to fall on top of Lee for the pin and retains his title. A less than definitive win for the King of Bros, which maintains the tension between him and Lee and keeps the latter strong without having to take belt off Riddle. Incredible match with a extremely well done, appropriate finish.

 

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After the match Ethan Page took advantage of the situation to attack the already downed Lee and Riddle, rambling in wonderful fashion about hating the two “golden geese” of Evolve and vowing to destroy them. Stokely Hathaway and Tracey Williams joined the fun to berate Riddle as Page continued to choke Lee in the corner. Williams then announced he’ll be challenging Riddle for the WWN title at the next Queens show in August. The feud’s been building well and the match’ll be decent, but I’d be lying if I said I wouldn’t rather have gotten Thatcher vs Sabre. Williams let Stokely slap Riddle to big boos, then they left. As Page continued to gloat the faces recovered and cornered him between them, but he managed to slink away to safety. Left alone, Lee was reluctant to fist bump Riddle, but eventually gave in and all is fine between Evolve’s heroes for now.

 

Overall

On par with the excellent Evolve 79 in February, which was one of the best live shows I’ve seen. Commitment and effort was apparent from everyone here, and even the things that weren’t to my personal tastes were solid and well received. Jaka and Theory had potentially star making performances, and I continue to adore pretty much everything Thatcher, Riddle, Sabre, and Lee do. Check this out on Floslam sooner rather than later.

Categories
Japan Reviews Wrestling

Ice Ribbon Vol. 740 & 741 DVD Review

This is another disc where I don’t know much about the results and sought it out based on a few matches of particular interest. Should be interesting.

 

Vol 740: August 6, 2016 in Tokyo, Japan

 

 

1) Miyako Matsumoto & Tequila Saya vs 235 & Maika Ozaki **1/2

Straight to the action this time, with no opening promo shown. Maika’s wrestling in red shorts and a yellow t-shirt that look like workout clothes, which leaves me wondering if she hadn’t established her regular gear this early into her time at Ice Ribbon or just didn’t have it for this show. 

Miyako was amusingly the theme for the whole match, as even when she wasn’t in the ring or on offense more often than not someone was doing something mimicking her. Early on Saya makes 235 do the Mama Mia pose in honor of her partner, but doesn’t know what to do next. Miyako yells instructions (or possible just complaints) at her while 235 gets free and slams her. Later 235 executes the Mama Mia on Miyako herself. Mio’s the ref here, and another amusing moment saw her refusing to help Miyako balance for the Super Mama Mia, leaving the Dancing Queen a sitting duck on the top rope for Maika to grab for a torture rack.

There was an interesting mini-story for Miyako and Saya here, as early in the match the usual theme of Miyako never quite being able to do teamwork right is prevalent, but near the end it’s their opponents who miscommunicate and they actually work well together to take advantage. 

After a shining wizard for 2, Miyako absolutely SPIKES Maika with Angel’s Wings for the win. That’s always been one of my favorite finishers, and Miyako winning is always a pleasant surprise.

There were a couple awkward exchanges, but this was solid overall. The action was kept pretty basic, particularly involving Maika, but everyone fit their roles and strong effort plus Miyako related antics made this fun.

 

 

2) Maruko Nagasaki vs Kaho Kobayashi ***

Should be a good contest here, as both wrestlers show skills beyond their experience (three years for Kaho and one for Maruko). QUICK, crisp exchange of leapfrogs, trips, and rolls to open that already has the crowd oohing and aahing. Kaho takes over with some hard strikes and keeps control for a while, including a sequence of whipping Maruko back and forth between opposite corners and following each time with a running dropkick five times. Kaho makes Maruko claw and scrape to get to the ropes to break a half crab.

Forearm exchange fires Maruko up, and she takes over with three consecutive running dropkicks. Boston Crab of her own transitioned into half crab and now Kaho has to pull all of Maruko’s weight to the ropes. She’s SCREAMING here to sell the pain and it really helps emphasis her struggle.

Ripcord elbow by Kaho for 2. Missile dropkick for 2. fisherman countered into a small package for 2. Kaho headlock takeover and has one of Maruko’s arms trapped with her legs. They’re both working this and making it seem like a legit submission attempt instead of the usual control opponent on the mat type of thing. Maruko strains and just barely gets a foot on the ropes. After some back and forth pinfall reversals, Kaho reverses Maruko’s signature rollup for the win.

They did a lot here with the time given. Both have a lot of natural ability and potentially big careers ahead of them.

 

 

3) Misaki Ohata vs Kyuri ***1/2

It’s a long time favorite of mine here against my favorite rising star, so this is one of the matches I was most excited about when getting this DVD. Also interesting is the fact that these two were partners in main event of the previous volume.

Misaki dominates an opening mat wrestling exchange, constantly switching to a new hold whenever Kyuri tries to free herself or reverse. When Kyuri finally manages to tie Misaki up, the latter pulls her hair for leverage to reverse into a pinning combination for 2. They square up again to applause.

Collar and elbow tie up is immediately turned into a headlock by Misaki. Kyuri fights out of this one with forearms instead of continuing the counter wrestling, but after she sends Misaki to the ropes she eats a shoulder tackle on the rebound. Misaki hits the ropes again and Kyuri drops down, but Misaki holds on to stop herself then just stomps on Kyuri’s back. Kyuri gets up and Ohata charges with a clothesline. Kyuri ducks then rebounds off the ropes with a crossbody for her first real offensive move of the match. It only gets 1.

Kyuri follows with a snapmare then steps over Ohata’s shoulder with one leg and pulls back on both arms. Ohata seems trapped and in pain, which is an important detail. Odd bit follows where Kyuri puts her foot on the rope for leverage (or possibly to keep her balance) and ref Mio counts, but when Kyuri removes her foot she’s allowed to keep the hold on. A couple seconds later Misaki gets her foot on the ropes and this time Kyuri has to completely break.

Back to the center, Misaki’s face down and Kyuri gets on her back for a camel clutch. Misaki hides her arms beneath her to block it, so Kyuri slaps her back hard and grabs an arm when Misaki flinches. Repeat for the other arm. Nice bit. Kyuri signals for the cheek pinch taunt, but Misaki’s having none of it, as she frees herself by sliding backwards through Kyuri’s legs, tripping her in the process into position so Misaki can apply her own camel clutch and execute the intended taunt on Kyuri instead.

She smacks Kyuri upside the head as she breaks, hits a couple strikes as Kyuri gets up, then hairtosses her across the ring a couple times. Kyuri’s seated in corner and Misaki stands on her to choke. Scoop slam in the center and Misaki covers for 2 with just one knee across Kyuri’s chest. Hard curbstomp follows and Misaki sits on Kyuri’s chest this time in another cocky cover for 2.  Mocking, dismissive kicks to the back of the head as Kyuri tries to stand. Great arrogant touches being shown by Ohata that suit the story they’re telling. As mentioned she’s one of my favorite wrestlers and yet after these last couple of minutes I want to see Kyuri kick her ass.

Misaki hits the ropes and charges Kyuri but runs right into a beautiful judo takedown. Kyuri capitalizes with a trio of slingblades for 2, and when Misaki kicks out Kyuri uses the momentum to apply an armbar. I can’t stress enough how much I adore that spot. Misaki rolls through but Kyuri hangs on and reapplies it, but they’re too close to the ropes and Misaki simply extends her leg to reach them for the quick break.

Fisherman attempt by Kyuri countered with a knee to the gut followed by a DDT. Kyuri’s down in the corner, which means it’s time for Misaki’s crossbody. It connects and Misaki goes up and sits on the top turnbuckle. Kyuri clearly hasn’t scouted Misaki enough, as when the latter taunts Kyuri she runs straight towards Misaki going for a forearm, which Misaki of course catches and leans back with Kyuri’s arm for her trademark rope suspended armbar.

Mio reaches 4 on the count and Misaki releases, taking a moment while still upside down to start a clap to fire the crowd up. She then sits back up to a standing position on the middle turnbuckle and hits a missile dropkick. Misaki then goes right for a cross armbreaker. Kyuri gets her hands clasped and tries to roll Misaki over, so Misaki slams Kyuri’s arm into the mat instead. Both wrestlers trying to shake their arms out from the damage done so far.

Misaki hits the ropes and goes for the crossbody to the seated Kyuri. Kyuri rolls through though, and in a great move doesn’t stop once she’s in cover position but keeps rolling a little more until Misaki’s arm is exposed and applies a key lock. Misaki’s going CRAZY trying to get to the ropes and screaming in pain. She makes it but as soon as Kyuri breaks she goes for the arm trap submission. Misaki counters with a rollup for 2. As they get up from that Kyuri grabs a small package for 2.

Kyuri ducks a clothesline and kicks at Misaki’s arm, then hits the ropes … and Misaki lands the spinning double sledge on the rebounding Kyuri and the latter falls like a chopped down tree. Misaki covers for a close 2.

Misaki’s looking for the cross armbreaker again, which Kyuri beautifully counters into a stretch muffler. Ohata’s screaming again and flailing around to try to escape, and ends up forcing Kyuri down by getting a leg around her head. She uses it to get free, grabs an arm and rolls Kyuri over and stretches out behind her shoulders.

That position can only mean one thing, and it’s bad news for Kyuri. Indeed, one arm gets locked up by Misaki’s right leg, the other trapped and over extended by Misaki’s arms, Misaki’s left leg goes around Kyuri’s head and that’s the Fairy Lock completed which quickly gives Misaki a submission victory.

 

This contest was all about Kyuri being largely outmatched by the crafty veteran but resilient and still dangerous because of her submission skills. I wish she was portrayed more evenly in matches like this because she has the ability to be credible in that role, but her career is still relatively young so this is how it goes sometimes.

That said, despite me wanting this to be something a bit different the story was a solid one and as expected these two worked it wonderfully. Misaki was dominant early which gave her a reason to be cocky in the middle, but throughout Kyuri still looked like a credible threat because Misaki completely freaked out every time Kyuri got her in a submission. That was so important and kudos to both for hitting that point hard a few times during the match.

I’m also a big fan of good counter mat wrestling with cool submissions and they definitely provided that here. Great little match overall. Would love to see something longer between these two in the future.

 

 

4) Risa Sera & Tsukushi vs Maya Yukihi & Ryo Mizunami ***

Intriguing teams with normal partners Azure Revolution (Risa and Maya) on opposite sides, and they start against each other. Tentative counter wrestling to open, which eventually leads to a stalemate spot, but instead of giving room Maya kicks Risa in the face. Big “ooh” from crowd but Risa looks amused. That doesn’t last long though as Maya tags Mizunami and the latter just pounds on Risa for a bit, building up to wiping Risa out with one of her monster shoulder tackles.

On getting up Risa manages to push Ryo into the corner and tag Tsukushi. The little imp tries to hairtoss Mizunami, and when that doesn’t work due to Ryo’s short hair she grabs Mizunami’s EARS instead to throw her across the ring by. I hope Mizunami spears the brat out of her boots. Tsukushi tries to followup with a scoop slam, but the much larger Mizunami just set her weight to block, then picks up Tsukushi, holds her in the air with one arm, fires up the crowd, does a squat, walks around, and finally slams her. Go Ryo! Jumping legdrop gets 2.

Tag to Maya and after a few strikes Mizunami comes back in for a double submission. Once they break that Maya picks Tsukushi up but gets surprised with a scoop slam, Tsukushi runs over to land a shot on Mizunami on the apron for some retribution and then tags out to Risa. Hairtoss by Risa and then she chokes her regular partner in the corner while Tsukushi helps from the apron. That’s just mean.

Azure Revolution fight each other over a scoop slam until Maya finally gets it and tags Mizunami. She knocks Risa off the apron and has Maya hold Risa in the corner for her power up, “kiss the fist” shot, but spends so much time taunting Tsukushi recovers and dropkicks Mizunami as she starts to run. Maya tries to hold both opponents against the ropes for Mizunami, but they get free and Ryo knocks her own partner to the floor instead.

Risa and Tsukushi hit the far ropes and run at Mizunami, then Risa stops just shy of Ryo as Tsukushi hits a dropkick. Seemed like Risa and Ryo were too close together for Risa to do her half of a double dropkick and she decided against trying (or she was expecting to do a different doubleteam and stopped herself when Tsukushi jumped). Looked odd but much better than doing something haphazardly, and Tsukushi connected so it came off ok.

Back to just Tsukushi and Ryo, and the former ties the latter up in the ropes and abuses her for a bit. Ryo’s down in the center and Tsukushi and Risa alternate doing Tsukushi’s “run on opponent’s back” spot, but in a great moment when Tsukushi goes for her second turn Ryo stands up and sends Tsukushi flying. Then she wipes out Risa with a running forearm for good measure.

Tsukushi tries to get the wheelbarrow roll, but the powerhouse just sets herself and holds Tsukushi in midair as the latter flails, then reverses into a gorgeous release German. Trio of rapid fire legdrops gets 2. Ryo calls for the lariat, which is ducked and Tsukushi looks really proud of herself for the hard forearm she lands… until Ryo responds in kind and she tumbles to her knees.

They continue in this vein and I love variations on the standard forearm exchange where like this they really emphasize the individuals involved. Tsukushi is hitting hard but can’t really budge the larger Mizunami, where every shot Mizunami lands knocks Tsukushi over. Tsukushi switches it up with seventeen in a row and a slap to the face, which Mizunami absorbs and levels Tsukushi again. ANOTHER fourteen and a slap from Tsukushi as Ryo just yells back at her in between. But she has worn down the monster a bit and Ryo’s up against the ropes for support.

Tsukushi’s whip attempt is reversed and when she rebounds off the far ropes Mizunami tilt-a-whirls her… up into a torture rack?! I’ve never seen that transition before, and it’s really sweet. Tsukushi reverses into a wheelbarrow and gets the roll into the doublestomp this time. Missile dropkick to follow and she gets 2, then tags Risa.

Mizunami fights off Ayers Rock, lands a few forearms, turns towards the ropes… then turns back around and hits Risa a few more times. Ryo covered well but I bet someone was out of position. After the extra strikes Ryo does go to bounce off the ropes she looked at earlier and wouldn’t you know it Tsukushi’s back up in her corner now and nails Mizunami with a kick to the back from the apron, then grabs her head and drops her across the ropes to set up a 619 from Risa. Risa’s suspended Boston Crab follows, then the double knee drop to the back for 2.

Mizunami whipped to the corner. Running hip check drops her down for the running double knees and another 2 count. As Risa picks Mizunami up the latter spins Risa up onto her shoulders but Risa drops behind into a waistlock. Elbows from Mizunami to break. Risa blocks a forearm and hits one of her own, then a running one, but Mizunami responds with a flurry of them ending with the fist kiss shot. Hard clothesline against the ropes. Risa catches her with a dropkick when she tries to follow up, but then charges into a powerslam for 2. Mizunami tags out and Maya hits a knee and a standing kick to Risa’s chest for 2.

Forearm exchange leads to Maya hitting several as Risa dares her for more, then when Maya hits the ropes Risa drop toeholds her into a pinning combination, then slickly goes right into an octopus hold when Maya kicks out.

Mizunami blasts by Tsukushi and attacks Risa to break it up. Risa takes exception and knocks Ryo off the apron as she exits, then hits the ropes but runs right into a leg lariat for 2. Maya kick blocked, Risa picks her up, swings her around to be across Risa’s back, and drops her down in a side slam for 2. Tag to Tsukushi. Corner dropkick, hits the ropes and runs into a tilt a whirl backbreaker by Maya. Sharpshooter, but Risa fights past Mizunami just enough to kick Maya in the head to break.

Another forearm exchange, rather lopsided this time as Tsukushi’s still laying them in so hard the audience gasps which makes Maya’s look a little weak in comparison. Tsukushi hits a stunner that send Maya backwards into the ropes. Risa double knees followed by Tsukushi dropkick to the seated Maya.

Risa up to the second turnbuckle. Tsukushi climbs the top behind her. Now up on Risa’s shoulders … double stomp from there to Maya. Mizunami saves at 2. Tsukushi hits the ropes and Ryo pushes Maya out of the way and levels Tsukushi with a lariat. Kick to the face from Maya for 2. Maya hits the chokslam but Risa saves at 2. Maya lifts Tsukushi up into lawn dart position but she wiggles free down Maya’s back, rolls through, and gets La Magistral cradle for a close 2. Maya rolls Tsukushi up, but Risa kicks out from where Ryo’s holding her to break it at 2.

Tsukushi overhand backslide position, jumps up into a sunset flip and floats over for a pin, but Maya immediately counters back the other way for 2. During this kickout Risa kicks at Maya and doesn’t quite connect so she kicks again, but by this time they’re already in a different position so Risa accidentally kicks her partner in the back and breaks up her own team’s pin. Tsukushi and Maya roll through that into another pin attempt for Maya for 2.

Risa and Ryo are completely wrapped up with each other in the corner. Maya hits the ropes and runs into a basement dropkick by Tsukushi. Tsukushi then stands behind Maya’s head and rolls her forward for a pin. She doesn’t get a hold of Maya’s legs and can’t reach them once they’re on the mat, so Maya essentially has to pull her own legs up into Tsukushi’s hands to be held down for the 3 count.

This was a good match that had some awkwardness but also some really great sequences. They generally covered pretty well for the imperfections and thus nothing was too jarring. All four had moments to shine, although the best sections featured Mizunami vs Tsukushi.

 

Roundtable features the usual promos and hype, plus Tsukushi being a brat to Avid Rival. She gives Misaki a hug but makes faces while she does, then offers one to Mizunami but slaps her in the face instead when she goes to accept.

 

Vol 741: August 13, 2016 in Tokyo, Japan

 

 

1) Hamuko Hoshi & Maika Ozaki vs Mochi Miyagi & Tequila Saya **3/4

Like last volume this opens with Maika (again in t-shirt and shorts) and Saya on opposite sides of a tag team contest. The difference here (beyond just different partners) is their respective partners are themselves a regular tag team.

Early story was Hammy and Maika dominating Saya with their size and power, with spots of the latter countering with speed. Saya’s developing great instincts for playing the underdog babyface, and it suits her ring style and charisma too as she’s really able to fire the crowd up.

They had some fun with the Lovely Butchers’ trademark posing as Maika applied a camel clutch on Saya while Hammy poses in front of her to taunt, then it was reversed and repeated with Saya holding Maika and Mochi posing. Later on the one segment where the Butchers faced off against each other was pretty much all them doing their signature moves to each other.

Mochi really had her working boots on here so to speak. Everything she did looked impactful and crisp, particularly during an extended working over of Maika that included Alex Shelley’s thrusting pushup facebuster and a trio of HARD Earthquake splashes.

The finish came with the Butchers fighting outside. After fighting out of the torture rack and getting a rollup for 2, Saya blocks a clothesline and looks like she’s going to duck under and use Maika’s arm for leverage for her trademark side rollup. But Maika goes down a touch early and takes Saya tumbling with her. Both roll through and right back up like it was exactly what they planned, and Saya grabs a tight inside cradle variation for the win. Nice save there by the (relative) rookies.

Again Maika largely stuck to the basics and looked fine. These outings almost felt like tryouts for her. Looking it up she had about 5 matches in Ice Ribbon prior to these. I’ve seen matches from her later in the year where she’s powering people around more and looking like a monster, so it’s interesting to go back a bit and see her development. Decent match overall, with Mochi and Saya standing out the most.

 

 

2) Tsukushi vs Kyuri ***3/4

Counter wrestling to start with the veteran largely getting the better of Kyuri, similar to her match with Misaki last volume. The difference here is even the small Kyuri makes Tsukushi look tiny, so the visuals and general dynamic are different.

They do some nice back and forth with their signatures spots. First Tsukushi does her running on her downed opponent’s back sequence, but on the third attempt Kyuri trips her and returns the favor. Then Kyuri goes for a camel clutch and her pinching cheeks taunting, but like Misaki did Tsukushi backs out, trips Kyuri, applies her own camel clutch and does it to Kyuri instead. Then she transitions into her own standard taunt of pulling back on her opponent’s nose. Tsukushi then ties her up in the ropes but as she claps to get the crowd fired up Kyuri breaks free, ties up Tsukushi instead, and finally gets the taunt. Kyuri hits the far ropes and dropkicks the tied up Tsukushi.

The match continues in the same vein to great effect. At one point Tsukushi goes for her dropkick with Kyuri sitting against ropes, but Kyuri moves and Tsukushi lands across bottom rope half outside of the ring. Tsukushi does a similar crossbody to seated opponent as Misaki, and when she went for that Kyuri countered same way she did Misaki by rolling through into a keylock.

In contrast Kyuri connected with most of her signature moves when attempted. The judo throw, triple slingblades, the armtrap submission, etc. When she did the rolling Fishermans Tsukushi tried to counter the third into a rollup, but Kyuri rolled right back the other way and powered her over to complete it.

So faced with an opponent that was largely countering Tsukushi’s moves and landing her own, the veteran was forced to get creative with rollups and holds, and wait for the right moments to try her trademarks again. In one great bit she backslides Kyuri into position for a triangle choke that the latter spends a long time in before making the ropes. They also have a wonderfully fierce forearm exchange at one point. Both throw them with the force of someone several times their size.

Towards the end Kyuri flashes her own deadly submission skills, with Tsukushi appropriately screaming when Kyuri cranked on her arm.

Tsukushi eventually takes control by drop toeholding Kyuri into the ropes and manages to NAIL the seated dropkick she missed earlier. Kyuri looks done and Tsukushi goes up and hits a top rope double stomp, but Kyuri barely kicks out to stay alive to a big ovation. Tsukushi goes for reverse triangle to put the upstart away, but the time limit expires and we have a draw.

 

This is exactly the competitive showing I wanted Kyuri to get. It had a great story, and the time limit draw was a pleasant surprise as I expected a Tsukushi victory. Excellent ten minute match. Like with Kyuri and Misaki, I’d love to see a longer rematch sometime.

 

 

3) Kurumi Hiiragi & Maya Yukihi vs Risa Sera & Maruko Nagasaki **1/2

Another match with Azure Revolution opposite each other. Risa’s team won last time, let’s see if Maruko’s as successful a partner for her as Tsukushi was. I’m guessing not, as of these four Maruko’s the most likely to take the pin.

Back and forth criss cross, arm drags, etc between Maya and Maruko to open, but Maruko quickly becomes face in peril after that. Kurumi and Maya have nice chemistry as team, and the sections of them in control were quite good.

There was an odd spot where Maruko tries to call Risa in to help once she has control on Kurumi, and Risa just moves down the ring apron and looks at Maruko instead (as if she thought Maruko just wanted her to stand in a different corner). I don’t get the joke there. I guess it seemed like a “Risa doesn’t understand what’s going on” joke (which is quite silly for someone of her experience). Maruko ends up attacking Kurumi without Risa and shoots the latter a look of disbelief as she tags out. Then Risa comes in, gets leveled by a couple shoulder tackles, and looks shocked and uncertain what to do next each time. Whatever character beat Risa’s trying to play in this match I’m not digging it. On the plus side, her more serious stuff was cool, including later getting the hanging Boson Crab on Kurumi in an admittedly cool show of strength.

Generally every time someone started to get better of Kurumi, she used her own strength to take back over. She’s really portrayed as a force of nature, and it suits her.

Azure Revolution had a nice sequence in middle against each other featuring good back and forth countering, etc. The more I see them in make-shift tag matches like these the more I think I like them as opponents much more than as partners. They have better chemistry when wrestling against each other than they do as a team.

Maruko did a good job getting the crowd behind her both with resilience in the face of Kurumi’s assaults and moves like a perfectly timed surprise rollup nearfall when getting beat on by Maya and a swank slingshot elbow from the apron.

Kurumi eventually wore Maruko down with summersault sentons and hit a top rope splash to for the win (although Maruko clearly got a shoulder up before 3, which was hidden from ref’s view by Kurumi’s body).

Fine match, despite a couple missteps. I left this wanting to see more of Maya and Kurumi as a team.

 

 

4) ICE Cross Infinity Championship Match: Tsukasa Fujimoto (c) vs Uno Matsuya ****1/4

Tsukka was starting a fighting champion type angle, and this was her 2nd defense. Potentially a big opportunity to shine for the rookie Uno, who normally wouldn’t get a title match this soon into her career.

Uno’s quite fired up to start, to Tsukka’s amusement. They trade arm wringers and counters, then hammerlocks, then Tsukka moves to strikes to take over. Once she has the advantage, she keeps control for a while with a variety of holds. At one point she draws a chorus of boos for raking Uno’s shoulder with her fingernails. The rest of the Ice Ribbon roster is LOUD at ringside encouraging Uno, which gets the crowd involved too. Tsukka kicks at the ropes in irritation of the other wrestlers cheers for her opponent.

Tsukka gets more boos for something off camera (the shot was on Uno recovering in the corner) involving her and the ref. I was NOT expecting an almost heel Tsukka here, and the dynamic’s interesting. Now a choke in the corner, and the brilliance of the work done so far (and of Uno’s selling) materializes, as that spot is in every match I’ve seen in Ice Ribbon featuring a veteran against a rookie it’s generally treated as just part of the match, but here it gets more loud boos.

Uno tries to put on the brakes when whipped to the ropes, so Tsukka nonchalantly dropkicks her against the ropes instead of off the rebound. Uno tied up for the dropkick to the back, which gets 2. Uno counters a whip with a shoulder tackle off the rebound, then hits two more for 2. Uno tries a scoop slam but Tsukka sets herself to block then slams Uno instead for 2.

Tsukka locks in a crossface, which Uno eventually reverses into pin for 2 (the ref was a bit slow to notice it was a cover and start counting here). Tsukka kicks at Uno then hits the ropes, but Uno counters with a spear for 2 then applies a Boston Crab. Amusing bit follows as Tsukka motions for the crowd to cheer her efforts to get to the ropes and is met with silence. She then bangs the mat to start a clap and the crowd goes along with it, but chants for Uno. They’ve obviously done a superb job getting the audience into the story of the match.

Scoop slam for 2. Uno tries to pick Tsukka up over her shoulder but Tsukka fights it off and hits a dropkick in the corner, then the seated version. Scoop slam follows for 2, then Tsukka applies another crossface. Uno’s in for a long time and claws for the ropes, so Tsukka tries to convert into the stranglehold. In a great counter, Uno rolls over and over on the mat between Tsukka’s legs to prevent Tsukka from grabbing her, and as the champ frantically tries to figure out what to do Uno stops spinning and converts into a sunset flip for a close 2. Crowd’s going nuts. Fantastic sequence.

Tsukka kicks Uno and goes up for a missile dropkick, which is swatted away and Uno gets a schoolgirl rollup for 2. As Tsukka gets up after kicking out Uno gets another for another 2. A third for 2. A fourth for 2. A fifth for 2.999. Each was closer and closer to a finish, and the structure of this match is superb. Tsukka with a double chop to Uno’s back to stop her momentum.

Perhaps the most gentle snap mare I’ve ever seen sets up Uno seated on the mat for HARD kicks to the back. The rebound one to the chest gets 2. Tsukka signals for the end, but as she jumps to the top rope Uno’s already on her feet and intercepts. She tries to schoolgirl Tsukka from the top. Tsukka hangs on, so Uno supports herself sideways on the middle rope to put all her weight into it, eventually breaking Tsukka’s grip and completing the rollup off the turnbuckles for 2. But as Tsukka kicks out, Uno holds on and rolls her over again for another 2.999. Tsukka comes up with a great scared, “what on Earth is happening here” look on her face, and the crowd is SOLIDLY behind the underdog Uno’s effort.

Uno’s got Tsukka over her shoulder, and connects with the faceplant this time for 2. Uno hits the ropes, Tsukka on her back and pushes Uno back with her legs and spins around for her trademark rollup, but off the rebound Uno rolls forward onto Tsukka for a cover and another incredibly close 2. Uno whips Tsukka into the ropes and gets caught in a wheelbarrow rollup off Tsukka’s rebound. Instead of rolling through for the kick Tsukka cinches down for a tight cover using both her arms and legs to trap Uno’s legs over her shoulders … and gets the 3. Tsukka comes up looking extremely relieved, then cheerfully reclaims her belt.

 

This was a masterclass in storytelling. Tsukka, Uno, and the wrestlers outside did EVERYTHING they could to get the crowd behind the outmatched challenger. The dynamic of Tsukka working almost heel with literally the entire roster cheering against her was a refreshing way to add layers to what could have been a squash otherwise. Then the match structure of having a resilient Uno get closer and closer nearfalls as the match went on built wonderfully until the champ, who never should have been in any danger, felt vulnerable.

As I talked about in my spotlight on exceptional Joshi rookies, Uno has great natural ability to engage the crowd and was already showing flashes of that talent here, a mere couple of months and under 15 matches into her career. Most of her offense wasn’t anything more complicated than slams and rollups, and yet this was a fantastic match with a lot of drama. I’ve said many times I think Tsukka’s one of the best and most versatile wrestlers in the world, and performances like this only serve to strengthen that opinion.

 

Couldn’t understand much from the roundtable but Maruko was really emotionally choked up about something, and Risa and Kurumi had a bit of a face off.

 

Overall

I really enjoyed this DVD. Each show had about 40 minutes of wrestling, but as I often find myself saying about Ice Ribbon’s dojo shows the quality of action and pace are such that the shows never feel short. There was good variety with several visiting wrestlers on vol 40, the mix and match tag team encounters all had points of interest, and the four singles matches were a nicely diverse bunch and all varying levels of very good to excellent. Cap it all off with a sleeper hit of a title match and this disc is an easy recommendation.

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Manga Reviews

The Girl from the Other Side Volume 2 Review

Teacher has tried to keep Shiva isolated from the other Outsiders, but when one seeks her out it raises questions that can’t be ignored.

 

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This second volume of the self-described “tranquil fairy tale” builds nicely off of the first, with interesting, foreboding things happening around a perfectly paced snapshot of Shiva and her Teacher’s ongoing everyday adventures. The cliffhanger of last volume is handled well, with just enough answers to move the plot along and several things kept mysterious to keep reader’s curiosity high. There are moments of danger and worry tinged with genuine emotion, and as I’ve previously praised the characters are relatable despite the fantastical, dystopian setting.

I continue to adore the art style and the atmosphere it helps create, although the (intentionally) fuzzy visual detail on outsiders can make it a little hard to follow action scenes. Overall though the various happenings can be consistently tracked from a story perspective.

This installment is just as good as the first, and if The Girl from the Other Side can keep this level of quality up I’ll be reading it for as long as it goes.

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Art Cards

Wickedly Beautiful: Perna Studios’ Witchcraft

I’ve previously written in general about the excellent card sets available from Perna Studios. Here I’d like to spotlight their set that was released in Fall of 2016, Witchcraft. This was a targeted subset of their Hallowe’en series (of which there have been two previous sets) and as its title suggests exclusively featured witches (both of classic witch hat and coven styles).

 

 

Witches are always a great artistic subject. Some of my favorite sketch cards from Perna’s previous Hallowe’en sets featured them (I’ve shared pictures of a few above). The prospect of an entire set devoted to them was quite exciting, and as always the Pernas delivered in a big way.

 

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Base card art by Yuriko Shirou, Eric McConnell, Stacey Kardash, Ingrid Hardy, Andre Toma, Jeena Pepersack, Molly Brewer, Helga Wojik, Collette Turner, and Melike Acar.

 

The base set is a great showcase of the theme, already reflecting numerous styles. Also featured were four spot foil cards, as well as metal and lenticular chase inserts.

 

 

Beyond that of course are the wonderful sketch cards. I continue to be in awe of the the detail the artists achieve on such a small workspace. There’s an incredible amount of room for variety and different approaches even within the seemingly narrow field of a singular subject.

 

 

With choice of background, color, attitude, and of course physical characteristics a wide range of interpretations are possible even within a given type of subject. Add in the diverse personal styles of the excellent artists the Pernas include in their sets and a dazzling array of imaginative depictions are represented.

 

 

As I talked about in a previous entry, Artist’s Proofs (APs) are another great part of these card sets. Directly commissioned from the artists, APs are an opportunity to request something specific (within the guidelines and theme of the set).

I once again went with a common base idea for most of my APs, and this time it was coven witches wearing blue. Depending on discussions with the individual artists (and what I was feeling like getting at any given time) some extra details, like a pet raven or a particular background, were included, but for the most part I like to leave the requested subject open to interpretation.

 

 

I was extremely happy with the variety and creativity that resulted in the beautiful cards I received from everyone. Achilleas Kokkinakis’ witch showcases his trademark vivid colors and a striking composition that has her edging right out of the frame toward the viewer. Stacey Kardash drew me a wonderfully serene and evocative scene depicting a witch under moonlight.

 

 

The pair of witches I got from Alexis Hill have a wonderful elegance to them, from their poses and features to the delicate designs in the trim of their robes. I find Alexis’ style a natural fit for the themes of the Halowe’en series, and have several great cards from her from all three sets.

The intricate patterns on the witch Craig Yeung drew for me are amazing, and add to her striking appearance. The soft color palette is perfect, and lets her stand out just enough against the ominous background.

 

 

This set marks the first time I’ve gotten any type of sketch card from Yuriko Shirou, and I adore the incredible atmosphere her AP has to it, from the composition to the little details of the witch’s appearance to the wonderful deep blue hue of her robes.

Norvien Basio’s cards always have impressive texture and detail to them, and the design of the great witch he drew is complimented by those elements in her clothing, the skull and raven that adorn her, and the stark metallic background.

 

 

I wrote about being a longtime fan of Juri Chinchilla’s art in Beautiful Dreams, and I discovered Perna’s sets through her. The various witches she’s done for their Hallowe’en series are all gorgeous. The AP I got from her this time was a little different from the others, as I particularly adored one of the sketch cards she did for Witchcraft and asked for something in the same vein. The result was fantastic. As I mentioned before I love the soft yet vibrant colors she achieves in her work, and the little details, from the texture of the ravens feathers and the witch’s hair to the little touches of sparkles glued on as highlights, all come together in a marvelous way.

 

So that’s a quick look at the wonderful witches of Perna’s latest set. Of course there are MANY more phenomenal artists featured in it to check out than those I’ve featured here. Perna’s next set, Elementals, is also imminent (within the next several days in fact) and will no doubt bring with it the impeccable level of quality and variety they always provide in their sets. As always I’m very much looking forward to it. 🙂

Categories
Manga Reviews

The Girl from the Other Side Volume 1 Review

Inhabitants of the Inside must never cross to the Outside, on fear of being cursed by the monstrous ones exiled beyond the walls. However among an abandoned village in the forest an Outsider watches over a young child from the other side in seeming harmony…

 

 

This is a fantastically unique manga, with a slice of life feel within a dystopian setup. It features a cursed monster and a little girl he’s acting as guardian for going about their daily lives amidst more significant and perilous developments building in the background. I found it to be wonderfully told, with atmospheric, stylistic art and just the right pacing. The little touches and details of what’s depicted let this shine, and I already really care about the two leads. In some ways this reminds me a bit of the webcomic Hemlock in feel, although obviously the story and setup are quite different.

So far The Girl from the Other Side builds around a wonderfully simple core concept with an intriguing world and strong emotional context to give its tale depth. This volume ends with a rather big cliffhanger, which makes me even more curious to read what’s next. Great start.